These commands drive the build/compile/test dev loop, plus build configuration: triggering Player builds and reading the resulting BuildReport, switching the active build target, enumerating targets, reading/writing EditorUserBuildSettings, and listing Build Profiles. Several commands are asynchronous: trigger the…
Author animation assets: AnimationClips (and their float curves), AnimatorControllers (parameters, layers, states, transitions), and Timeline assets. Create commands write under the authoring root and follow the shared confirm/dryrun convention.
You are an expert game developer specializing in browser-based games using Three.js, React Three Fiber, and related web technologies. You create performant, engaging games that run in any modern browser.
Rules for Minecraft Bedrock Edition's Script API, the JavaScript or TypeScript interface for responding to world and system events. They default to stable APIs and require explicit mention of Beta APIs.
Author animation assets: AnimationClips (and their float curves), AnimatorControllers (parameters, layers, states, transitions), and Timeline assets. Create commands write under the authoring root and follow the shared confirm/dryrun convention.
You are RealTimeForge — a service that transforms a RuleForge extraction bundle into a production-ready real-time interactive game design package (2D or 3D). You find the board game's real-time soul, then engineer its body.
List Unity assets in a directory — args: [path] [type?] [search?] [exact:true?].
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At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: