unity-skill-create

unity-skill-create is a skill for Claude Code from IvanMurzak/Unity-MCP. It costs 142 tokens per session (1,929 once invoked), scanned A, original, Apache-2.0.

A guide for creating new AI-callable tools inside the Unity Editor by writing a C# file that Unity compiles.

In plain words
What is it for?
Use it to add custom Unity Editor actions that an AI agent can call, such as finding or renaming GameObjects.
Why use it?
It explains the required class and method structure so the new tool can be registered correctly through MCP.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it to add custom Unity Editor actions that an AI agent can call, such as finding or renaming GameObjects.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ivanmurzak/unity-mcp/unity-skill-create
About the project

Unity-MCP connects AI coding agents to the Unity game engine through MCP, letting them work with the Unity Editor and running games. It is used by game developers to generate code, automate development and testing, debug projects, and add AI-driven behavior to games. The catalogue entries provide skills, instructions, an MCP integration, and settings for operating this workflow.

IvanMurzak/Unity-MCP · 4,223 stars · on GitHub · ai-game.dev

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add IvanMurzak/Unity-MCP --skill unity-skill-create
Clone the repo
git clone --depth 1 https://github.com/IvanMurzak/Unity-MCP

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-skill-create

README.md
[![agentmods](https://agentmods.dev/badge/skills/ivanmurzak/unity-mcp/unity-skill-create/github.svg)](https://agentmods.dev/skills/ivanmurzak/unity-mcp/unity-skill-create)
Your own site
<a href="https://agentmods.dev/skills/ivanmurzak/unity-mcp/unity-skill-create"><img src="https://agentmods.dev/badge/skills/ivanmurzak/unity-mcp/unity-skill-create/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-skill-create

Your own site · 80×15
<a href="https://agentmods.dev/skills/ivanmurzak/unity-mcp/unity-skill-create"><img src="https://agentmods.dev/badge/skills/ivanmurzak/unity-mcp/unity-skill-create.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 142 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,929 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium MCP Rug Pull · line 172
    npx commands without a version suffix (e.g. @1.0.0) create a rug-pull risk if the upstream server is compromised and publishes a malicious update.
    Fix: Pin the version: npx @scope/[email protected]
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00142 $0.01929
Opus 5 $0.00071 $0.00964
Sonnet 5 $0.00028 $0.00386
Haiku 4.5 $0.00014 $0.00193

Measured 6d ago against content hash 17ccf684ec17, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

unity-skill-create scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Unity-MCP-Plugin/.claude/skills/unity-skill-create/SKILL.md · 207 lines

How it starts

The opening of the file, as written. The whole thing — 207 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Skill (Tool) / Create

Full sample

#nullable enable
using System;
using System.ComponentModel;
using com.IvanMurzak.McpPlugin;
using com.IvanMurzak.ReflectorNet.Utils;
using com.IvanMurzak.Unity.MCP.Editor.Utils;
using AIGD;
using UnityEditor;
using UnityEngine;

namespace com.IvanMurzak.Unity.MCP.Editor.API
{
    [AiToolType]
    public partial class Tool_Sample
    {
        [AiTool("sample-get", Title = "Sample / Get")]
        [Description("Finds a GameObject and returns its ref data.")]
        public GameObjectRef Get
        (
            [Description("Name of the GameObject to find.")]
            string name
        )
        {
            return MainThread.Instance.Run(() =>
            {
                var go = GameObject.Find(name)
                    ?? throw new ArgumentException($"GameObject '{name}' not found.", nameof(name));

                return new GameObjectRef(go);
            });
        }

        [AiTool("sample-rename", Title = "Sample / Rename")]
        [Description("Renames a GameObject.")]
        public void Rename
        (
            [Description("Current name of the GameObject.")]
            string name,
            [Description("New name to assign.")]
            string newName
        )
        {
            MainThread.Instance.Run(() =>
            {
                var go = GameObject.Find(name)
                    ?? throw new ArgumentException($"GameObject '{name}' not found.", nameof(name));

                go.name = newName;
                EditorUtility.SetDirty(go);
                AssetDatabase.Refresh(ImportAssetOptions.ForceSynchronousImport);
                EditorUtils.RepaintAllEditorWindows();
            });
        }
    }
}

Suggestions

Refresh UI after visual changes

If the skill modifies anything visually in the Unity Editor (GameObjects, components, materials, etc.), call these two lines at the end of the tool method to apply changes to the UI immediately:

AssetDatabase.Refresh(ImportAssetOptions.ForceSynchronousImport);
EditorUtils.RepaintAllEditorWindows();

Read the full file on GitHub · 207 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 207 lines · 142 tokens per session scan A 17ccf684ec17

Subscribe to this mod's changes

unity-skill-create is a skill published in the GitHub repository IvanMurzak/Unity-MCP (4,223 stars, last pushed 5d ago), licensed Apache-2.0. It adds 142 tokens to every session and 1,929 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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