unity-browse
01luckynee/unity-prefab-parser-mcp
Command Claude Code
Browse Unity project folder tree with asset counts.
luckynee/unity-prefab-parser-mcp
Command Claude Code
Browse Unity project folder tree with asset counts.
luckynee/unity-prefab-parser-mcp
Command Claude Code
Compare two Unity prefabs or scenes — args: [pathA] [pathB].
luckynee/unity-prefab-parser-mcp
Command Claude Code
Initialize Unity project GUID cache (run once per project).
luckynee/unity-prefab-parser-mcp
Command Claude Code
List Unity assets in a directory — args: [path] [type?] [search?] [exact:true?].
luckynee/unity-prefab-parser-mcp
Command Claude Code
Parse a Unity prefab/scene/asset with compact preset.
luckynee/unity-prefab-parser-mcp
Command Claude Code
Get a token-efficient overview of a Unity scene.
luckynee/unity-prefab-parser-mcp
Skill Claude CodeCodex
Use when working with Unity .prefab, .unity, or .asset files via the unity-prefab-parser MCP. Guides init, browse, list, and parse workflow.
luckynee/unity-prefab-parser-mcp
Skill Claude CodeCodex
Use when comparing Unity .prefab, .unity, or .asset files across versions, variants, or branches.
luckynee/unity-prefab-parser-mcp
Skill Claude CodeCodex
Use when working with Unity .unity scene files. Guides token-efficient navigation of large scenes with hundreds of GameObjects.
luckynee/unity-prefab-parser-mcp
MCP server Claude CodeCodexCursor +2
MCP server "unity-prefab-parser" as configured in luckynee/unity-prefab-parser-mcp. Runs locally from the unity-prefab-parser npm package.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: