roblox-playtest-qa

roblox-playtest-qa is a skill for Claude Code, Codex from AshExplained/roblox-skills. It costs 39 tokens per session (438 once invoked), scanned A, original, MIT.

A testing guide for Roblox games that checks both whether changes work and what a new player experiences in Roblox Studio.

In plain words
What is it for?
Use it to playtest movement, interfaces, rewards, social features, performance, and security-sensitive game flows across supported inputs.
Why use it?
It helps catch broken controls, unclear progression, console errors, performance problems, and poor first-session usability.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to playtest movement, interfaces, rewards, social features, performance, and security-sensitive game flows across supported inputs.

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Install with agentmods
npx agentmods add skills/ashexplained/roblox-skills/roblox-playtest-qa
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add AshExplained/roblox-skills --skill roblox-playtest-qa
Clone the repo
git clone --depth 1 https://github.com/AshExplained/roblox-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for roblox-playtest-qa

README.md
[![agentmods](https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-playtest-qa/github.svg)](https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-playtest-qa)
Your own site
<a href="https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-playtest-qa"><img src="https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-playtest-qa/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for roblox-playtest-qa

Your own site · 80×15
<a href="https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-playtest-qa"><img src="https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-playtest-qa.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 39 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 438 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00039 $0.00438
Opus 5.5 $0.00016 $0.00175
Sonnet 5.5 $0.00008 $0.00088
Haiku 4.5 $0.00004 $0.00044

Measured 2mo ago against content hash 615673b1595c, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

roblox-playtest-qa scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

roblox-playtest-qa/SKILL.md · 56 lines

What it actually says

Roblox Playtest QA

Purpose

Use this skill to verify that a Roblox change works in Studio and supports player-facing quality. A playtest should prove both behavior and feel.

Setup

  1. Run list_roblox_studios.
  2. Use set_active_studio if needed.
  3. Run get_studio_state.
  4. Start play mode with start_stop_play when verification requires live behavior.

Test Checklist

  • First action is reachable within 10-30 seconds.
  • Controls work without keyboard-only assumptions.
  • HUD text is readable and not blocking gameplay.
  • Rewards, currency, XP, or progress update correctly.
  • The next objective is visible after each loop.
  • Social features are visible early when relevant.
  • Monetization prompts are optional and do not interrupt first-session flow.
  • Server-side systems own valuable state.
  • No obvious frame drops or runaway instance/script growth.
  • get_console_output has no new errors.

MCP Tools To Use

  • character_navigation for movement and route checks.
  • user_keyboard_input and user_mouse_input for controls and UI.
  • screen_capture for visual verification.
  • get_console_output for errors and warnings.
  • inspect_instance or execute_luau for state checks after interaction.

Report Format

Return:

  • What was tested.
  • Evidence gathered, including screenshots or console results when available.
  • Pass/fail by area.
  • Bugs or risks ranked by player impact.
  • Recommended next verification step.

Do not mark roadmap items complete without human approval, even after a passing playtest.

Next

Send any bug to roblox-debugging-bugfix and any performance issue to roblox-performance-optimization. If the slice passes, mark it in roblox-triage / ROADMAP.md and prepare the build with roblox-release-operations.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 56 lines · 39 tokens per session scan A 615673b1595c

Subscribe to this mod's changes

roblox-playtest-qa is a skill published in the GitHub repository AshExplained/roblox-skills (39 stars, last pushed 4mo ago), licensed MIT. It adds 39 tokens to every session and 438 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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