runtime

runtime is a command for Claude Code from Alex-Rachel/TEngine. It costs 0 tokens per session (1,595 once invoked), scanned A, original, MIT.

Commands served by a running Unity player or development build, which is a test version of the game with developer access. They report runtime state, quit the application, and change frame rate or time speed.

In plain words
What is it for?
Use them to read application status, close the running game, set its target frame rate, or pause and speed up time with the time-scale setting.
Why use it?
They let an agent check and control a running build rather than only the Unity Editor.

Command for Claude Code

Written for Claude Code: a Claude Code command (commands/*.md).

Good fit Use them to read application status, close the running game, set its target frame rate, or pause and speed up time with the time-scale setting.

Compare 6 commands from other repositories ↓
Install with agentmods
npx agentmods add commands/alex-rachel/tengine/runtime
About the project

TEngine is a Unity framework for building games, providing modules for asynchronous work, hot updates, asset management, configuration tables, and user interfaces. It is for Unity developers and teams making commercial projects across desktop, mobile, web, and WeChat Mini Game targets, with catalogue skills supporting its AI-assisted development workflow.

Alex-Rachel/TEngine · 2,379 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/Alex-Rachel/TEngine

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for runtime

README.md
[![agentmods](https://agentmods.dev/badge/commands/alex-rachel/tengine/runtime/github.svg)](https://agentmods.dev/commands/alex-rachel/tengine/runtime)
Your own site
<a href="https://agentmods.dev/commands/alex-rachel/tengine/runtime"><img src="https://agentmods.dev/badge/commands/alex-rachel/tengine/runtime/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for runtime

Your own site · 80×15
<a href="https://agentmods.dev/commands/alex-rachel/tengine/runtime"><img src="https://agentmods.dev/badge/commands/alex-rachel/tengine/runtime.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 0 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,595 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.01595
Opus 5.5 $0.00000 $0.00638
Sonnet 5.5 $0.00000 $0.00319
Haiku 4.5 $0.00000 $0.00160

Measured 23d ago against content hash 6e095aab6bbc, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

runtime scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 23d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

  • runtime — 100% identical, 0 lines differ
UnityProject/Packages/com.unity.pipeline/Documentation~/commands/runtime.md · 163 lines

How it starts

The opening of the file, as written. The whole thing — 163 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Runtime commands

Commands served by the Player / dev-build server. Many require a Development build running RuntimePipelineManager — see Runtime setup. Commands marked RuntimeOnly are only registered in a player build.

runtime_status

Get comprehensive runtime application status.

No parameters.

Returns: RuntimeStatusResponse Notes: MainThreadRequired = true, RuntimeOnly.

quit

Gracefully quit the Unity application.

Parameter Required Default Description
exitCode no 0 Exit code for the application

Returns: string Notes: MainThreadRequired = true, RuntimeOnly.

set_target_framerate

Set the target frame rate for the application.

Parameter Required Default Description
frameRate yes – Target frame rate (-1 for platform default, 0 for unlimited)

Returns: string Notes: MainThreadRequired = true, RuntimeOnly.

set_timescale

Set the time scale for the application.

Parameter Required Default Description
scale yes – Time scale multiplier (0.0 to pause, 1.0 for normal speed)

Returns: string Notes: MainThreadRequired = true, RuntimeOnly.

simulate_key

Simulate a keyboard key event (Input System). Drives the running app.

Parameter Required Default Description
key yes – Input System Key name, e.g. Space, W, Enter, LeftArrow.
action no press down | up | press (down+up).

Returns: InputSimulationResponse Notes: MainThreadRequired = true, RuntimeOnly. Requires the Input System package (ENABLE_INPUT_SYSTEM); reports unavailable otherwise.

simulate_pointer

Simulate a mouse/pointer event at screen coordinates (Input System).

Parameter Required Default Description
x yes – Screen X in pixels (origin bottom-left).
y yes – Screen Y in pixels (origin bottom-left).
action no click move | down | up | click (down+up).
button no left left | right | middle.

Read the full file on GitHub · 163 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 23d ago First seen · 163 lines · 0 tokens per session scan A 6e095aab6bbc

Subscribe to this mod's changes

runtime is a command published in the GitHub repository Alex-Rachel/TEngine (2,379 stars, last pushed 24d ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 1,595 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-23.