analyst
01Agent
Analyzes listed user-provided art/audio asset candidates and writes assets/manifest.json. Read-only on game code.
Autonomous text-to-game pipeline for Godot, powered by Claude Code,Codex,Opencode
Agent
Analyzes listed user-provided art/audio asset candidates and writes assets/manifest.json. Read-only on game code.
Agent
Produces one assigned visual asset production unit for the asset stage. Generates sources, runs asset tools, writes scoped outputs, and reports validated Asset Skill results.
Agent
Decomposes a confirmed GDD + ROADMAP into the current tag's artifact set — PLAN.md, STRUCTURE.md, SCENES.md, STYLE.md, TOC.md, plus appends new rows to the cross-tag ASSETS.md (and optionally project.godot tweaks). Owns sub-stage 1c of /gm-gdd. Returns only a short summary so the lead's context stays lean.
Agent
Independent GDD reviewer. Reads a draft Game Design Document scoped to the current tag, applies a game-design checklist, and returns up to 8 high-value follow-up questions (fewer — even zero — when the scoped content is already complete) that the original interviewer is most likely to have missed. Read-only — MUST NOT…
Agent
Post-implementation code reviewer for Godot game projects. Reads implemented code, decides which domain-specific reviewer skills apply, runs their checklists, and reports issues found. MUST NOT modify project files.
Agent
Verification specialist for testing and validating artifacts. Runs ALL checks, reports pass/fail. MUST NOT modify project files. Lead agent will spot-check results.
Agent
Implements bounded units of work for Godot game projects. Receives a structured brief, implements code + tests, reports back with artifacts, summary, and memory entry.