Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add AshExplained/roblox-skills --skill roblox-playtest-qagit clone --depth 1 https://github.com/AshExplained/roblox-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-playtest-qa)<a href="https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-playtest-qa"><img src="https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-playtest-qa/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-playtest-qa"><img src="https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-playtest-qa.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00039 | $0.00438 |
| Opus 5.5 | $0.00016 | $0.00175 |
| Sonnet 5.5 | $0.00008 | $0.00088 |
| Haiku 4.5 | $0.00004 | $0.00044 |
Grade A, and why
roblox-playtest-qa scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Roblox Playtest QA
Purpose
Use this skill to verify that a Roblox change works in Studio and supports player-facing quality. A playtest should prove both behavior and feel.
Setup
- Run
list_roblox_studios. - Use
set_active_studioif needed. - Run
get_studio_state. - Start play mode with
start_stop_playwhen verification requires live behavior.
Test Checklist
- First action is reachable within 10-30 seconds.
- Controls work without keyboard-only assumptions.
- HUD text is readable and not blocking gameplay.
- Rewards, currency, XP, or progress update correctly.
- The next objective is visible after each loop.
- Social features are visible early when relevant.
- Monetization prompts are optional and do not interrupt first-session flow.
- Server-side systems own valuable state.
- No obvious frame drops or runaway instance/script growth.
get_console_outputhas no new errors.
MCP Tools To Use
character_navigationfor movement and route checks.user_keyboard_inputanduser_mouse_inputfor controls and UI.screen_capturefor visual verification.get_console_outputfor errors and warnings.inspect_instanceorexecute_luaufor state checks after interaction.
Report Format
Return:
- What was tested.
- Evidence gathered, including screenshots or console results when available.
- Pass/fail by area.
- Bugs or risks ranked by player impact.
- Recommended next verification step.
Do not mark roadmap items complete without human approval, even after a passing playtest.
Next
Send any bug to roblox-debugging-bugfix and any performance issue to roblox-performance-optimization. If the slice passes, mark it in roblox-triage / ROADMAP.md and prepare the build with roblox-release-operations.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 56 lines · 39 tokens per session scan A 615673b1595c
roblox-playtest-qa is a skill published in the GitHub repository AshExplained/roblox-skills (39 stars, last pushed 4mo ago), licensed MIT. It adds 39 tokens to every session and 438 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other skills, from other repositories
browser-test-loop
Use to actually verify a web change in a real browser instead of assuming it works — click through a flow, catch console errors, check a form submits, confirm a fix on the page. Trigger when a UI change needs proof, a bug only reproduces in the browser, or the user asks to test, check, or screenshot the running app.
playwright
Playwright end-to-end testing best practices for web applications, covering test design, locator strategies, and assertion patterns.
cypress
Cypress end-to-end testing best practices for web applications, covering test structure, commands, and reliability patterns.
playwright-cursor-rules
Expert guidance for Playwright end-to-end testing with TypeScript and JavaScript best practices.
smoke-check
Run the critical path smoke test gate before QA hand-off. Executes the automated test suite, verifies core functionality, and produces a PASS/FAIL report. Run after a sprint's stories are implemented and before manual QA begins. A failed smoke check means the build is not ready for QA.
hearth-playtest
Let the engine hunt bugs for you — bot playtesting via hearth sweep. Seeded bot policies (mash/idle/wander/seek) play a scene headlessly across many seeds and report softlocks, crashes, stuck states, and unmet objectives as a compact evidence report; objectives double as executable acceptance criteria; a failing seed…