adopt

adopt is a skill for Claude Code from IdoCohen560/claude-unity-game-studio. It costs 78 tokens per session (4,289 once invoked), scanned A, a copy of adopt, MIT.

A brownfield-project onboarding skill that checks whether an existing project's documents match the required template formats. Brownfield means a project that is already in progress.

In plain words
What is it for?
Use it when joining an existing project or upgrading its templates. It audits GDDs, ADRs, stories, infrastructure files, and related project records, then creates a migration plan.
Why use it?
It finds format problems that can make later project skills fail even when the expected files exist.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: agent in frontmatter; names the AskUserQuestion tool.

Good fit Use it when joining an existing project or upgrading its templates. It audits GDDs, ADRs, stories, infrastructure files, and related project records, then creates a migration plan.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/idocohen560/claude-unity-game-studio/adopt
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add IdoCohen560/claude-unity-game-studio --skill adopt
Clone the repo
git clone --depth 1 https://github.com/IdoCohen560/claude-unity-game-studio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for adopt

README.md
[![agentmods](https://agentmods.dev/badge/skills/idocohen560/claude-unity-game-studio/adopt.svg)](https://agentmods.dev/skills/idocohen560/claude-unity-game-studio/adopt)
Your own site
<a href="https://agentmods.dev/skills/idocohen560/claude-unity-game-studio/adopt"><img src="https://agentmods.dev/badge/skills/idocohen560/claude-unity-game-studio/adopt.svg" alt="Measured on agentmods" height="20"></a>
Per session 78 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,289 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 97% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00078 $0.04289
Opus 5 $0.00039 $0.02145
Sonnet 5 $0.00016 $0.00858
Haiku 4.5 $0.00008 $0.00429

Measured 8d ago against content hash c95538e108d7, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

adopt scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

97% identical to adopt — 3 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

examples/my-first-game/.claude/skills/adopt/SKILL.md · 441 lines

How it starts

The opening of the file, as written. The whole thing — 441 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Adopt — Brownfield Template Adoption

This skill audits an existing project's artifacts for format compliance with the template's skill pipeline, then produces a prioritised migration plan.

This is not /project-stage-detect. /project-stage-detect answers: what exists? /adopt answers: will what exists actually work with the template's skills?

A project can have GDDs, ADRs, and stories — and every format-sensitive skill will still fail silently or produce wrong results if those artifacts are in the wrong internal format.

Output: docs/adoption-plan-[date].md — a persistent, checkable migration plan.

Argument modes:

Audit mode: $ARGUMENTS[0] (blank = full)

  • No argument / full: Complete audit — all artifact types
  • gdds: GDD format compliance only
  • adrs: ADR format compliance only
  • stories: Story format compliance only
  • infra: Infrastructure artifact gaps only (registry, manifest, sprint-status, stage.txt)

Phase 1: Detect Project State

Emit one line before reading: "Scanning project artifacts..." — this confirms the skill is running during the silent read phase.

Then read silently before presenting anything else.

Existence check

  • production/stage.txt — if present, read it (authoritative phase)
  • design/gdd/game-concept.md — concept exists?
  • design/gdd/systems-index.md — systems index exists?
  • Count GDD files: design/gdd/*.md (excluding game-concept.md and systems-index.md)
  • Count ADR files: docs/architecture/adr-*.md
  • Count story files: production/epics/**/*.md (excluding EPIC.md)
  • .claude/docs/technical-preferences.md — engine configured?
  • docs/engine-reference/ — engine reference docs present?
  • Glob docs/adoption-plan-*.md — note the filename of the most recent prior plan if any exist

Infer phase (if no stage.txt)

Use the same heuristic as /project-stage-detect:

  • 10+ source files in src/ → Production
  • Stories in production/epics/ → Pre-Production
  • ADRs exist → Technical Setup
  • systems-index.md exists → Systems Design
  • game-concept.md exists → Concept
  • Nothing → Fresh (not a brownfield project — suggest /start)

Read the full file on GitHub · 441 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 441 lines · 78 tokens per session scan A c95538e108d7

Subscribe to this mod's changes

adopt is a skill published in the GitHub repository IdoCohen560/claude-unity-game-studio (18 stars, last pushed 2mo ago), licensed MIT. It adds 78 tokens to every session and 4,289 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. It is 97% identical to adopt, differing in 3 lines, and is treated as a copy.

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