Alex-Rachel/TEngine

A commercial-grade Unity development framework with native AI workflow support, integrating HybridCLR high-performance hot updates, Obfuz code obfuscation and hardening, and the YooAssets enterprise-grade asset management solution to build an efficient, secure, and scalable industrial development foundation.

About the project

TEngine is a Unity framework for building games, providing modules for asynchronous work, hot updates, asset management, configuration tables, and user interfaces. It is for Unity developers and teams making commercial projects across desktop, mobile, web, and WeChat Mini Game targets, with catalogue skills supporting its AI-assisted development workflow.

2.3kStars on the repository
18Mods indexed here, across every type
27d agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

OPSX: Apply

01

Alex-Rachel/TEngine

Command Claude Code

Implement tasks from an OpenSpec change (Experimental).

not rated 2.3k +4 27d ago A 15 tokens copy · 100% MIT

OPSX: Archive

02

Alex-Rachel/TEngine

Command Claude Code

Archive a completed change in the experimental workflow.

not rated 2.3k +4 27d ago A 13 tokens copy · 100% MIT

OPSX: Explore

03

Alex-Rachel/TEngine

Command Claude Code

Enter explore mode - think through ideas, investigate problems, clarify requirements.

not rated 2.3k +4 27d ago A 18 tokens copy · 100% MIT

OPSX: Propose

04

Alex-Rachel/TEngine

Command Claude Code

Propose a new change - create it and generate all artifacts in one step.

not rated 2.3k +4 27d ago A 21 tokens copy · 100% MIT

sync

05

Alex-Rachel/TEngine

Command Claude Code

A command for bringing project documentation back into agreement with the code, using a documentation-synchronization skill.

not rated 2.3k +4 27d ago A 21 tokens original MIT

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