smoke-check

smoke-check is a skill for Claude Code from IdoCohen560/claude-unity-game-studio. It costs 61 tokens per session (3,798 once invoked), scanned A, a copy of smoke-check, MIT.

A release-readiness check that runs automated tests and verifies a game's most important functions before manual QA, or human testing, begins.

In plain words
What is it for?
It helps teams test sprint builds and recheck them for PC, console, or mobile-specific problems.
Why use it?
It prevents a broken build from being handed to testers and identifies missing coverage on critical paths.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: names the AskUserQuestion tool.

Good fit It helps teams test sprint builds and recheck them for PC, console, or mobile-specific problems.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/idocohen560/claude-unity-game-studio/smoke-check
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add IdoCohen560/claude-unity-game-studio --skill smoke-check
Clone the repo
git clone --depth 1 https://github.com/IdoCohen560/claude-unity-game-studio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for smoke-check

README.md
[![agentmods](https://agentmods.dev/badge/skills/idocohen560/claude-unity-game-studio/smoke-check/github.svg)](https://agentmods.dev/skills/idocohen560/claude-unity-game-studio/smoke-check)
Your own site
<a href="https://agentmods.dev/skills/idocohen560/claude-unity-game-studio/smoke-check"><img src="https://agentmods.dev/badge/skills/idocohen560/claude-unity-game-studio/smoke-check/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for smoke-check

Your own site · 80×15
<a href="https://agentmods.dev/skills/idocohen560/claude-unity-game-studio/smoke-check"><img src="https://agentmods.dev/badge/skills/idocohen560/claude-unity-game-studio/smoke-check.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 61 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,798 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 94% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00061 $0.03798
Opus 5 $0.00030 $0.01899
Sonnet 5 $0.00012 $0.00760
Haiku 4.5 $0.00006 $0.00380

Measured 6d ago against content hash c741330676ba, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

smoke-check scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

94% identical to smoke-check — 10 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

examples/my-first-game/.claude/skills/smoke-check/SKILL.md · 418 lines

How it starts

The opening of the file, as written. The whole thing — 418 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Smoke Check

This skill is the gate between "implementation done" and "ready for QA hand-off". It runs the automated test suite, checks for test coverage gaps, batch-verifies critical paths with the developer, and produces a PASS/FAIL report.

The rule is simple: a build that fails smoke check does not go to QA. Handing a broken build to QA wastes their time and demoralises the team.

Output: production/qa/smoke-[date].md


Parse Arguments

Arguments can be combined: /smoke-check sprint --platform console

Base mode (first argument, default: sprint):

  • sprint — full smoke check against the current sprint's stories
  • quick — skip coverage scan (Phase 3) and Batch 3; use for rapid re-checks

Platform flag (--platform, default: none):

  • --platform pc — add PC-specific checks (keyboard, mouse, windowed mode)
  • --platform console — add console-specific checks (gamepad, TV safe zones, platform certification requirements)
  • --platform mobile — add mobile-specific checks (touch, portrait/landscape, battery/thermal behaviour)
  • --platform all — add all platform variants; output per-platform verdict table

If --platform is provided, Phase 4 adds platform-specific batches and Phase 5 outputs a per-platform verdict table in addition to the overall verdict.


Phase 1: Detect Test Setup

Before running anything, understand the environment:

  1. Test framework check: verify tests/ directory exists. If it does not: "No test directory found at tests/. Run /test-setup to scaffold the testing infrastructure, or create the directory manually if tests live elsewhere." Then stop.

  2. CI check: check whether .github/workflows/ contains a workflow file referencing tests. Note in the report whether CI is configured.

  3. Engine detection: read .claude/docs/technical-preferences.md and extract the Engine: value. Store this for test command selection in Phase 2.

  4. Smoke test list: check whether production/qa/smoke-tests.md or tests/smoke/ exists. If a smoke test list is found, load it for use in Phase 4. If neither exists, smoke tests will be drawn from the current QA plan (Phase 4 fallback).

Read the full file on GitHub · 418 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 418 lines · 61 tokens per session scan A c741330676ba

Subscribe to this mod's changes

smoke-check is a skill published in the GitHub repository IdoCohen560/claude-unity-game-studio (19 stars, last pushed 2mo ago), licensed MIT. It adds 61 tokens to every session and 3,798 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 94% identical to smoke-check, differing in 10 lines, and is treated as a copy.

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