threejs-exposure-color-grading

threejs-exposure-color-grading is a skill for Codex from scottstts/Threejs-Awesome-Graphics-Agent-Skills. It costs 60 tokens per session (317 once invoked), scanned A, original, MIT.

A Three.js workflow for controlling scene brightness, tone mapping, color grading, and final display conversion as separate stages. It measures HDR brightness and uses that measurement to adjust exposure over time.

In plain words
What is it for?
Use it to build a luminance meter, adaptive exposure, tone mapping, and a 32-cube 3D LUT for post-tone-map grading in Three.js.
Why use it?
It prevents conflicting color operations, double encoding, and exposure settings that hide inconsistent lighting. It also makes the order and ownership of each color step explicit.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: $skill-name invocation.

Good fit Use it to build a luminance meter, adaptive exposure, tone mapping, and a 32-cube 3D LUT for post-tone-map grading in Three.js.

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Install with agentmods
npx agentmods add skills/scottstts/threejs-awesome-graphics-agent-skills/threejs-exposure-color-grading
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add scottstts/Threejs-Awesome-Graphics-Agent-Skills --skill threejs-exposure-color-grading
Clone the repo
git clone --depth 1 https://github.com/scottstts/Threejs-Awesome-Graphics-Agent-Skills

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for threejs-exposure-color-grading

README.md
[![agentmods](https://agentmods.dev/badge/skills/scottstts/threejs-awesome-graphics-agent-skills/threejs-exposure-color-grading/github.svg)](https://agentmods.dev/skills/scottstts/threejs-awesome-graphics-agent-skills/threejs-exposure-color-grading)
Your own site
<a href="https://agentmods.dev/skills/scottstts/threejs-awesome-graphics-agent-skills/threejs-exposure-color-grading"><img src="https://agentmods.dev/badge/skills/scottstts/threejs-awesome-graphics-agent-skills/threejs-exposure-color-grading/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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Your own site · 80×15
<a href="https://agentmods.dev/skills/scottstts/threejs-awesome-graphics-agent-skills/threejs-exposure-color-grading"><img src="https://agentmods.dev/badge/skills/scottstts/threejs-awesome-graphics-agent-skills/threejs-exposure-color-grading.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 60 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 317 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00060 $0.00317
Opus 5 $0.00030 $0.00159
Sonnet 5 $0.00012 $0.00063
Haiku 4.5 $0.00006 $0.00032

Measured 12d ago against content hash a66e5171232e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

threejs-exposure-color-grading scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/threejs-exposure-color-grading/SKILL.md · 40 lines

What it actually says

Exposure and Color Grading

Treat exposure, tone mapping, grading, and output conversion as distinct stages. Tune them from measured HDR signal, not by stacking compensating color operations.

Order

HDR scene
  → luminance meter
  → adapted exposure
  → tone map
  → creative grade / 3D LUT
  → final output conversion

Read references/scene-referred-color-pipeline.md for the exact 64x36 meter, encoded readback, adaptation constants, 32-cube LUT, and signal-ownership ambiguities.

Failure conditions

  • tone mapping occurs in both materials and post;
  • exposure is used to repair physically inconsistent light ratios;
  • meter weighting and scene framing are not inspected;
  • adaptation speed is the same toward light and dark;
  • LUT input/output spaces are undocumented;
  • sRGB encoding happens twice;
  • a display-domain LUT is moved before tone mapping without being rebuilt.

Routing boundary

Use $threejs-bloom for HDR glow contribution and $threejs-image-pipeline when this color path must share ownership with AO, atmosphere, or effect-local render targets.

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 40 lines · 60 tokens per session scan A a66e5171232e

Subscribe to this mod's changes

threejs-exposure-color-grading is a skill published in the GitHub repository scottstts/Threejs-Awesome-Graphics-Agent-Skills (804 stars, last pushed yesterday), licensed MIT. It adds 60 tokens to every session and 317 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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