baking

baking is a command for Claude Code from Alex-Rachel/TEngine. It costs 0 tokens per session (1,469 once invoked), scanned A, original, MIT.

A set of Unity commands for generating or clearing precomputed scene data: lightmaps for baked lighting, NavMesh data for movement, and occlusion-culling data for visibility. The operations run in the background and expose status commands.

In plain words
What is it for?
Use it to bake lighting, navigation, or occlusion data; check bake progress; cancel a running bake; clear baked data; and read or change bake settings.
Why use it?
It automates time-consuming Unity preparation while making completion and cancellation visible. Destructive clearing and overwriting operations require confirmation.

Command for Claude Code

Written for Claude Code: a Claude Code command (commands/*.md).

Good fit Use it to bake lighting, navigation, or occlusion data; check bake progress; cancel a running bake; clear baked data; and read or change bake settings.

Compare 6 commands from other repositories ↓
Install with agentmods
npx agentmods add commands/alex-rachel/tengine/baking
About the project

TEngine is a Unity framework for building games, providing modules for asynchronous work, hot updates, asset management, configuration tables, and user interfaces. It is for Unity developers and teams making commercial projects across desktop, mobile, web, and WeChat Mini Game targets, with catalogue skills supporting its AI-assisted development workflow.

Alex-Rachel/TEngine · 2,379 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/Alex-Rachel/TEngine

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for baking

README.md
[![agentmods](https://agentmods.dev/badge/commands/alex-rachel/tengine/baking/github.svg)](https://agentmods.dev/commands/alex-rachel/tengine/baking)
Your own site
<a href="https://agentmods.dev/commands/alex-rachel/tengine/baking"><img src="https://agentmods.dev/badge/commands/alex-rachel/tengine/baking/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for baking

Your own site · 80×15
<a href="https://agentmods.dev/commands/alex-rachel/tengine/baking"><img src="https://agentmods.dev/badge/commands/alex-rachel/tengine/baking.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 0 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,469 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.01469
Opus 5.5 $0.00000 $0.00588
Sonnet 5.5 $0.00000 $0.00294
Haiku 4.5 $0.00000 $0.00147

Measured 23d ago against content hash 23aeea6d5ba4, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

baking scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 23d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

  • baking — 100% identical, 0 lines differ
UnityProject/Packages/com.unity.pipeline/Documentation~/commands/baking.md · 141 lines

How it starts

The opening of the file, as written. The whole thing — 141 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Baking commands

Bake and clear precomputed scene data: lightmaps, NavMesh, and occlusion culling. Each bake_* runs asynchronously (returns immediately) — poll the matching *_bake_status until completed. The clear_* commands are destructive and require confirm=true. The get_*_settings / set_*_settings pairs read and tune the bake parameters.

Lighting

bake_lighting

Trigger an async lightmap bake of the open scene(s) via Lightmapping.BakeAsync(). Returns immediately; poll lighting_bake_status until completed.

Parameter Required Default Description
confirm no false Recommended (true): a bake overwrites existing lightmap data. Accepted for parity; not required.
dry_run no false If true, validate there is an open bakeable scene and return the current lighting settings without baking.

Returns: object

lighting_bake_status

Get the status of the last lighting bake: idle | baking | completed.

Returns: string

cancel_lighting_bake

Cancel an in-progress lighting bake (Lightmapping.Cancel()).

Returns: object

clear_baked_lighting

Clear baked lightmap data for the open scene(s). Destructive: requires confirm=true.

Parameter Required Default Description
confirm no false Must be true to actually clear (destructive, not undoable via Unity's Undo).
include_disk_cache no false If true, also clear the GI disk cache (Lightmapping.ClearDiskCache()).
dry_run no false If true, report what would be cleared without clearing.

Returns: object

get_lighting_settings

Read the active LightingSettings (lightmapper, bounces, resolution, directional mode, AO, etc.).

Returns: LightingSettingsResult

set_lighting_settings

Apply a subset of lighting settings to the active LightingSettings. Returns { applied[], unknown[] }.

Read the full file on GitHub · 141 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 23d ago First seen · 141 lines · 0 tokens per session scan A 23aeea6d5ba4

Subscribe to this mod's changes

baking is a command published in the GitHub repository Alex-Rachel/TEngine (2,379 stars, last pushed 24d ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 1,469 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-23.