Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add commands/keeveeg/godot-mcp/master_checklistgit clone --depth 1 https://github.com/KeeVeeG/godot-mcpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/commands/keeveeg/godot-mcp/master_checklist)<a href="https://agentmods.dev/commands/keeveeg/godot-mcp/master_checklist"><img src="https://agentmods.dev/badge/commands/keeveeg/godot-mcp/master_checklist.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00000 | $0.00565 |
| Opus 5 | $0.00000 | $0.00282 |
| Sonnet 5 | $0.00000 | $0.00113 |
| Haiku 4.5 | $0.00000 | $0.00056 |
Grade A, and why
master_checklist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Progress Checklist
- 01.
project_creation_commands.gd - 02.
project_commands.gd - 03.
project_config_commands.gd - 04.
editor_config_commands.gd - 05.
build_config_commands.gd - 06.
debug_config_commands.gd - 07.
physics_config_commands.gd - 08.
audio_config_commands.gd - 09.
rendering_config_commands.gd - 10.
node_config_commands.gd - 11.
resource_config_commands.gd - 12.
platform_specific_commands.gd - 13.
scene_commands.gd - 14.
scene_config_commands.gd - 15.
scene3d_commands.gd - 16.
resource_commands.gd - 17.
save_load_commands.gd - 18.
node_commands.gd - 19.
batch_commands.gd - 20.
script_commands.gd - 21.
theme_commands.gd - 22.
shader_commands.gd - 23.
animation_commands.gd - 24.
physics_commands.gd - 25.
particles_commands.gd - 26.
navigation_commands.gd - 27.
audio_commands.gd - 28.
tilemap_commands.gd - 29.
input_commands.gd - 30.
runtime_commands.gd - 31.
gameplay_automation_commands.gd - 32.
testing_commands.gd - 33.
visual_testing_commands.gd - 34.
debugging_commands.gd - 35.
platform_export_commands.gd - 36.
export_commands.gd - 37.
profiling_commands.gd - 38.
memory_profiling_commands.gd - 39.
analysis_commands.gd - 40.
editor_commands.gd - 41.
addon_management_commands.gd
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 43 lines · 0 tokens per session scan A 557a5d598dd5
master_checklist is a command published in the GitHub repository KeeVeeG/godot-mcp (18 stars, last pushed 1mo ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 565 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other commands, from other repositories
sim
Run the EmbodiedGen simulation rendering workflow with sim-cli.
cert-check
Review the current state against certification and platform compliance expectations.
combat-design
Design or revise combat rules, variables, readability, and tuning direction.
ui-flow-review
Review menus, HUD, navigation, and player flow from a UX perspective.
status
Show 3d-design team status and recent activity.
skyrun
Toggle the SKYRUN game pane in your terminal (free-play).