unity-diff

A command for comparing two Unity prefabs or scenes. Unity is a game-development tool; prefabs are reusable game-object setups, and scenes are complete game environments.

In plain words
What is it for?
It helps identify added or removed game objects, component changes, and changed field values between two Unity files.
Why use it?
It makes structural and setting differences easier to spot than comparing the files manually.

Command

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add commands/luckynee/unity-prefab-parser-mcp/unity-diff
Clone the repo
git clone --depth 1 https://github.com/luckynee/unity-prefab-parser-mcp
Per session 18 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 84 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00018 $0.00084
Opus 5 $0.00009 $0.00042
Sonnet 5 $0.00004 $0.00017
Haiku 4.5 $0.00002 $0.00008

Measured yesterday against content hash 7efeb6dee246, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

unity-diff scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

commands/unity-diff.md · 14 lines

What it actually says

Load the unity-diff-workflow skill, then parse both Unity files with preset: "compact" and compare them.

Arguments: $ARGUMENTS

Highlight:

  • Hierarchy changes (added/removed GameObjects)
  • Added or removed components
  • Changed field values
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 14 lines · 0 tokens per session scan A 7efeb6dee246

Subscribe to this mod's changes

unity-diff is a command published in the GitHub repository luckynee/unity-prefab-parser-mcp (2 stars, last pushed 3mo ago), licensed MIT. It adds 18 tokens to every session and 84 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.