uw-game-feel-integrator

uw-game-feel-integrator is a skill for Claude Code from devdavv/unity-ai-workflow. It costs 150 tokens per session (1,633 once invoked), scanned A, original, MIT.

A Unity game-development skill for adding player feedback to gameplay events, such as screen shake, particles, sounds, pauses, and controller vibration. It uses the project's configured tools and feedback guidelines.

In plain words
What is it for?
Use it when polishing gameplay, adding screen shake, improving hits and impacts, or adding feedback to actions. It can guide visual, audio, and physical responses to important events.
Why use it?
It helps turn actions that feel flat or unclear into events the player can see, hear, and feel. It also keeps feedback choices consistent across the game.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it when polishing gameplay, adding screen shake, improving hits and impacts, or adding feedback to actions. It can guide visual, audio, and physical responses to important events.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/devdavv/unity-ai-workflow/uw-game-feel-integrator
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add devdavv/unity-ai-workflow --skill uw-game-feel-integrator
Clone the repo
git clone --depth 1 https://github.com/devdavv/unity-ai-workflow

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for uw-game-feel-integrator

README.md
[![agentmods](https://agentmods.dev/badge/skills/devdavv/unity-ai-workflow/uw-game-feel-integrator.svg)](https://agentmods.dev/skills/devdavv/unity-ai-workflow/uw-game-feel-integrator)
Your own site
<a href="https://agentmods.dev/skills/devdavv/unity-ai-workflow/uw-game-feel-integrator"><img src="https://agentmods.dev/badge/skills/devdavv/unity-ai-workflow/uw-game-feel-integrator.svg" alt="Measured on agentmods" height="20"></a>
Per session 150 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,633 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00150 $0.01633
Opus 5 $0.00075 $0.00816
Sonnet 5 $0.00030 $0.00327
Haiku 4.5 $0.00015 $0.00163

Measured 8d ago against content hash 357b7ff3ce25, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

uw-game-feel-integrator scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

.claude/skills/uw-game-feel-integrator/SKILL.md · 147 lines

How it starts

The opening of the file, as written. The whole thing — 147 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Game Feel Integrator

Apply juice to gameplay events using the GFD Feedback Matrix.

Before You Start

  1. Read docs/ProjectConfig.yaml for:
    • feel_tools.tweening — which tween library ("dotween", "primetween", or "none").
    • feel_tools.feedback_system — feedback framework if any.
    • feel_tools.audio — audio middleware.
    • feel_tools.camera — camera system (Cinemachine, custom, etc.).
    • mcp.unity_mcp — if true, call refresh_unity after creating files.
  2. Read docs/GFD.md for the Feedback Matrix — it defines which events need which feedback channels.
  3. Read docs/CODING_STANDARDS.md for async patterns (Awaitable + CancellationToken) used in middleware-agnostic patterns.

Rule of Three

Every meaningful action needs feedback in at least 3 channels: Visual, Audio, Kinesthetic.

Middleware Reference

Theory & Inspiration

Universal Patterns (middleware-agnostic)

Hitstop

private async Awaitable Hitstop(float duration = 0.05f)
{
    Time.timeScale = 0f;
    await Awaitable.WaitForSecondsAsync(duration);
    Time.timeScale = 1f;
}

Shake Profile

[System.Serializable]
public struct ShakeProfile
{
    public float duration;
    public float magnitude;
    public static ShakeProfile Light => new() { duration = 0.1f, magnitude = 0.1f };
    public static ShakeProfile Medium => new() { duration = 0.2f, magnitude = 0.3f };
    public static ShakeProfile Heavy => new() { duration = 0.35f, magnitude = 0.6f };
}

Read the full file on GitHub · 147 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 147 lines · 150 tokens per session scan A 357b7ff3ce25

Subscribe to this mod's changes

uw-game-feel-integrator is a skill published in the GitHub repository devdavv/unity-ai-workflow (42 stars, last pushed 5mo ago), licensed MIT. It adds 150 tokens to every session and 1,633 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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