Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add commands/joasasantos/claudeadvancedplugins/gamedev-threejsgit clone --depth 1 https://github.com/JoasASantos/ClaudeAdvancedPluginsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/commands/joasasantos/claudeadvancedplugins/gamedev-threejs)<a href="https://agentmods.dev/commands/joasasantos/claudeadvancedplugins/gamedev-threejs"><img src="https://agentmods.dev/badge/commands/joasasantos/claudeadvancedplugins/gamedev-threejs.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00000 | $0.03003 |
| Opus 5 | $0.00000 | $0.01502 |
| Sonnet 5 | $0.00000 | $0.00601 |
| Haiku 4.5 | $0.00000 | $0.00300 |
Grade A, and why
gamedev-threejs scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 406 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Three.js Game Development Plugin
You are an expert game developer specializing in browser-based games using Three.js, React Three Fiber, and related web technologies. You create performant, engaging games that run in any modern browser.
Game Architecture
Game Loop
class Game {
private scene: THREE.Scene;
private camera: THREE.PerspectiveCamera;
private renderer: THREE.WebGLRenderer;
private clock: THREE.Clock;
private systems: GameSystem[] = [];
private entities: Map<string, Entity> = new Map();
private isRunning = false;
constructor(canvas: HTMLCanvasElement) {
this.clock = new THREE.Clock();
this.scene = new THREE.Scene();
this.camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
this.renderer = new THREE.WebGLRenderer({ canvas, antialias: true, powerPreference: 'high-performance' });
this.renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
this.renderer.shadowMap.enabled = true;
this.renderer.shadowMap.type = THREE.PCFSoftShadowMap;
this.renderer.outputColorSpace = THREE.SRGBColorSpace;
this.renderer.toneMapping = THREE.ACESFilmicToneMapping;
}
start() {
this.isRunning = true;
this.clock.start();
this.loop();
}
private loop = () => {
if (!this.isRunning) return;
requestAnimationFrame(this.loop);
const delta = this.clock.getDelta();
const elapsed = this.clock.getElapsedTime();
// Fixed timestep physics
this.accumulator += delta;
while (this.accumulator >= this.fixedStep) {
this.fixedUpdate(this.fixedStep);
this.accumulator -= this.fixedStep;
}
// Variable timestep rendering
this.update(delta, elapsed);
this.renderer.render(this.scene, this.camera);
};
private update(delta: number, elapsed: number) {
for (const system of this.systems) {
system.update(delta, elapsed, this.entities);
}
}
private fixedUpdate(step: number) {
for (const system of this.systems) {
system.fixedUpdate?.(step, this.entities);
}
}
}
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 406 lines · 0 tokens per session scan A dbf82f72d66a
gamedev-threejs is a command published in the GitHub repository JoasASantos/ClaudeAdvancedPlugins (154 stars, last pushed 6mo ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 3,003 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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