testing-bgs-modpack

testing-bgs-modpack is a skill for Claude Code, Codex from hashgraph-online/awesome-codex-plugins. It costs 101 tokens per session (2,799 once invoked), scanned A, original, Apache-2.0.

A checklist and decision guide for checking a newly installed batch of Bethesda Game Studios game modifications before accepting it as ready.

In plain words
What is it for?
Use it to plan targeted in-game checks, find game-specific commands or routes, and record gaps where more information is needed.
Why use it?
It helps distinguish reaching the main menu from confirming that the changes work in the game, while protecting the main save from unverified changes.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to plan targeted in-game checks, find game-specific commands or routes, and record gaps where more information is needed.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/hashgraph-online/awesome-codex-plugins/testing-bgs-modpack
About the project

Awesome Codex Plugins is a curated catalogue and marketplace of installable plugins, skills, and related resources for OpenAI Codex and ChatGPT. It helps people find, create, validate, and submit extensions for Codex workflows across its app, command-line interface, and IDE extensions. The catalogue add-ons are the plugins, skills, agents, and hooks listed or supported by this project.

hashgraph-online/awesome-codex-plugins · 1,419 stars · on GitHub · hol.org

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add hashgraph-online/awesome-codex-plugins --skill testing-bgs-modpack
Clone the repo
git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for testing-bgs-modpack

README.md
[![agentmods](https://agentmods.dev/badge/skills/hashgraph-online/awesome-codex-plugins/testing-bgs-modpack/github.svg)](https://agentmods.dev/skills/hashgraph-online/awesome-codex-plugins/testing-bgs-modpack)
Your own site
<a href="https://agentmods.dev/skills/hashgraph-online/awesome-codex-plugins/testing-bgs-modpack"><img src="https://agentmods.dev/badge/skills/hashgraph-online/awesome-codex-plugins/testing-bgs-modpack/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for testing-bgs-modpack

Your own site · 80×15
<a href="https://agentmods.dev/skills/hashgraph-online/awesome-codex-plugins/testing-bgs-modpack"><img src="https://agentmods.dev/badge/skills/hashgraph-online/awesome-codex-plugins/testing-bgs-modpack.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 101 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,799 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00101 $0.02799
Opus 5.5 $0.00040 $0.01120
Sonnet 5.5 $0.00020 $0.00560
Haiku 4.5 $0.00010 $0.00280

Measured 1mo ago against content hash a1dc575af191, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

testing-bgs-modpack scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/BB-84C/bgs-modding-superpowers/skills/testing-bgs-modpack/SKILL.md · 180 lines

How it starts

The opening of the file, as written. The whole thing — 180 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Testing BGS Modpack Batches (judgment skill)

This skill answers one question: "It's installed -- how do I PROACTIVELY verify this batch before declaring the batch good?"

BB84's source material is thin here. That is part of the skill's operating doctrine: do not manufacture a giant universal QA checklist. Test the batch's intended in-game impact, preserve save hygiene, query KB for game-specific commands/routes, and mark [GAP — needs user input] when the substrate is silent.

The Iron Law

+------------------------------------------------------------------------------------------------+
| A batch is not accepted because the game reached the main menu. It is accepted only after the   |
| batch's intended in-game effect is observed in its target context, with no immediate local       |
| breakage, and without baking unverified state into the user's main save.                         |
+------------------------------------------------------------------------------------------------+

Route gate (one primary skill per intent)

Use this skill when the user has already installed a batch and wants a proactive post-install verification pass: what to inspect, what commands/routes to use, what counts as enough evidence to move to the next batch.

Do not use this skill as the primary skill for adjacent intents:

User intent Primary skill
"It crashed", "FPS tanked", missing meshes, broken quests, bad logs, or any failure already observed diagnosing-bgs-problems
"Should this mod go in the pack?" before install evaluating-bgs-mods
Define pack style, batch size, rollback boundaries, naming/separator discipline curating-bgs-modpack
Enable/disable/reorder plugins or edit plugins.txt writing-bgs-load-order
Inspect records, conflicts, or override winners xedit-conflict-audit / xedit-automation

Terminal handoff: if proactive testing finds a failure signal, stop calling it "testing" and hand off to diagnosing-bgs-problems. A failed verification pass is not an invitation to improvise a fix inside this skill.

Read the full file on GitHub · 180 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 180 lines · 101 tokens per session scan A a1dc575af191

Subscribe to this mod's changes

testing-bgs-modpack is a skill published in the GitHub repository hashgraph-online/awesome-codex-plugins (1,419 stars, last pushed yesterday), licensed Apache-2.0. It adds 101 tokens to every session and 2,799 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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