uw-cmd-polish

A Unity game-polishing workflow for improving how a working feature feels when players use it. “Juice” means feedback such as visual effects, sounds, camera movement, animation, or vibration that makes actions feel responsive.

In plain words
What is it for?
Use it to inspect and add feedback for events such as hits, jumps, and other player inputs. It can guide additions like screen shake, sound effects, colour flashes, animation changes, and haptic pulses.
Why use it?
It helps find actions that feel flat or unresponsive after the underlying feature already works. The workflow connects each player action to planned feedback in the Game Feel Document.

Command for Claude Code

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add commands/devdavv/unity-ai-workflow/uw-cmd-polish
Clone the repo
git clone --depth 1 https://github.com/devdavv/unity-ai-workflow

Made for: Claude Code.

Per session 0 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 468 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00000 $0.00468
Opus 5 $0.00000 $0.00234
Sonnet 5 $0.00000 $0.00094
Haiku 4.5 $0.00000 $0.00047

Measured 3d ago against content hash 655cc4101948, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

uw-cmd-polish scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/commands/uw-cmd-polish.md · 57 lines

What it actually says

/uw-cmd-polish — Polish Workflow

Apply "juice" to a working feature using the Game Feel Document's Feedback Matrix.

Skills

Load uw-game-feel-integrator from .claude/skills/uw-game-feel-integrator/SKILL.md.

Prerequisites

  • The feature must work correctly before polish. Don't polish broken code.
  • docs/GFD.md must have entries for the events you're polishing.
  • Check docs/ProjectConfig.yaml -> feel_tools for available middleware.

Steps

1. Audit Current Feel

Play the feature and note:

  • Which actions feel flat or unresponsive?
  • Which moments should be impactful but aren't?
  • Is there visual feedback for every player input?

2. Consult the GFD

For each event in the feature, check the Feedback Matrix:

Event: Player Hit
|- VFX: Blood splash, screen flash
|- Audio: Impact SFX (pitch-varied)
|- Camera: Medium shake (0.2s, 0.3 magnitude)
|- Tween: Color flash (red, 0.05s yoyo)
|- Haptic: Strong pulse (0.1s)

When suggesting feel patterns, cite the reference game: "A Celeste-like hang time at jump apex" or "Dead Cells impact freeze."

3. Implement Juice

Use uw-game-feel-integrator skill:

  • Screen shake, tweens (scale punch, color flash, position bounce)
  • Particle effects, audio cues with pitch variation
  • Hitstop (time scale pause) for impactful moments
  • Camera zoom for dramatic events

4. Tune Values

  • Start exaggerated, then dial back.
  • "Too much juice" is easier to fix than "too little."
  • Test on target platform — mobile haptics differ from desktop.

5. Performance Check

  • Profile the added effects.
  • Ensure particle systems are pooled.
  • Ensure tweens are properly killed on object destruction.

6. Output

  • Polished feature with full feedback loop
  • Updated GFD with final tuned values
  • Performance validated

$ARGUMENTS

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 57 lines · 0 tokens per session scan A 655cc4101948

Subscribe to this mod's changes

uw-cmd-polish is a command published in the GitHub repository devdavv/unity-ai-workflow (41 stars, last pushed 5mo ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 468 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.