godot-testing

godot-testing is a skill for Claude Code from jame581/GodotPrompter. It costs 32 tokens per session (2,213 once invoked), scanned A, original, MIT.

A testing guide for Godot 4.3 and newer projects written in GDScript or C#. It covers test-driven development, or TDD, where tests are written before or alongside the code they check, using the GUT and gdUnit4 test frameworks.

In plain words
What is it for?
Use it to write, organize, run, and continuously check Godot tests locally or in CI, the automated build-and-test system used by a development team.
Why use it?
It helps choose a suitable testing framework and provides repeatable ways to test game logic, scenes, mocks, and automated builds.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the godot-prompter plugin — 61 skills, 9 agents, 2 hooks shipped together

Good fit Use it to write, organize, run, and continuously check Godot tests locally or in CI, the automated build-and-test system used by a development team.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/jame581/godotprompter/godot-testing
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add jame581/GodotPrompter --skill godot-testing
Clone the repo
git clone --depth 1 https://github.com/jame581/GodotPrompter

Made for: Claude Code.

Or install godot-prompter, the plugin that ships this one along with the rest of its 61 skills, 9 agents, 2 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godot-testing

README.md
[![agentmods](https://agentmods.dev/badge/skills/jame581/godotprompter/godot-testing/github.svg)](https://agentmods.dev/skills/jame581/godotprompter/godot-testing)
Your own site
<a href="https://agentmods.dev/skills/jame581/godotprompter/godot-testing"><img src="https://agentmods.dev/badge/skills/jame581/godotprompter/godot-testing/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for godot-testing

Your own site · 80×15
<a href="https://agentmods.dev/skills/jame581/godotprompter/godot-testing"><img src="https://agentmods.dev/badge/skills/jame581/godotprompter/godot-testing.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 32 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,213 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00032 $0.02213
Opus 5.5 $0.00013 $0.00885
Sonnet 5.5 $0.00006 $0.00443
Haiku 4.5 $0.00003 $0.00221

Measured 2d ago against content hash 9ee92e4d0631, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

godot-testing scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/godot-testing/SKILL.md · 149 lines

How it starts

The opening of the file, as written. The whole thing — 149 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Godot Testing

This skill covers test-driven development (TDD) for Godot 4.3+ projects using GUT (Godot Unit Testing) and gdUnit4. It includes framework selection, full RED-GREEN-REFACTOR examples, test structure, running tests in CI, and common testing patterns.

Related skills: godot-code-review for review checklists, dependency-injection for test-friendly architecture, export-pipeline for CI/CD test automation.

Framework Selection

Feature GUT gdUnit4
Language GDScript-first, limited C# GDScript + C# (first-class)
Install AssetLib or git submodule AssetLib or git submodule
Editor integration Built-in GUT panel Built-in inspector + panel
Mocking double() / stub() API mock() / spy() API
Scene testing add_child_autofree() auto_free() + scene runner
CI support gut_cmdln.gd CLI script runtest.sh / GdUnitCmdTool.gd
C# support Minimal (GDScript wrappers only) Native C# assertions + lifecycle
Maturity Established (Godot 3 + 4) Godot 4 focused, actively updated
Best for Pure GDScript projects Mixed GDScript/C# or C#-only

Rule of thumb: Use GUT for GDScript-only projects. Use gdUnit4 for C# projects or when you need first-class C# support and scene runner utilities.


TDD Workflow: RED-GREEN-REFACTOR

The standard Test-Driven Development cycle: write a failing test (RED), write minimal code to pass (GREEN), then refactor without breaking the test. Each step has its own discipline — don't skip RED (you'll write tests that pass trivially), and don't skip REFACTOR (technical debt compounds).

Read the full file on GitHub · 149 lines

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago Changed · +1 lines 9ee92e4d0631
  2. 1mo ago First seen · 148 lines · 32 tokens per session scan A d16ab0a15b0e

Subscribe to this mod's changes

godot-testing is a skill published in the GitHub repository jame581/GodotPrompter (867 stars, last pushed today), licensed MIT. It adds 32 tokens to every session and 2,213 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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