create-architecture

create-architecture is a skill for Claude Code from IdoCohen560/claude-unity-game-studio. It costs 68 tokens per session (3,479 once invoked), scanned A, a copy of create-architecture, MIT.

A guided process for creating the main technical architecture document for a game. It turns the approved game designs into a blueprint showing how the game’s systems, data, and programming boundaries fit together.

In plain words
What is it for?
Use it after the game systems are designed to define system layers, data flows, API boundaries, and the context needed for later technical decisions.
Why use it?
Programming without a shared technical blueprint can lead to conflicting approaches and expensive restructuring later. This document gives the team a common technical plan before sprint work begins.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: agent in frontmatter; names the AskUserQuestion tool.

Good fit Use it after the game systems are designed to define system layers, data flows, API boundaries, and the context needed for later technical decisions.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/idocohen560/claude-unity-game-studio/create-architecture
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add IdoCohen560/claude-unity-game-studio --skill create-architecture
Clone the repo
git clone --depth 1 https://github.com/IdoCohen560/claude-unity-game-studio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for create-architecture

README.md
[![agentmods](https://agentmods.dev/badge/skills/idocohen560/claude-unity-game-studio/create-architecture.svg)](https://agentmods.dev/skills/idocohen560/claude-unity-game-studio/create-architecture)
Your own site
<a href="https://agentmods.dev/skills/idocohen560/claude-unity-game-studio/create-architecture"><img src="https://agentmods.dev/badge/skills/idocohen560/claude-unity-game-studio/create-architecture.svg" alt="Measured on agentmods" height="20"></a>
Per session 68 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,479 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 89% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00068 $0.03479
Opus 5 $0.00034 $0.01740
Sonnet 5 $0.00014 $0.00696
Haiku 4.5 $0.00007 $0.00348

Measured 4d ago against content hash e644a867df52, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

create-architecture scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

89% identical to create-architecture — 92 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

examples/my-first-game/.claude/skills/create-architecture/SKILL.md · 403 lines

How it starts

The opening of the file, as written. The whole thing — 403 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Create Architecture

This skill produces docs/architecture/architecture.md — the master architecture document that translates all approved GDDs into a concrete technical blueprint. It sits between design and implementation, and must exist before sprint planning begins.

Distinct from /architecture-decision: ADRs record individual point decisions. This skill creates the whole-system blueprint that gives ADRs their context.

Resolve the review mode (once, store for all gate spawns this run):

  1. If --review [full|lean|solo] was passed → use that
  2. Else read production/review-mode.txt → use that value
  3. Else → default to lean

See .claude/docs/director-gates.md for the full check pattern.

Argument modes:

  • No argument / full: Full guided walkthrough — all sections, start to finish
  • layers: Focus on the system layer diagram only
  • data-flow: Focus on data flow between modules only
  • api-boundaries: Focus on API boundary definitions only
  • adr-audit: Audit existing ADRs for engine compatibility gaps only

Phase 0: Load All Context

Before anything else, load the full project context in this order:

0a. Engine Context (Critical)

Read the engine reference library completely:

  1. docs/engine-reference/[engine]/VERSION.md → Extract: engine name, version, LLM cutoff, post-cutoff risk levels
  2. docs/engine-reference/[engine]/breaking-changes.md → Extract: all HIGH and MEDIUM risk changes
  3. docs/engine-reference/[engine]/deprecated-apis.md → Extract: APIs to avoid
  4. docs/engine-reference/[engine]/current-best-practices.md → Extract: post-cutoff best practices that differ from training data
  5. All files in docs/engine-reference/[engine]/modules/ → Extract: current API patterns per domain

If no engine is configured, stop and prompt:

"No engine is configured. Run /setup-engine first. Architecture cannot be written without knowing which engine and version you are targeting."

0b. Design Context + Technical Requirements Extraction

Read the full file on GitHub · 403 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 403 lines · 68 tokens per session scan A e644a867df52

Subscribe to this mod's changes

create-architecture is a skill published in the GitHub repository IdoCohen560/claude-unity-game-studio (18 stars, last pushed 2mo ago), licensed MIT. It adds 68 tokens to every session and 3,479 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 89% identical to create-architecture, differing in 92 lines, and is treated as a copy.

Related

Other skills, from other repositories

swarm

Run a multi-agent audit of a codebase by spawning specialized parallel subagents (security, performance, tests, architecture, dead-code), then synthesize their findings into a single prioritized action plan. Use this whenever the user runs /swarm, asks to "audit the repo," "review this codebase," "find issues across…

Zintellix/Claude-Skills · 138 tokens

memory-loop-setup

Bootstrap the memory loop into any repo or Obsidian vault. Triggers: (1) "set up the memory loop / second brain / warm layer here" or "install this structure in another repo/vault", (2) a new project asking "make the AI remember across sessions and surfaces".

Elliotoh-jin/claude-memory-loop · 66 tokens

discord-intent-application

Helps write the justification text for Discord Developer Portal privileged intent applications (Message Content, Server Members, Presence) for a specific bot. Takes a plain-text description of the bot's functionality and/or an uploaded/local codebase, screens the bot's features against Discord's known rejection…

The-LukeZ/discord-intent-application · 144 tokens

plan-qa

Post-implementation QA planning — independent of /review (the developer chooses whether to run them sequentially or in parallel), only when the change has a running surface worth driving. Interviews the developer to turn the specs and the diff into an executable QA specification (specs/qa/QA- - .md) that /execute-qa…

foyzulkarim/skills · 110 tokens

execute-qa

Executes a QA specification (specs/qa/QA- - .md) written by /plan-qa: drives every step with the plan's drivers, verifies each Expected line mechanically ([assert]) or by evidence-backed judgment against the plan's written criterion ([judge]), pauses at named operator handoffs, and writes the results artifact…

foyzulkarim/skills · 106 tokens

generate-tasks

Phase 3 of 5 — slices the ARCH doc into verification-ready task specs (tdd/test-after/ui/checklist), emitted as a separate TASKS- - .md file alongside ARCH for the implement skill. Use only when the user asks to run Phase 3 or generate tasks from an ARCH doc — never trigger automatically.

foyzulkarim/skills · 74 tokens