unity-asset-workflow

unity-asset-workflow is a skill for Claude Code, Codex from luckynee/unity-prefab-parser-mcp. It costs 41 tokens per session (474 once invoked), scanned A, original, MIT.

A workflow for committing code changes, sending them to a remote Git repository, and opening a pull request. A pull request is a request for others to review and merge a proposed change.

In plain words
What is it for?
Checking the branch and status, staging selected files, creating a commit, pushing the branch, and opening a pull request with test information.
Why use it?
It organizes the checks and Git steps needed to turn local work into a reviewable change while avoiding direct commits to the main branch.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/luckynee/unity-prefab-parser-mcp/unity-asset-workflow
Any agent
npx skills add luckynee/unity-prefab-parser-mcp --skill unity-asset-workflow
Clone the repo
git clone --depth 1 https://github.com/luckynee/unity-prefab-parser-mcp

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-asset-workflow

README.md
[![agentmods](https://agentmods.dev/badge/skills/luckynee/unity-prefab-parser-mcp/unity-asset-workflow.svg)](https://agentmods.dev/skills/luckynee/unity-prefab-parser-mcp/unity-asset-workflow)
Your own site
<a href="https://agentmods.dev/skills/luckynee/unity-prefab-parser-mcp/unity-asset-workflow"><img src="https://agentmods.dev/badge/skills/luckynee/unity-prefab-parser-mcp/unity-asset-workflow.svg" alt="Measured on agentmods" height="20"></a>
Per session 41 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 474 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00041 $0.00474
Opus 5 $0.00020 $0.00237
Sonnet 5 $0.00008 $0.00095
Haiku 4.5 $0.00004 $0.00047

Measured 5d ago against content hash 52409e8f6f00, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-05, from the pricing page.

Security

Grade A, and why

unity-asset-workflow scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/unity-asset-workflow/SKILL.md · 47 lines

What it actually says

Skill: unity-asset-workflow

Use this skill when working with Unity .prefab, .unity, or .asset files via the unity-prefab-parser MCP.

First time on a project

  1. Call init_unity_project with the project root path — scans .meta files, builds GUID cache, saves to .unity-mcp-cache.json
  2. Call browse_unity_project to navigate the folder tree and find relevant assets
  3. Call list_unity_assets on the target folder (use search to filter by name)
  4. Call parse_unity_file with preset: "compact" for token-efficient output

Subsequent sessions

  • Skip init_unity_project if .unity-mcp-cache.json is recent (< 24h)
  • Go straight to browse_unity_project or list_unity_assets

Preset Guide

  • compact — best for LLMs, ~92% smaller than raw, use for analysis and comparison
  • standard — balanced, shows GUIDs as comments, use when you need asset references
  • minimal — lowest detail, use for quick structural overview

Config Overrides

You can mix preset with overrides:

{ "preset": "compact", "includeDefaultValues": true }

Token Cost Reference

Operation Approx tokens
init_unity_project 0 (disk only)
browse_unity_project ~200-500
list_unity_assets (50 files) ~800
parse_unity_file compact ~150-500
parse_unity_file standard ~300-1000

Slash Commands (OpenCode)

  • /init-unity [path] — initialize project cache
  • /browse-unity [path] — browse project tree
  • /list-assets [path] [type] [search] — list assets
  • /parse-asset [path] — parse with compact preset
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 47 lines · 41 tokens per session scan A 52409e8f6f00

Subscribe to this mod's changes

unity-asset-workflow is a skill published in the GitHub repository luckynee/unity-prefab-parser-mcp (3 stars, last pushed 3mo ago), licensed MIT. It adds 41 tokens to every session and 474 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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