Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/hashgraph-online/awesome-codex-plugins/testing-bgs-modpacknpx skills add hashgraph-online/awesome-codex-plugins --skill testing-bgs-modpackgit clone --depth 1 https://github.com/hashgraph-online/awesome-codex-pluginsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hashgraph-online/awesome-codex-plugins/testing-bgs-modpack)<a href="https://agentmods.dev/skills/hashgraph-online/awesome-codex-plugins/testing-bgs-modpack"><img src="https://agentmods.dev/badge/skills/hashgraph-online/awesome-codex-plugins/testing-bgs-modpack.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00101 | $0.02799 |
| Opus 5 | $0.00051 | $0.01399 |
| Sonnet 5 | $0.00020 | $0.00560 |
| Haiku 4.5 | $0.00010 | $0.00280 |
Grade A, and why
testing-bgs-modpack scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 180 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Testing BGS Modpack Batches (judgment skill)
This skill answers one question: "It's installed -- how do I PROACTIVELY verify this batch before declaring the batch good?"
BB84's source material is thin here. That is part of the skill's operating doctrine: do not manufacture a giant universal QA checklist. Test the batch's intended in-game impact, preserve save hygiene, query KB for game-specific commands/routes, and mark [GAP — needs user input] when the substrate is silent.
The Iron Law
+------------------------------------------------------------------------------------------------+
| A batch is not accepted because the game reached the main menu. It is accepted only after the |
| batch's intended in-game effect is observed in its target context, with no immediate local |
| breakage, and without baking unverified state into the user's main save. |
+------------------------------------------------------------------------------------------------+
Route gate (one primary skill per intent)
Use this skill when the user has already installed a batch and wants a proactive post-install verification pass: what to inspect, what commands/routes to use, what counts as enough evidence to move to the next batch.
Do not use this skill as the primary skill for adjacent intents:
| User intent | Primary skill |
|---|---|
| "It crashed", "FPS tanked", missing meshes, broken quests, bad logs, or any failure already observed | diagnosing-bgs-problems |
| "Should this mod go in the pack?" before install | evaluating-bgs-mods |
| Define pack style, batch size, rollback boundaries, naming/separator discipline | curating-bgs-modpack |
Enable/disable/reorder plugins or edit plugins.txt |
writing-bgs-load-order |
| Inspect records, conflicts, or override winners | xedit-conflict-audit / xedit-automation |
Terminal handoff: if proactive testing finds a failure signal, stop calling it "testing" and hand off to diagnosing-bgs-problems. A failed verification pass is not an invitation to improvise a fix inside this skill.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 180 lines · 101 tokens per session scan A a1dc575af191
testing-bgs-modpack is a skill published in the GitHub repository hashgraph-online/awesome-codex-plugins (859 stars, last pushed 5d ago), licensed Apache-2.0. It adds 101 tokens to every session and 2,799 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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