Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/AmaniDawn/DGameWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/commands/amanidawn/dgame/runtime)<a href="https://agentmods.dev/commands/amanidawn/dgame/runtime"><img src="https://agentmods.dev/badge/commands/amanidawn/dgame/runtime/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/commands/amanidawn/dgame/runtime"><img src="https://agentmods.dev/badge/commands/amanidawn/dgame/runtime.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00000 | $0.01595 |
| Opus 5.5 | $0.00000 | $0.00638 |
| Sonnet 5.5 | $0.00000 | $0.00319 |
| Haiku 4.5 | $0.00000 | $0.00160 |
Grade A, and why
runtime scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 20d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to runtime — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 163 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Runtime commands
Commands served by the Player / dev-build server. Many require a Development build running RuntimePipelineManager — see Runtime setup. Commands marked RuntimeOnly are only registered in a player build.
runtime_status
Get comprehensive runtime application status.
No parameters.
Returns: RuntimeStatusResponse
Notes: MainThreadRequired = true, RuntimeOnly.
quit
Gracefully quit the Unity application.
| Parameter | Required | Default | Description |
|---|---|---|---|
exitCode |
no | 0 |
Exit code for the application |
Returns: string
Notes: MainThreadRequired = true, RuntimeOnly.
set_target_framerate
Set the target frame rate for the application.
| Parameter | Required | Default | Description |
|---|---|---|---|
frameRate |
yes | – |
Target frame rate (-1 for platform default, 0 for unlimited) |
Returns: string
Notes: MainThreadRequired = true, RuntimeOnly.
set_timescale
Set the time scale for the application.
| Parameter | Required | Default | Description |
|---|---|---|---|
scale |
yes | – |
Time scale multiplier (0.0 to pause, 1.0 for normal speed) |
Returns: string
Notes: MainThreadRequired = true, RuntimeOnly.
simulate_key
Simulate a keyboard key event (Input System). Drives the running app.
| Parameter | Required | Default | Description |
|---|---|---|---|
key |
yes | – |
Input System Key name, e.g. Space, W, Enter, LeftArrow. |
action |
no | press |
down | up | press (down+up). |
Returns: InputSimulationResponse
Notes: MainThreadRequired = true, RuntimeOnly. Requires the Input System package (ENABLE_INPUT_SYSTEM); reports unavailable otherwise.
simulate_pointer
Simulate a mouse/pointer event at screen coordinates (Input System).
| Parameter | Required | Default | Description |
|---|---|---|---|
x |
yes | – |
Screen X in pixels (origin bottom-left). |
y |
yes | – |
Screen Y in pixels (origin bottom-left). |
action |
no | click |
move | down | up | click (down+up). |
button |
no | left |
left | right | middle. |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 20d ago First seen · 163 lines · 0 tokens per session scan A 6e095aab6bbc
runtime is a command published in the GitHub repository AmaniDawn/DGame (173 stars, last pushed 3d ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 1,595 tokens. A static security scan graded it A with 0 findings. It is 100% identical to runtime, differing in 0 lines, and is treated as a copy.
Other commands, from other repositories
sim
Run the EmbodiedGen simulation rendering workflow with sim-cli.
cert-check
Review the current state against certification and platform compliance expectations.
combat-design
Design or revise combat rules, variables, readability, and tuning direction.
ui-flow-review
Review menus, HUD, navigation, and player flow from a UX perspective.
web-build-fix
Diagnose and resolve web build, bundling, or deployment issues.
tech-debt
Track and prioritize technical debt.