Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add commands/luckynee/unity-prefab-parser-mcp/unity-listgit clone --depth 1 https://github.com/luckynee/unity-prefab-parser-mcpWhat it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00025 | $0.00152 |
| Opus 5 | $0.00013 | $0.00076 |
| Sonnet 5 | $0.00005 | $0.00030 |
| Haiku 4.5 | $0.00003 | $0.00015 |
Grade A, and why
unity-list scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Load the unity-asset-workflow skill, then call list_unity_assets with the arguments: $ARGUMENTS.
Return a grouped list of .prefab, .unity, and .asset files with absolute paths ready to use with unity-parse.
Tips:
- Add
exact:trueto match only files where the search term appears as a word boundary. E.g.bat exact:truereturns Bat.prefab, BatPF.prefab but NOT CombatText.prefab or Battery.prefab. - Without
exact:true, search is a broad substring match.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 13 lines · 0 tokens per session scan A b26e58637cdd
unity-list is a command published in the GitHub repository luckynee/unity-prefab-parser-mcp (2 stars, last pushed 3mo ago), licensed MIT. It adds 25 tokens to every session and 152 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other commands, from other repositories
sim
Run the EmbodiedGen simulation rendering workflow with sim-cli.
unity-placeholders
Generate placeholder sprites, 3D primitives, prefabs, and audio stubs for a Unity project so the game is visually testable before final assets exist.
combat-design
Design or revise combat rules, variables, readability, and tuning direction.
ui-flow-review
Review menus, HUD, navigation, and player flow from a UX perspective.
skyrun
Toggle the SKYRUN game pane in your terminal (free-play).
unity-optimize
Profile and optimize performance — uses MCP profiler for frame timing, memory, rendering stats. Identifies bottlenecks and applies fixes.