RandallLiuXin/GodotMaker

Autonomous text-to-game pipeline for Godot, powered by Claude Code,Codex,Opencode

534Stars on the repository
49Mods indexed here, across every type
yesterdayLast push, which is what freshness is scored on
customA LICENSE file GitHub cannot name, so bodies are not copied

background-map

01

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Generate and validate a fixed-viewport background, map base, or parallax plate as a ready-to-load Texture2D.

not rated 534 +12 yesterday A 28 tokens

card-kit

02

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Produce reusable card art sources and native Godot card UI resources.

not rated 534 +12 yesterday A 16 tokens

character-bundle

03

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Produce one illustrated character SpriteFrames resource from high-level body-action intent, optional character and style references, and a resolved animation plan.

not rated 534 +12 yesterday A 30 tokens

compact-prop-pack

04

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Produce a reusable compact-prop atlas from one provider source sheet, with independently loadable AtlasTexture resources for every declared prop.

not rated 534 +12 yesterday A 30 tokens

fx-bundle

05

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Produce a standalone static Texture2D effect or one explicitly timed animated SpriteFrames effect.

not rated 534 +12 yesterday A 21 tokens

platform-strip

06

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Generate non-pixel-art, horizontally repeatable platform strips from real image sources as fixed Texture2D cells or AtlasTexture regions.

not rated 534 +12 yesterday A 29 tokens

scene-prop-set

07

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Generate non-pixel-art scene prop sets from one real source sheet and deliver fixed-slot AtlasTexture resources.

not rated 534 +12 yesterday A 26 tokens

screen-reference

08

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Generate, finalize, and validate a non-pixel-art full-screen visual reference for scene direction and evaluation, without producing a runtime asset.

not rated 534 +12 yesterday A 30 tokens

tileset

09

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Generate a fixed-profile terrain atlas and compile it into a native Godot TileSet. Use for reusable terrain libraries, never for designing a TileMap.

not rated 534 +12 yesterday A 33 tokens

ui-kit

10

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Produce a complete reusable flat-first Godot UI Theme from a binding visual reference, with two provider-generated source sheets, fixed square nine-slice patches, stable AtlasTexture icons, and native Theme bindings.

not rated 534 +12 yesterday A 43 tokens

game-planner

11

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Clarifies game design requirements and produces a Game Design Document (GDD). Use this skill BEFORE writing any game code. Triggers when the user describes a game idea, says "make a game", "build a {genre}", "I want a platformer", "create a tower defense", or provides any game concept — even vague ones like "make…

not rated 534 +12 yesterday A 157 tokens

gdtoolkit

12

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Lint and format GDScript files using gdtoolkit (gdlint + gdformat). Use after writing or modifying .gd files, when asked to check code style, fix lint errors, format code, or set up linting configuration. Also use when gdlint/gdformat errors appear in output and need diagnosis. Does NOT require Godot — runs as a…

not rated 534 +12 yesterday A 83 tokens

gdunit-driver

13

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Run gdUnit4 unit tests and parse results into structured output. Use this skill after writing or modifying code to verify correctness via unit tests, when diagnosing test failures, or when writing new test files. Triggers: "run tests", "test fails", "write a test", any gdUnit4/unit test mention. Supports both GDScript…

not rated 534 +12 yesterday A 84 tokens

gecs

14

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Skill "gecs" from RandallLiuXin/GodotMaker, covering gecs — ecs framework for godot 4.x, core concept mapping, quick start, --- component (pure data, extends resource) -- and --- entity (extends node, define default components) --.

not rated 534 +12 yesterday A 207 tokens

gm-accept

15

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Present final results to the user for acceptance. Shows evaluation results, evaluator screenshots, and asks for confirmation. Explicit invocation only — use /gm-accept.

not rated 534 +12 yesterday A 35 tokens

gm-asset

16

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Asset stage manager. Reads current-tag ASSETS.md gaps, accepts user-provided assets, plans visual production units, dispatches asset-producer subagents, collects validated Asset Skill results, updates ASSETS.md directly, and emits minimal worker runtime snapshots from that one authority. Explicit invocation only - use…

not rated 534 +12 yesterday A 71 tokens

gm-build

17

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Implement game mechanic functions via worker dispatch. Covers risk-first then main implementation. Dispatches workers until PLAN is clean, then runs one verify+review pass; loops until convergence. Explicit invocation only — use /gm-build.

not rated 534 +12 yesterday A 47 tokens

gm-evaluate

18

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Evaluate the current tag's quality: enforce the playable-closed-loop gate, maintain a single cross-tag e2e/ suite that always reflects the current game (add tests for new mechanics, prune tests for mechanics this tag deliberately removed), and reason about gameplay quality. Independent from the build process — fresh…

not rated 534 +12 yesterday A 84 tokens

gm-finalize

19

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Seal the current tag: snapshot the per-tag working docs into docs/tags/ /, write a CHANGELOG entry, run git tag, and reset per-tag runtime state for the next /gm-gdd round. Does NOT package a release — that lives in a separate skill. Explicit invocation only — use /gm-finalize.

not rated 534 +12 yesterday A 75 tokens

gm-fixgap

20

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Fix gaps identified by the Evaluator. Generates GAP.md from evaluation.json, dispatches workers to address critical/major issues, then runs one final verify+review pass. Unlike gm-build (PLAN.md-driven), gm-fixgap is GAP.md-driven. Explicit invocation only — use /gm-fixgap.

not rated 534 +12 yesterday A 68 tokens

gm-gdd

21

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Game Design Document phase for one tag. On the first ever run, runs the full Socratic interview, produces GDD.md, and derives ROADMAP.md (split into SemVer-tagged release tags). On every subsequent run, focuses the conversation on the current tag (the earliest entry in ROADMAP.md without a git tag), optionally updates…

not rated 534 +12 yesterday A 122 tokens

gm-rescue

22

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Self-diagnostic skill for godotmaker itself. Invoked when the main pipeline can't make progress (e.g. several fixgap rounds in a row failed to converge). NOT a "smarter fixgap" — does not modify game code, does not write files, only reports diagnosis to chat. If a godotmaker-side defect is the root cause, drafts an…

not rated 534 +12 yesterday A 99 tokens

gm-scaffold

23

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Scaffold a new Godot project: project.godot + addons + base directories + e2e/conftest.py + initial git commit. Lifetime-once role — runs only on fresh projects. Explicit invocation only — use /gm-scaffold.

not rated 534 +12 yesterday A 56 tokens

gm-verify

24

RandallLiuXin/GodotMaker

Skill Claude CodeCodex

Mechanical verification of the built game: headless build, unit tests, lint, static checks. Explicit invocation only — use /gm-verify.

not rated 534 +12 yesterday B 33 tokens

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