wait

wait is a command for Claude Code from Alex-Rachel/TEngine. It costs 0 tokens per session (3,407 once invoked), scanned A, original, MIT.

A server-side wait command pauses until a condition in a running editor or game becomes true. It checks each frame and can trigger another action in the same frame.

In plain words
What is it for?
Use it to wait for runtime or editor conditions, such as a match-end screen, before taking a screenshot or running the next command.
Why use it?
It avoids repeatedly asking for a value, sleeping, and asking again from the client. That polling uses extra requests and can miss short-lived states.

Command for Claude Code

Written for Claude Code: a Claude Code command (commands/*.md).

Good fit Use it to wait for runtime or editor conditions, such as a match-end screen, before taking a screenshot or running the next command.

Compare 6 commands from other repositories ↓
Install with agentmods
npx agentmods add commands/alex-rachel/tengine/wait
About the project

TEngine is a Unity framework for building games, providing modules for asynchronous work, hot updates, asset management, configuration tables, and user interfaces. It is for Unity developers and teams making commercial projects across desktop, mobile, web, and WeChat Mini Game targets, with catalogue skills supporting its AI-assisted development workflow.

Alex-Rachel/TEngine · 2,403 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/Alex-Rachel/TEngine

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for wait

README.md
[![agentmods](https://agentmods.dev/badge/commands/alex-rachel/tengine/wait/github.svg)](https://agentmods.dev/commands/alex-rachel/tengine/wait)
Your own site
<a href="https://agentmods.dev/commands/alex-rachel/tengine/wait"><img src="https://agentmods.dev/badge/commands/alex-rachel/tengine/wait/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for wait

Your own site · 80×15
<a href="https://agentmods.dev/commands/alex-rachel/tengine/wait"><img src="https://agentmods.dev/badge/commands/alex-rachel/tengine/wait.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 0 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 3,407 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.03407
Opus 5.5 $0.00000 $0.01363
Sonnet 5.5 $0.00000 $0.00681
Haiku 4.5 $0.00000 $0.00341

Measured today against content hash 7ee4608baba1, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

wait scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

  • wait — 100% identical, 0 lines differ
UnityProject/Packages/com.unity.pipeline/Documentation~/commands/wait.md · 170 lines

How it starts

The opening of the file, as written. The whole thing — 170 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Wait commands

Server-side condition waiting (AUTHAPI-25). job wait waits until a runtime/editor member condition holds — evaluated on the Editor's per-frame loop — and can act in the same frame the condition first becomes true (e.g. screenshot the moment a match-end screen appears). It replaces the dominant agent anti-pattern of client-side polling loops: read a value via script eval, sleep in the client, repeat. That loop is token-expensive and slow, and its client round-trips can miss short-lived states entirely (a 2-second screen is easy to miss at ~1–2 s per poll). A server-side condition is a cheap per-frame delegate that can act atomically the frame it fires.

Sync vs async: pick the right mode first

/api/exec executes one command at a time — a synchronous job wait holds that queue for its entire duration. The Editor itself never freezes (each poll is marshaled onto the main thread between sleeps), but every other command queues behind the wait until it resolves. That includes any command whose effect your condition is waiting for: if the condition needs a mutation you haven't issued yet, the mutation can never run, and the wait self-deadlocks until its timeout.

Use a synchronous wait only when BOTH hold:

  • the wait is short — comfortably under your client's HTTP timeout (typically < 30 s), and
  • the condition does not depend on any command you still need to issue (it will be satisfied by something already in motion: play-mode gameplay, a running bake, a timer, ...).

For everything else, pass async=true: you get a waitId back immediately, other commands keep executing, and you poll job wait_status (and cancel with job wait_cancel). This is the default choice for long waits and for any "issue command, then wait for its effect" flow.

A synchronous wait submitted as a detached job (POST /api/exec with "job": true) remains cancelable: POST /api/job/cancel interrupts the sleep loop and resolves the wait as canceled.

Read the full file on GitHub · 170 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today First seen · 170 lines · 0 tokens per session scan A 7ee4608baba1

Subscribe to this mod's changes

wait is a command published in the GitHub repository Alex-Rachel/TEngine (2,403 stars, last pushed today), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 3,407 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-07.

Related

wait compared with commands from other repositories

wait next to 6 commands from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
waitAlex-Rachel/TEngineCommand2.4ktodayMITA0Claude Code
godotHermeticOrmus/LibreGameDev-Claude-CodeCommand51mo agoMITA32Claude Code
multiplayerHermeticOrmus/LibreGameDev-Claude-CodeCommand51mo agoMITA21Claude Code
unityHermeticOrmus/LibreGameDev-Claude-CodeCommand51mo agoMITA24Claude Code
playtestHermeticOrmus/LibreGameDev-Claude-CodeCommand51mo agoMITA17Claude Code
game-uiHermeticOrmus/LibreGameDev-Claude-CodeCommand51mo agoMITA17Claude Code
level-designHermeticOrmus/LibreGameDev-Claude-CodeCommand51mo agoMITA18Claude Code