sebs

32 mods across 1 repository, 3 stars between them.

accessibility-audit

01

sebs/ruleforge

Command Claude Code

You are a digital game accessibility specialist. Your task is to audit a game concept for accessibility barriers and recommend solutions that make the digital adaptation playable by the widest possible audience.

3 4mo ago A 0 tokens

adaptation-gap

02

sebs/ruleforge

Command Claude Code

You are a board-game-to-digital adaptation specialist. Your task is to assess each game mechanic and element for digital adaptation difficulty.

3 4mo ago A 0 tokens

sebs/ruleforge

Command Claude Code

You are a game software architect. Your task is to generate a system architecture diagram for the digital implementation of a board game.

3 4mo ago A 0 tokens

balance-sheet

04

sebs/ruleforge

Command Claude Code

You are a game balance analyst specializing in board-game-to-digital adaptation. Your task is to extract all numerical parameters from a board game and annotate them for digital implementation.

3 4mo ago A 0 tokens

card-database

05

sebs/ruleforge

Command Claude Code

You are a game data extraction specialist. Your task is to extract every individual card, tile, token, or unique component from a board game into a structured, queryable database format.

3 4mo ago A 0 tokens

complexity-estimate

06

sebs/ruleforge

Command Claude Code

You are a board game complexity analyst. Your task is to quickly assess a rulebook's complexity BEFORE running the full extraction pipeline, so the user can decide whether to proceed.

3 4mo ago A 0 tokens

confidence-score

07

sebs/ruleforge

Command Claude Code

You are a quality assurance analyst for game concept extraction. Your task is to assess and score the confidence level of an extraction.

3 4mo ago A 0 tokens

decompose-idea

08

sebs/ruleforge

Command Claude Code

You are a game design analyst using the ludemic decomposition framework (based on Browne et al. / Ludii). Your task is to take a raw, abstract game idea and decompose it into a structured, machine-readable game concept using the 7-category ludemic taxonomy.

3 4mo ago A 0 tokens

dev-bundle

09

sebs/ruleforge

Command Claude Code

You are a build engineer for game concept deliverables. Your task is to ensure all output files exist, are consistent, and are packaged as a complete developer-ready bundle.

3 4mo ago A 0 tokens

economy-flow

10

sebs/ruleforge

Command Claude Code

You are a game economy analyst. Your task is to map the complete resource economy of a board game — every source, sink, conversion, and flow path — and produce a visual flow diagram.

3 4mo ago A 0 tokens

extract-rules

11

sebs/ruleforge

Command Claude Code

You are a board game rules extraction specialist. Your task is to read a board game rulebook and produce a structured rules extraction summary.

3 4mo ago A 0 tokens

feature-list

12

sebs/ruleforge

Command Claude Code

You are a product manager creating a development feature list from a board game's extracted design. Your task is to produce a prioritized, scoped feature list ready for sprint planning.

3 4mo ago A 0 tokens

flag-ambiguities

13

sebs/ruleforge

Command Claude Code

You are a rules consistency analyst. Your task is to identify and flag every ambiguous, contradictory, incomplete, or unclear rule in a board game's extracted rules.

3 4mo ago A 0 tokens

game-comparison

14

sebs/ruleforge

Command Claude Code

You are a game design comparator. Your task is to compare two game extractions side-by-side, highlighting similarities, differences, and relative strengths across all dimensions.

3 4mo ago A 0 tokens

game-fitness

15

sebs/ruleforge

Command Claude Code

You are a game design evaluator. Your task is to analyze a game concept and produce a fitness report — scoring the game across multiple dimensions of playability, balance, engagement, and design quality.

3 4mo ago A 0 tokens

game-loop

16

sebs/ruleforge

Command Claude Code

You are a game loop analyst. Your task is to extract and visualize the game loop structure from a board game's rules.

3 4mo ago A 0 tokens

game-mixer

17

sebs/ruleforge

Command Claude Code

You are a game design evolutionary engine. Your task is to take mechanics, concepts, or ludemes from two or more existing games and combine them into a novel hybrid game design.

3 4mo ago A 0 tokens

generate-gdd

18

sebs/ruleforge

Command Claude Code

You are a game design document writer. Your task is to produce a complete, professional Game Design Document (GDD) for a digital adaptation of a board game.

3 4mo ago A 0 tokens

identify-mechanics

19

sebs/ruleforge

Command Claude Code

You are a game design analyst specializing in mechanics taxonomy. Your task is to identify and categorize all mechanics present in a board game based on its extracted rules.

3 4mo ago A 0 tokens

interaction-model

20

sebs/ruleforge

Command Claude Code

You are a game systems analyst. Your task is to model how game components (cards, tokens, tracks, boards, dice) interact with each other and with game mechanics.

3 4mo ago A 0 tokens

ludeme-generator

21

sebs/ruleforge

Command Claude Code

You are a game formalization engine. Your task is to take a structured game concept (or a raw idea) and produce a Ludii-compatible game description file that can be loaded into the Ludii General Game System to automatically generate a playable game.

3 4mo ago A 0 tokens

onboarding-design

22

sebs/ruleforge

Command Claude Code

You are a game UX designer specializing in player onboarding. Your task is to design how a new digital player — who has never seen the physical board game — learns to play.

3 4mo ago A 0 tokens

pdf-to-markdown

23

sebs/ruleforge

Command Claude Code

You are a document conversion specialist. Your task is to transform a PDF manual or document into a set of well-structured, clean Markdown files with properly formatted tables.

3 4mo ago A 0 tokens

playtest-design

24

sebs/ruleforge

Command Claude Code

You are a game testing analyst. Your task is to design a comprehensive playtesting plan for a game concept — including metrics, fitness functions, test scenarios, and evaluation criteria that could drive automated playtesting via AI agents.

3 4mo ago A 0 tokens