qfoldit

37 mods across 5 repositories, 19 stars between them.

tool-developer

01

qfoldit/UEFN-TOOLBELT

Agent Claude Code

Builds new UEFN Toolbelt tools autonomously. Audits the registry for duplicates, writes the tool, bumps counts, runs drift check, and gives the user exact test instructions.

7 4d ago A 38 tokens

verse-deployer

02

qfoldit/UEFN-TOOLBELT

Agent Claude Code

Verse codegen and error-fix loop for UEFN Toolbelt. Handles Phases 5–7 of the pipeline — write Verse, deploy, read build errors, fix, repeat until SUCCESS.

7 4d ago A 41 tokens

add-tool

03

qfoldit/UEFN-TOOLBELT

Command Claude Code

Build a new UEFN Toolbelt tool named "$ARGUMENTS". Follow the tool-developer agent workflow exactly.

7 4d ago A 0 tokens

deploy

04

qfoldit/UEFN-TOOLBELT

Command Claude Code

Generate the exact deploy + test sequence for the current change.

7 4d ago A 0 tokens

drift

05

qfoldit/UEFN-TOOLBELT

Command Claude Code

Run the drift check and report the result. If it fails, identify which file has the stale reference and fix it.

7 4d ago A 0 tokens

publish-check

06

qfoldit/UEFN-TOOLBELT

Command Claude Code

Run a full pre-publish audit. Check everything before the user submits their island to Fortnite.

7 4d ago A 0 tokens

PreCompact

07

qfoldit/UEFN-TOOLBELT

Hook Claude Code

Runs before the context is compacted, executing compact_hook.py via python. From qfoldit/UEFN-TOOLBELT.

7 4d ago A tokens not measured

PostToolUse

08

qfoldit/UEFN-TOOLBELT

Hook Claude Code

Runs after a tool call finishes for Edit and Write tool calls, executing post_tool_hook.py via python (2 commands). From qfoldit/UEFN-TOOLBELT.

7 4d ago A tokens not measured

UEFN-TOOLBELT

09

qfoldit/UEFN-TOOLBELT

Settings file Claude Code

Agent settings declaring 2 hook events (PreCompact, PostToolUse) and 12 allowed tools.

7 4d ago C tokens not measured

game-designer

10

qfoldit/UEFN-TOOLBELT

Skill Claude CodeCodex

Produces a Universal Assembly Graph (UAG) -- qFoldIT's engine-neutral JSON scene/interaction plan -- from a natural-language description of a scene, an interaction concept, or the output of another qFoldIT science skill (e.g. plant-growth, mining). Use this skill whenever the user wants to design a game world…

7 4d ago A 161 tokens

qfoldit/UEFN-TOOLBELT

Skill Claude CodeCodex

Takes a validated Universal Assembly Graph (UAG) produced by the game-designer skill and realizes it in UEFN by calling this repo's own MCP tools (runtoolbelttool, qfoldit tools). Use this skill whenever a UAG needs to be turned into actual placed actors/lights/audio/particles in a live UEFN project, or when the user…

7 4d ago A 147 tokens

qfoldit/UEFN-TOOLBELT

Instructions file CodexOpenCode

AGENTS.md instructions for qfoldit/UEFN-TOOLBELT, covering uefn toolbelt — agent guide, what this repo is, non-negotiable rules, key files for agents and specialized agents in this repo.

7 4d ago A 778 tokens

qfoldit/UEFN-TOOLBELT

Instructions file

Claude Code instructions for qfoldit/UEFN-TOOLBELT, covering uefn toolbelt — claude code context, ⚠️ mandatory: test in uefn before every commit, when to ask the user to test, two-phase validation workflow and the hard refresh bundle (paste into uefn python console).

7 4d ago A 6,909 tokens

protein-design

14

qfoldit/Protein-Design-MCP

MCP server Claude CodeCodexCursor

MCP server "protein-design" as configured in qfoldit/Protein-Design-MCP. Runs in Docker (/home/jk661/projects/protein-design-mcp/models:/models).

