uw-cmd-polish

uw-cmd-polish is a command for Claude Code from IdoCohen560/claude-unity-game-studio. It costs 0 tokens per session (468 once invoked), scanned A, a copy of uw-cmd-polish, MIT.

A workflow for improving how a working game feature feels to play through visual, audio, camera, animation, and haptic feedback. Game "juice" means small responses that make actions feel clearer and more satisfying.

In plain words
What is it for?
Use it to polish impacts, jumps, attacks, and other gameplay events after they already work.
Why use it?
A feature can work correctly yet feel flat or unresponsive. This workflow helps identify missing feedback and apply documented patterns to player actions.

Command for Claude Code

Written for Claude Code: $ARGUMENTS substitution. Also seen: reads .claude/ paths.

Good fit Use it to polish impacts, jumps, attacks, and other gameplay events after they already work.

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Install with agentmods
npx agentmods add commands/idocohen560/claude-unity-game-studio/uw-cmd-polish
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/IdoCohen560/claude-unity-game-studio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for uw-cmd-polish

README.md
[![agentmods](https://agentmods.dev/badge/commands/idocohen560/claude-unity-game-studio/uw-cmd-polish/github.svg)](https://agentmods.dev/commands/idocohen560/claude-unity-game-studio/uw-cmd-polish)
Your own site
<a href="https://agentmods.dev/commands/idocohen560/claude-unity-game-studio/uw-cmd-polish"><img src="https://agentmods.dev/badge/commands/idocohen560/claude-unity-game-studio/uw-cmd-polish/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for uw-cmd-polish

Your own site · 80×15
<a href="https://agentmods.dev/commands/idocohen560/claude-unity-game-studio/uw-cmd-polish"><img src="https://agentmods.dev/badge/commands/idocohen560/claude-unity-game-studio/uw-cmd-polish.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 0 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 468 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.00468
Opus 5 $0.00000 $0.00234
Sonnet 5 $0.00000 $0.00094
Haiku 4.5 $0.00000 $0.00047

Measured 5d ago against content hash 655cc4101948, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

uw-cmd-polish scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to uw-cmd-polish — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

unity-ai-workflow/.claude/commands/uw-cmd-polish.md · 57 lines

What it actually says

/uw-cmd-polish — Polish Workflow

Apply "juice" to a working feature using the Game Feel Document's Feedback Matrix.

Skills

Load uw-game-feel-integrator from .claude/skills/uw-game-feel-integrator/SKILL.md.

Prerequisites

  • The feature must work correctly before polish. Don't polish broken code.
  • docs/GFD.md must have entries for the events you're polishing.
  • Check docs/ProjectConfig.yaml -> feel_tools for available middleware.

Steps

1. Audit Current Feel

Play the feature and note:

  • Which actions feel flat or unresponsive?
  • Which moments should be impactful but aren't?
  • Is there visual feedback for every player input?

2. Consult the GFD

For each event in the feature, check the Feedback Matrix:

Event: Player Hit
|- VFX: Blood splash, screen flash
|- Audio: Impact SFX (pitch-varied)
|- Camera: Medium shake (0.2s, 0.3 magnitude)
|- Tween: Color flash (red, 0.05s yoyo)
|- Haptic: Strong pulse (0.1s)

When suggesting feel patterns, cite the reference game: "A Celeste-like hang time at jump apex" or "Dead Cells impact freeze."

3. Implement Juice

Use uw-game-feel-integrator skill:

  • Screen shake, tweens (scale punch, color flash, position bounce)
  • Particle effects, audio cues with pitch variation
  • Hitstop (time scale pause) for impactful moments
  • Camera zoom for dramatic events

4. Tune Values

  • Start exaggerated, then dial back.
  • "Too much juice" is easier to fix than "too little."
  • Test on target platform — mobile haptics differ from desktop.

5. Performance Check

  • Profile the added effects.
  • Ensure particle systems are pooled.
  • Ensure tweens are properly killed on object destruction.

6. Output

  • Polished feature with full feedback loop
  • Updated GFD with final tuned values
  • Performance validated

$ARGUMENTS

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 57 lines · 0 tokens per session scan A 655cc4101948

Subscribe to this mod's changes

uw-cmd-polish is a command published in the GitHub repository IdoCohen560/claude-unity-game-studio (18 stars, last pushed 2mo ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 468 tokens. A static security scan graded it A with 0 findings. It is 100% identical to uw-cmd-polish, differing in 0 lines, and is treated as a copy.