Agent Claude Code
Builds new UEFN Toolbelt tools autonomously. Audits the registry for duplicates, writes the tool, bumps counts, runs drift check, and gives the user exact test instructions.
Agent Claude Code
Builds new UEFN Toolbelt tools autonomously. Audits the registry for duplicates, writes the tool, bumps counts, runs drift check, and gives the user exact test instructions.
Agent Claude Code
Verse codegen and error-fix loop for UEFN Toolbelt. Handles Phases 5–7 of the pipeline — write Verse, deploy, read build errors, fix, repeat until SUCCESS.
Command Claude Code
Build a new UEFN Toolbelt tool named "$ARGUMENTS". Follow the tool-developer agent workflow exactly.
Command Claude Code
Generate the exact deploy + test sequence for the current change.
Command Claude Code
Run the drift check and report the result. If it fails, identify which file has the stale reference and fix it.
Command Claude Code
Run a full pre-publish audit. Check everything before the user submits their island to Fortnite.
Hook Claude Code
Runs before the context is compacted, executing compact_hook.py via python. From qfoldit/UEFN-TOOLBELT.
Hook Claude Code
Runs after a tool call finishes for Edit and Write tool calls, executing post_tool_hook.py via python (2 commands). From qfoldit/UEFN-TOOLBELT.
Settings file Claude Code
Agent settings declaring 2 hook events (PreCompact, PostToolUse) and 12 allowed tools.
Skill Claude CodeCodex
Produces a Universal Assembly Graph (UAG) -- qFoldIT's engine-neutral JSON scene/interaction plan -- from a natural-language description of a scene, an interaction concept, or the output of another qFoldIT science skill (e.g. plant-growth, mining). Use this skill whenever the user wants to design a game world…
Skill Claude CodeCodex
Takes a validated Universal Assembly Graph (UAG) produced by the game-designer skill and realizes it in UEFN by calling this repo's own MCP tools (runtoolbelttool, qfoldit tools). Use this skill whenever a UAG needs to be turned into actual placed actors/lights/audio/particles in a live UEFN project, or when the user…
Instructions file CodexOpenCode
AGENTS.md instructions for qfoldit/UEFN-TOOLBELT, covering uefn toolbelt — agent guide, what this repo is, non-negotiable rules, key files for agents and specialized agents in this repo.
Instructions file
Claude Code instructions for qfoldit/UEFN-TOOLBELT, covering uefn toolbelt — claude code context, ⚠️ mandatory: test in uefn before every commit, when to ask the user to test, two-phase validation workflow and the hard refresh bundle (paste into uefn python console).
MCP server Claude CodeCodexCursor
MCP server "protein-design" as configured in qfoldit/Protein-Design-MCP. Runs in Docker (/home/jk661/projects/protein-design-mcp/models:/models).
Plugin Claude Code
Plugin marketplace listing 1 plugin: qfoldit-skills.
Plugin Claude Code
Twenty Claude skills for qFoldIT: scientific simulation (VQE, protein folding, bio-mining, corrosion, MEOR, prospecting, plant growth, plastic pyrolysis, L-systems, NanoVer VR bridge, BioNeMo structure prediction) plus digital-twin/engine adapters (Unreal, Unity, Unigine, OpenUSD/Omniverse, Apple RealityKit/visionOS…
Skill Claude CodeCodex
Exports a validated Universal Assembly Graph (UAG, from game-designer/digital-twin-builder) toward RealityKit/visionOS/USDZ, using Xcode 26.3's official Claude Agent SDK / MCP integration where available. Use this skill when the user wants a qFoldIT UAG realized as a visionOS/RealityKit spatial experience, or asks…
Skill Claude CodeCodex
Provides protein/nucleic-acid structure prediction, molecular docking, and molecule/DNA-sequence generation via five NVIDIA BioNeMo NIM models: AlphaFold2 (structure), DiffDock (docking), MolMIM (small-molecule generation), Evo 2 (genomic sequence generation), and Boltz-2 (structure + binding affinity, multi-entity).…
Skill Claude CodeCodex
Enriches a Universal Assembly Graph (UAG, produced by the game-designer skill) with simulation-grade semantics -- physical units, material/mass properties, and physics/logic constraints -- so it is ready for a physically meaningful digital twin, not just a visual scene. Use this skill whenever the user wants a UAG to…
Skill Claude CodeCodex
Produces a Universal Assembly Graph (UAG) -- qFoldIT's engine-neutral JSON scene/interaction plan -- from a natural-language description of a scene, an interaction concept, or the output of another qFoldIT science skill (e.g. plant-growth, mining). Use this skill whenever the user wants to design a game world…
Skill Claude CodeCodex
Generates and renders L-systems (Lindenmayer systems) — fractal curves and procedural plant/branching structures — as SVG images. Use this skill whenever the user asks about L-systems, Lindenmayer systems, procedural plant generation, fractal curves (Koch curve, dragon curve, Sierpinski), turtle graphics, or wants to…
Skill Claude CodeCodex
Prediction of Microbial Enhanced Oil Recovery (MEOR) outcomes -- bacterial growth, biosurfactant production, interfacial tension (IFT) reduction, and resulting incremental oil recovery via the capillary desaturation curve. Use this skill whenever the user asks about MEOR, microbial enhanced oil recovery…
Skill Claude CodeCodex
Prediction and optimization of bio-oxidation (biooxidation) of refractory sulfide gold ore, biosorption-based metal recovery (gold-cyanide, copper, REE, lithium), and biological cyanide degradation in tailings/effluent, using validated kinetic models (Shrinking Core Model, Arrhenius, cardinal-temperature response…
Skill Claude CodeCodex
Bridge qFoldIT structures (folded proteins from qfold/rosettafold3/esmfold, docked complexes from diffdock, designed backbones from rfdiffusion, generated molecules from genmol) into NanoVer, a real published open-source framework for collaborative interactive molecular dynamics in VR. Use this skill whenever the user…