game-designer

game-designer is a skill for Claude Code from qfoldit/UEFN-TOOLBELT. It costs 161 tokens per session (753 once invoked), scanned A, original, no licence file.

A game-design planner that converts a description into a Universal Assembly Graph, a JSON plan describing game scenes and interactions. The plan is designed to be usable by different game engines.

In plain words
What is it for?
Use it to plan scenes, player interactions, and game worlds, including concepts produced by related science-focused design skills.
Why use it?
It turns an idea written in ordinary language into a structured plan that can guide the construction of a game world or interaction.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it to plan scenes, player interactions, and game worlds, including concepts produced by related science-focused design skills.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/qfoldit/uefn-toolbelt/game-designer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add qfoldit/UEFN-TOOLBELT --skill game-designer
Clone the repo
git clone --depth 1 https://github.com/qfoldit/UEFN-TOOLBELT

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-designer

README.md
[![agentmods](https://agentmods.dev/badge/skills/qfoldit/uefn-toolbelt/game-designer/github.svg)](https://agentmods.dev/skills/qfoldit/uefn-toolbelt/game-designer)
Your own site
<a href="https://agentmods.dev/skills/qfoldit/uefn-toolbelt/game-designer"><img src="https://agentmods.dev/badge/skills/qfoldit/uefn-toolbelt/game-designer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-designer

Your own site · 80×15
<a href="https://agentmods.dev/skills/qfoldit/uefn-toolbelt/game-designer"><img src="https://agentmods.dev/badge/skills/qfoldit/uefn-toolbelt/game-designer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 161 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 753 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00161 $0.00753
Opus 5.5 $0.00064 $0.00301
Sonnet 5.5 $0.00032 $0.00151
Haiku 4.5 $0.00016 $0.00075

Measured 1mo ago against content hash 641968c1cf96, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

game-designer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/uag_validate.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/game-designer/SKILL.md · 33 lines

The source is not reproduced here

A licence we could not identify

The repository carries a LICENSE file, but it is custom or dual enough that GitHub cannot name it and neither can this catalogue. Unknown terms are not permission, so the body is not copied here. Read the licence at the source and decide for yourself.

Read it on GitHub

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 33 lines · 161 tokens per session scan A 641968c1cf96

Subscribe to this mod's changes

game-designer is a skill published in the GitHub repository qfoldit/UEFN-TOOLBELT (6 stars, last pushed 16d ago), with no licence file. It adds 161 tokens to every session and 753 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

game-assets

Make art and media for a game you are building with Glif: character reference sheets, consistent characters, pixel-art sprite sheets with animation cycles, seamless and PBR textures, 3D models, item and ability icons, and trailers. Saves files where the engine expects them. Use when: "character sheet", "let's create a…

glifxyz/glif-mcp-server · 180 tokens

add-permission

Add or reuse a permission end-to-end (backend + frontend) for a new page, tab, endpoint, or protected action in Arthur MCP. Use whenever a feature introduces a new user-facing surface or protected action that needs a permission decision.

alexmmatos/arthur-mcp · 52 tokens

atelier

Two-agent post-generation quality gate for vibe-coded applications. Deterministic, gradeable ruleset enforcing UI/UX design-system craft and backend architectural soundness.

anshrajore/atelier-mcp · 34 tokens

session-handoff

Close out a work session on Arthur MCP by updating docs/HANDOFF.md and docs/ROADMAP.md and reporting which validation commands were run. Use at the end of a task, before telling the user work is complete.

alexmmatos/arthur-mcp · 49 tokens

externalize-operator

MUST READ before calling externalizeop or saveexternalization. Required workflow steps.

dylanroscover/Embody · 22 tokens

ue-mcp-workflow

Use when driving Unreal Engine editor via the ue-mcp MCP server. Covers the required order of operations (status check first), editor lifecycle, project scoping, and what to do when the bridge says "still initializing". Pulls in automatically any time the user asks to use an Unreal project or references ue-mcp tools.

db-lyon/ue-mcp · 71 tokens