master_checklist

master_checklist is a command for coding agents from KeeVeeG/godot-mcp. It costs 0 tokens per session (565 once invoked), scanned A, original, MIT.

A collection of more than 300 commands for controlling the Godot game editor through natural-language requests. Godot is a tool for building 2D and 3D games.

In plain words
What is it for?
Creating and configuring projects, scenes, nodes, scripts, physics, audio, animation, shaders, tests, debugging, profiling, and platform exports.
Why use it?
It lets an AI assistant carry out many editor tasks without requiring every action to be performed manually in the interface.

Command

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add commands/keeveeg/godot-mcp/master_checklist
Clone the repo
git clone --depth 1 https://github.com/KeeVeeG/godot-mcp

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for master_checklist

README.md
[![agentmods](https://agentmods.dev/badge/commands/keeveeg/godot-mcp/master_checklist.svg)](https://agentmods.dev/commands/keeveeg/godot-mcp/master_checklist)
Your own site
<a href="https://agentmods.dev/commands/keeveeg/godot-mcp/master_checklist"><img src="https://agentmods.dev/badge/commands/keeveeg/godot-mcp/master_checklist.svg" alt="Measured on agentmods" height="20"></a>
Per session 0 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 565 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.00565
Opus 5 $0.00000 $0.00282
Sonnet 5 $0.00000 $0.00113
Haiku 4.5 $0.00000 $0.00056

Measured 5d ago against content hash 557a5d598dd5, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-05, from the pricing page.

Security

Grade A, and why

master_checklist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

addons/godot_mcp/commands/master_checklist.md · 43 lines

What it actually says

Progress Checklist

  • 01. project_creation_commands.gd
  • 02. project_commands.gd
  • 03. project_config_commands.gd
  • 04. editor_config_commands.gd
  • 05. build_config_commands.gd
  • 06. debug_config_commands.gd
  • 07. physics_config_commands.gd
  • 08. audio_config_commands.gd
  • 09. rendering_config_commands.gd
  • 10. node_config_commands.gd
  • 11. resource_config_commands.gd
  • 12. platform_specific_commands.gd
  • 13. scene_commands.gd
  • 14. scene_config_commands.gd
  • 15. scene3d_commands.gd
  • 16. resource_commands.gd
  • 17. save_load_commands.gd
  • 18. node_commands.gd
  • 19. batch_commands.gd
  • 20. script_commands.gd
  • 21. theme_commands.gd
  • 22. shader_commands.gd
  • 23. animation_commands.gd
  • 24. physics_commands.gd
  • 25. particles_commands.gd
  • 26. navigation_commands.gd
  • 27. audio_commands.gd
  • 28. tilemap_commands.gd
  • 29. input_commands.gd
  • 30. runtime_commands.gd
  • 31. gameplay_automation_commands.gd
  • 32. testing_commands.gd
  • 33. visual_testing_commands.gd
  • 34. debugging_commands.gd
  • 35. platform_export_commands.gd
  • 36. export_commands.gd
  • 37. profiling_commands.gd
  • 38. memory_profiling_commands.gd
  • 39. analysis_commands.gd
  • 40. editor_commands.gd
  • 41. addon_management_commands.gd
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 43 lines · 0 tokens per session scan A 557a5d598dd5

Subscribe to this mod's changes

master_checklist is a command published in the GitHub repository KeeVeeG/godot-mcp (18 stars, last pushed 1mo ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 565 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.