1 4d ago A tokens not measured copy · 100% Apache-2.0

qfoldit-skills

16

qfoldit/Protein-Design-MCP

Plugin Claude Code

Twenty Claude skills for qFoldIT: scientific simulation (VQE, protein folding, bio-mining, corrosion, MEOR, prospecting, plant growth, plastic pyrolysis, L-systems, NanoVer VR bridge, BioNeMo structure prediction) plus digital-twin/engine adapters (Unreal, Unity, Unigine, OpenUSD/Omniverse, Apple RealityKit/visionOS…

1 4d ago A tokens not measured original Apache-2.0

qfoldit/Protein-Design-MCP

Skill Claude CodeCodex

Exports a validated Universal Assembly Graph (UAG, from game-designer/digital-twin-builder) toward RealityKit/visionOS/USDZ, using Xcode 26.3's official Claude Agent SDK / MCP integration where available. Use this skill when the user wants a qFoldIT UAG realized as a visionOS/RealityKit spatial experience, or asks…

1 4d ago A 101 tokens original Apache-2.0

qfoldit/Protein-Design-MCP

Skill Claude CodeCodex

Provides protein/nucleic-acid structure prediction, molecular docking, and molecule/DNA-sequence generation via five NVIDIA BioNeMo NIM models: AlphaFold2 (structure), DiffDock (docking), MolMIM (small-molecule generation), Evo 2 (genomic sequence generation), and Boltz-2 (structure + binding affinity, multi-entity).…

1 4d ago A 159 tokens original Apache-2.0

qfoldit/Protein-Design-MCP

Skill Claude CodeCodex

Enriches a Universal Assembly Graph (UAG, produced by the game-designer skill) with simulation-grade semantics -- physical units, material/mass properties, and physics/logic constraints -- so it is ready for a physically meaningful digital twin, not just a visual scene. Use this skill whenever the user wants a UAG to…

1 4d ago A 132 tokens original Apache-2.0

game-designer

20

qfoldit/Protein-Design-MCP

Skill Claude CodeCodex

Produces a Universal Assembly Graph (UAG) -- qFoldIT's engine-neutral JSON scene/interaction plan -- from a natural-language description of a scene, an interaction concept, or the output of another qFoldIT science skill (e.g. plant-growth, mining). Use this skill whenever the user wants to design a game world…

1 4d ago A 161 tokens original Apache-2.0

qfoldit-l-systems

21

qfoldit/Protein-Design-MCP

Skill Claude CodeCodex

Generates and renders L-systems (Lindenmayer systems) — fractal curves and procedural plant/branching structures — as SVG images. Use this skill whenever the user asks about L-systems, Lindenmayer systems, procedural plant generation, fractal curves (Koch curve, dragon curve, Sierpinski), turtle graphics, or wants to…

1 4d ago A 135 tokens original Apache-2.0

qfoldit-meor

22

qfoldit/Protein-Design-MCP

Skill Claude CodeCodex

Prediction of Microbial Enhanced Oil Recovery (MEOR) outcomes -- bacterial growth, biosurfactant production, interfacial tension (IFT) reduction, and resulting incremental oil recovery via the capillary desaturation curve. Use this skill whenever the user asks about MEOR, microbial enhanced oil recovery…

1 4d ago A 127 tokens original Apache-2.0

qfoldit-mining

23

qfoldit/Protein-Design-MCP

Skill Claude CodeCodex

Prediction and optimization of bio-oxidation (biooxidation) of refractory sulfide gold ore, biosorption-based metal recovery (gold-cyanide, copper, REE, lithium), and biological cyanide degradation in tailings/effluent, using validated kinetic models (Shrinking Core Model, Arrhenius, cardinal-temperature response…

1 4d ago A 227 tokens original Apache-2.0

qfoldit-nanover

24

qfoldit/Protein-Design-MCP

Skill Claude CodeCodex

Bridge qFoldIT structures (folded proteins from qfold/rosettafold3/esmfold, docked complexes from diffdock, designed backbones from rfdiffusion, generated molecules from genmol) into NanoVer, a real published open-source framework for collaborative interactive molecular dynamics in VR. Use this skill whenever the user…

1 4d ago A 152 tokens original Apache-2.0