IdoCohen560/claude-unity-game-studio

AI-powered Unity game development studio for Claude Code - 49 agents, 120+ skills, and a full studio hierarchy that turns a single AI session into a coordinated game dev team. View more about me in my portfolio.

17Stars on the repository
209Mods indexed here, across every type
1mo agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

adopt

01

IdoCohen560/claude-unity-game-studio

Skill Claude CodeCodex

Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a numbered migration plan. Run this when joining an in-progress project or upgrading from an older template version. Distinct from /project-stage-detect (which checks…

not rated 17 +1 1mo ago A 78 tokens copy · 97% MIT

IdoCohen560/claude-unity-game-studio

Skill Claude CodeCodex

Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.

not rated 17 +1 1mo ago A 36 tokens copy · 95% MIT

architecture-review

03

IdoCohen560/claude-unity-game-studio

Skill Claude CodeCodex

Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies engine compatibility consistency across all decisions, and produces a PASS/CONCERNS/FAIL…

not rated 17 +1 1mo ago A 71 tokens copy · 86% MIT

art-bible

04

IdoCohen560/claude-unity-game-studio

Skill Claude CodeCodex

Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /brainstorm is approved and before /map-systems or any GDD authoring begins.

not rated 17 +1 1mo ago A 47 tokens copy · 98% MIT

asset-audit

05

IdoCohen560/claude-unity-game-studio

Skill Claude CodeCodex

Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.

not rated 17 +1 1mo ago A 38 tokens copy · 95% MIT

asset-spec

06

IdoCohen560/claude-unity-game-studio

Skill Claude CodeCodex

Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production begins.

not rated 17 +1 1mo ago A 54 tokens copy · 91% MIT

balance-check

07

IdoCohen560/claude-unity-game-studio

Skill Claude CodeCodex

Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design. Use when user says 'balance report', 'check game balance', 'run a balance check'.

not rated 17 +1 1mo ago A 61 tokens original MIT

brainstorm

08

IdoCohen560/claude-unity-game-studio

Skill Claude CodeCodex

Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.

not rated 17 +1 1mo ago A 36 tokens copy · 83% MIT

bug-report

09

IdoCohen560/claude-unity-game-studio

Skill Claude CodeCodex

Creates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context.

not rated 17 +1 1mo ago A 36 tokens copy · 98% MIT

bug-triage

10

IdoCohen560/claude-unity-game-studio

Skill Claude CodeCodex

Read all open bugs in production/qa/bugs/, re-evaluate priority vs. severity, assign to sprints, surface systemic trends, and produce a triage report. Run at sprint start or when the bug count grows enough to need re-prioritization.

not rated 17 +1 1mo ago A 59 tokens copy · 95% MIT

changelog

11

IdoCohen560/claude-unity-game-studio

Skill Claude CodeCodex

Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions.

not rated 17 +1 1mo ago A 29 tokens copy · 100% MIT

code-review

12

IdoCohen560/claude-unity-game-studio

Skill Claude CodeCodex

Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns.

not rated 17 +1 1mo ago A 41 tokens copy · 95% MIT

consistency-check

13

IdoCohen560/claude-unity-game-studio

Skill Claude CodeCodex

Scan all GDDs against the entity registry to detect cross-document inconsistencies: same entity with different stats, same item with different values, same formula with different variables. Grep-first approach — reads registry then targets only conflicting GDD sections rather than full document reads.

not rated 17 +1 1mo ago A 58 tokens copy · 91% MIT

content-audit

14

IdoCohen560/claude-unity-game-studio

Skill Claude CodeCodex

Audit GDD-specified content counts against implemented content. Identifies what's planned vs built.

not rated 17 +1 1mo ago A 22 tokens copy · 98% MIT

create-architecture

15

IdoCohen560/claude-unity-game-studio

Skill Claude CodeCodex

Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validates decisions against…

not rated 17 +1 1mo ago A 68 tokens copy · 89% MIT

IdoCohen560/claude-unity-game-studio

Skill Claude CodeCodex

After architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you must never do, per system and per layer. Extracted from all Accepted ADRs, technical preferences, and engine reference docs. More immediately actionable than ADRs (which explain why).

not rated 17 +1 1mo ago A 63 tokens copy · 94% MIT

create-epics

17

IdoCohen560/claude-unity-game-studio

Skill Claude CodeCodex

Translate approved GDDs + architecture into epics — one epic per architectural module. Defines scope, governing ADRs, engine risk, and untraced requirements. Does NOT break into stories — run /create-stories [epic-slug] after each epic is created.

not rated 17 +1 1mo ago A 61 tokens copy · 91% MIT

create-stories

18

IdoCohen560/claude-unity-game-studio

Skill Claude CodeCodex

Break a single epic into implementable story files. Reads the epic, its GDD, governing ADRs, and control manifest. Each story embeds its GDD requirement TR-ID, ADR guidance, acceptance criteria, story type, and test evidence path. Run after /create-epics for each epic.

not rated 17 +1 1mo ago A 65 tokens copy · 91% MIT

day-one-patch

19

IdoCohen560/claude-unity-game-studio

Skill Claude CodeCodex

Prepare a day-one patch for a game launch. Scopes, prioritises, implements, and QA-gates a focused patch addressing known issues discovered after gold master but before or immediately after public launch. Treats the patch as a mini-sprint with its own QA gate and rollback plan.

not rated 17 +1 1mo ago A 63 tokens copy · 92% MIT

design-review

20

IdoCohen560/claude-unity-game-studio

Skill Claude CodeCodex

Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.

not rated 17 +1 1mo ago A 34 tokens copy · 89% MIT

design-system

21

IdoCohen560/claude-unity-game-studio

Skill Claude CodeCodex

Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.

not rated 17 +1 1mo ago A 45 tokens copy · 89% MIT

dev-story

22

IdoCohen560/claude-unity-game-studio

Skill Claude CodeCodex

Read a story file and implement it. Loads the full context (story, GDD requirement, ADR guidelines, control manifest), routes to the right programmer agent for the system and engine, implements the code and test, and confirms each acceptance criterion. The core implementation skill — run after /story-readiness, before…

not rated 17 +1 1mo ago A 74 tokens copy · 88% MIT

estimate

24

IdoCohen560/claude-unity-game-studio

Skill Claude CodeCodex

Estimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a structured estimate with confidence levels.

not rated 17 +1 1mo ago A 28 tokens copy · 97% MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: