uw-unity-feature-scaffold

uw-unity-feature-scaffold is a skill for Claude Code, Codex from devdavv/unity-ai-workflow. It costs 140 tokens per session (1,269 once invoked), scanned A, original, MIT.

A Unity project helper for creating a new feature module with its folders, code assemblies, test assembly, and namespace. Unity is a game-development tool, and an assembly definition controls how groups of scripts are compiled.

In plain words
What is it for?
Starting systems such as combat, movement, health, or inventory features, with separate runtime and test code ready for development.
Why use it?
It removes the repetitive setup work and helps new features follow the project's configured folder and naming structure.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/devdavv/unity-ai-workflow/uw-unity-feature-scaffold
Any agent
npx skills add devdavv/unity-ai-workflow --skill uw-unity-feature-scaffold
Clone the repo
git clone --depth 1 https://github.com/devdavv/unity-ai-workflow

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for uw-unity-feature-scaffold

README.md
[![agentmods](https://agentmods.dev/badge/skills/devdavv/unity-ai-workflow/uw-unity-feature-scaffold.svg)](https://agentmods.dev/skills/devdavv/unity-ai-workflow/uw-unity-feature-scaffold)
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<a href="https://agentmods.dev/skills/devdavv/unity-ai-workflow/uw-unity-feature-scaffold"><img src="https://agentmods.dev/badge/skills/devdavv/unity-ai-workflow/uw-unity-feature-scaffold.svg" alt="Measured on agentmods" height="20"></a>
Per session 140 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,269 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00140 $0.01269
Opus 5 $0.00070 $0.00634
Sonnet 5 $0.00028 $0.00254
Haiku 4.5 $0.00014 $0.00127

Measured 5d ago against content hash cfa2cab26614, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

uw-unity-feature-scaffold scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

.claude/skills/uw-unity-feature-scaffold/SKILL.md · 137 lines

How it starts

The opening of the file, as written. The whole thing — 137 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity Feature Scaffold

Generate a feature module with folders, assembly definitions, and a starter class based on docs/ProjectConfig.yaml.

Before You Start

  1. Read docs/ProjectConfig.yaml for:
    • project_name — derive root namespace by converting to PascalCase (e.g., "my cool game"MyCoolGame)
    • folder_strategy"feature-based" or "type-based"
    • architecture_pattern"so-first" or "di-first" (informs post-scaffold next steps)
    • mcp.unity_mcp — if true, call refresh_unity after creating files
  2. Ask the user for the feature name (PascalCase, e.g., Combat, PlayerMovement, Inventory).
  3. Derive the namespace: {RootNamespace}.{FeatureName} (e.g., MyCoolGame.Combat).
  4. Confirm the namespace with the user before generating files.

Folder Structures

Feature-based (folder_strategy: "feature-based"):

Assets/_Project/Features/{FeatureName}/
├── Scripts/
│   ├── {RootNamespace}.{FeatureName}.asmdef
│   └── {FeatureName}Manager.cs
├── Data/
└── Tests/
    └── {RootNamespace}.{FeatureName}.Tests.asmdef

Type-based (folder_strategy: "type-based"):

Assets/_Project/Scripts/{FeatureName}/
├── {RootNamespace}.{FeatureName}.asmdef
└── {FeatureName}Manager.cs
Assets/_Project/Tests/{FeatureName}/
└── {RootNamespace}.{FeatureName}.Tests.asmdef

Assembly Definition Templates

Feature asmdef

File: {RootNamespace}.{FeatureName}.asmdef

{
    "name": "{RootNamespace}.{FeatureName}",
    "rootNamespace": "{RootNamespace}.{FeatureName}",
    "references": [
        "GUID:{CoreAsmdefGUID}"
    ],
    "includePlatforms": [],
    "excludePlatforms": [],
    "allowUnsafeCode": false,
    "overrideReferences": false,
    "precompiledReferences": [],
    "autoReferenced": true,
    "defineConstraints": [],
    "versionDefines": [],
    "noEngineReferences": false
}

Test asmdef

File: {RootNamespace}.{FeatureName}.Tests.asmdef

{
    "name": "{RootNamespace}.{FeatureName}.Tests",
    "rootNamespace": "{RootNamespace}.{FeatureName}.Tests",
    "references": [
        "GUID:{FeatureAsmdefGUID}",
        "UnityEngine.TestRunner",
        "UnityEditor.TestRunner"
    ],
    "includePlatforms": [
        "Editor"
    ],
    "excludePlatforms": [],
    "allowUnsafeCode": false,
    "overrideReferences": true,
    "precompiledReferences": [
        "nunit.framework.dll"
    ],
    "autoReferenced": false,
    "defineConstraints": [
        "UNITY_INCLUDE_TESTS"
    ],
    "versionDefines": [],
    "noEngineReferences": false
}

Read the full file on GitHub · 137 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 137 lines · 140 tokens per session scan A cfa2cab26614

Subscribe to this mod's changes

uw-unity-feature-scaffold is a skill published in the GitHub repository devdavv/unity-ai-workflow (41 stars, last pushed 5mo ago), licensed MIT. It adds 140 tokens to every session and 1,269 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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