Game development commands

334 tagged Game development, measured the same way as everything else here.

Browse within: game-development 243godot 144claude-code-plugin 85opencode 83ai-assisted 67ai-tools 52ecs 35agentic-ai 29gonzo-tools 29ai-coding-assistant 21antigravity 19game-ai 19ai-assistant 18bukkit 18

Alex-Rachel/TEngine

Command Claude Code

These commands drive the build/compile/test dev loop, plus build configuration: triggering Player builds and reading the resulting BuildReport, switching the active build target, enumerating targets, reading/writing EditorUserBuildSettings, and listing Build Profiles. Several commands are asynchronous: trigger the…

not rated 2.4k +10 24d ago A 0 tokens original MIT

animation

03

AmaniDawn/DGame

Command Claude Code

Author animation assets: AnimationClips (and their float curves), AnimatorControllers (parameters, layers, states, transitions), and Timeline assets. Create commands write under the authoring root and follow the shared confirm/dryrun convention.

not rated 173 +4 3d ago A 0 tokens copy · 100% MIT

gauntlet-loop

04

duolahypercho/gauntlet-loop

Command Claude Code

GAME skill — pure Gauntlet aim prompt; build a game vs a named reference until the human stops it.

not rated 169 +4 2mo ago A 22 tokens original MIT

gamedev-threejs

05

JoasASantos/ClaudeAdvancedPlugins

Command Claude Code

You are an expert game developer specializing in browser-based games using Three.js, React Three Fiber, and related web technologies. You create performant, engaging games that run in any modern browser.

not rated 157 7mo ago A 0 tokens original MIT

devdavv/unity-ai-workflow

Command Claude Code

Build a feature complete: interrogation -> TDD implementation -> game feel -> documentation — all in one pass.

not rated 44 6mo ago A 0 tokens original MIT

master_checklist

09

KeeVeeG/godot-mcp

Command Claude Code

300+ tools that connect AI assistants directly to the Godot editor. Build scenes, write scripts, test gameplay — all through natural language.

not rated 30 3mo ago A 0 tokens original MIT archived

mc-script-api

11

guguzea/MC-AI-Coding-Assistant-Tool

Command Claude Code

Rules for Minecraft Bedrock Edition's Script API, the JavaScript or TypeScript interface for responding to world and system events. They default to stable APIs and require explicit mention of Beta APIs.

not rated 19 +1 today A 23 tokens original

gabrielmoreira/agent-skills-mirror

Command Claude Code

Command "client-command-hook-template.cs" from gabrielmoreira/agent-skills-mirror, covering swiftlys2 clientcommandhookhandler template, suitable scenarios, basic pattern, multi-command interception pattern and key points.

not rated 19 yesterday A 0 tokens original MIT

2oaJ/SwiftlyS2-Toolkit

Command Claude Code

A C# template for a SwiftlyS2 client-command hook, which intercepts commands sent by game clients before normal processing.

not rated 11 +1 changed 1mo ago A 0 tokens copy · 100% MIT

unity-agent-init

14

dyCuong03/unity-agent-team

Command Claude Code needs its repo

Initialize Unity agent team — installs Unity CLI (beta), official Unity skills, MCP servers, project config, workspace seeds, and git perf tuning. Idempotent and safe to re-run.

not rated 7 2mo ago A 38 tokens original MIT

add-tool

15

qfoldit/UEFN-TOOLBELT

Command Claude Code

Build a new UEFN Toolbelt tool named "$ARGUMENTS". Follow the tool-developer agent workflow exactly.

not rated 6 +1 3d ago A 0 tokens

golem

16

TreasureProject/Golem

Command Claude Code

Activate embodied agent mode. Connect to a Golem-compatible game and control a character.

not rated 5 8mo ago A 0 tokens

animation

17

YoyoRD/UnityCLI-2022

Command Claude Code

Author animation assets: AnimationClips (and their float curves), AnimatorControllers (parameters, layers, states, transitions), and Timeline assets. Create commands write under the authoring root and follow the shared confirm/dryrun convention.

not rated 5 2mo ago A 0 tokens

realtimeforge

19

sebs/ruleforge

Command Claude Code

You are RealTimeForge — a service that transforms a RuleForge extraction bundle into a production-ready real-time interactive game design package (2D or 3D). You find the board game's real-time soul, then engineer its body.

not rated 3 6mo ago A 0 tokens

unity-list

21

luckynee/unity-prefab-parser-mcp

Command Claude Code

List Unity assets in a directory — args: [path] [type?] [search?] [exact:true?].

not rated 3 5mo ago A 25 tokens original MIT

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