game-assets

game-assets is a skill for Claude Code, Codex from glifxyz/glif-mcp-server. It costs 180 tokens per session (817 once invoked), scanned A, original, MIT.

A workflow for creating game art and media that fits a game's engine, folder layout, and established visual style.

In plain words
What is it for?
Use it for character sheets, sprite sheets, tilesets, textures, 3D models, item icons, ability icons, and trailers.
Why use it?
It helps keep characters and assets consistent and avoids manually adapting each file to the engine's expected format.

Skill for Claude CodeCodex

Written for Claude Code and Codex: shipped in a Claude Code plugin, but also agents/openai.yaml present.

Part of the glif plugin — 10 skills, 1 MCP server shipped together

Good fit Use it for character sheets, sprite sheets, tilesets, textures, 3D models, item icons, ability icons, and trailers.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/glifxyz/glif-mcp-server/game-assets
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add glifxyz/glif-mcp-server --skill game-assets
Clone the repo
git clone --depth 1 https://github.com/glifxyz/glif-mcp-server

Made for: Claude Code, Codex.

Or install glif, the plugin that ships this one along with the rest of its 10 skills, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-assets

README.md
[![agentmods](https://agentmods.dev/badge/skills/glifxyz/glif-mcp-server/game-assets/github.svg)](https://agentmods.dev/skills/glifxyz/glif-mcp-server/game-assets)
Your own site
<a href="https://agentmods.dev/skills/glifxyz/glif-mcp-server/game-assets"><img src="https://agentmods.dev/badge/skills/glifxyz/glif-mcp-server/game-assets/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-assets

Your own site · 80×15
<a href="https://agentmods.dev/skills/glifxyz/glif-mcp-server/game-assets"><img src="https://agentmods.dev/badge/skills/glifxyz/glif-mcp-server/game-assets.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 180 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 817 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00180 $0.00817
Opus 5.5 $0.00072 $0.00327
Sonnet 5.5 $0.00036 $0.00163
Haiku 4.5 $0.00018 $0.00082

Measured 20d ago against content hash 057ffdb19fad, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

game-assets scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 20d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

Download with `curl -fsSL "<media url>" -o <path>` into the engine's folder. Never overwrite existing art; add `-v2`.
skills/game-assets/SKILL.md · 44 lines

How it starts

The opening of the file, as written. The whole thing — 44 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Make game art that fits the engine and stays consistent. The user's explicit instructions come first, within host safety rules.

1. Set the style once

Before making anything, agree on:

  • art style: pixel art (and resolution, such as 32×32), hand-painted, cel-shaded, low-poly, PS1 retro, realistic...
  • palette and mood, and any reference art (upload it with upload_file)
  • the engine and folder layout: Unity Assets/Art/, Godot res://assets/, web games public/assets/

Start with a character reference sheet for each main character: front, side and back views, expressions, colors and key items. Every later asset uses it as a reference, so characters stay the same. Show it and let the user approve it first.

2. Ask for engine-ready output

Asset Put in the brief
Sprite sheet Frame size, frame count and layout (for example an 8-frame run cycle, 64×64 per frame, one row), solid background removed to transparent, plus a preview GIF.
Tileset Tile size, which tiles (ground, edges, corners) and that edges match.
Seamless texture 1:1, power-of-two size (1024, 2048 or 4096), tileable on every edge, no baked lighting or shadows.
PBR material The albedo plus normal, displacement and specular or roughness maps at the same size.
3D model What it is, rough poly budget, and the file format the engine wants, such as GLB.
Icons One sheet in a shared style, then each icon cut out on transparency at the size the UI uses.
Trailer Length, aspect ratio, key moments and music mood. It uses generated footage, so label it as a concept, not gameplay.

Generation spends credits. A request for the asset is approval. Batch related assets in one compose_project call and keep using the same project_id so the style carries over. Share the projectUrl, and follow runs with get_job_status, passing the jobId as job_id.

3. Check before using

Download with curl -fsSL "<media url>" -o <path> into the engine's folder. Never overwrite existing art; add -v2.

Read the full file on GitHub · 44 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 20d ago First seen · 44 lines · 180 tokens per session scan A 057ffdb19fad

Subscribe to this mod's changes

game-assets is a skill published in the GitHub repository glifxyz/glif-mcp-server (216 stars, last pushed 19d ago), licensed MIT. It adds 180 tokens to every session and 817 once invoked, about $0.0007 per session on Opus 5.5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-08.

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