create-architecture

create-architecture is a skill for Claude Code, Codex from Donchitos/Claude-Code-Game-Studios. It costs 68 tokens per session (4,253 once invoked), scanned A, original, MIT.

A guided writing tool for creating the master technical blueprint of a game. It turns approved game design documents into a plan for the system layers, data flow, module boundaries, and technical decisions before coding starts.

In plain words
What is it for?
Use it to author or audit the game's architecture, including its system diagram, data flow, API boundaries, and architecture decision records.
Why use it?
It brings the whole game's technical structure into one document and exposes engine-version knowledge gaps early. This helps the team make compatible decisions before implementation spreads across the codebase.

Skill for Claude CodeCodex

About the project

Claude Code Game Studios is a setup that organizes Claude Code into a coordinated game-development team of specialized AI agents. It supports game projects across design, programming, art, audio, narrative, quality assurance, and production, with skills and workflows for coordinating that work.

Donchitos/Claude-Code-Game-Studios · 24,822 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/donchitos/claude-code-game-studios/create-architecture
Any agent
npx skills add Donchitos/Claude-Code-Game-Studios --skill create-architecture
Clone the repo
git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for create-architecture

README.md
[![agentmods](https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/create-architecture.svg)](https://agentmods.dev/skills/donchitos/claude-code-game-studios/create-architecture)
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<a href="https://agentmods.dev/skills/donchitos/claude-code-game-studios/create-architecture"><img src="https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/create-architecture.svg" alt="Measured on agentmods" height="20"></a>
Per session 68 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,253 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00068 $0.04253
Opus 5 $0.00034 $0.02126
Sonnet 5 $0.00014 $0.00851
Haiku 4.5 $0.00007 $0.00425

Measured 2d ago against content hash 8a6320b33b31, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

create-architecture scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

3 near-identical copies found in the catalogue:

.claude/skills/create-architecture/SKILL.md · 469 lines

How it starts

The opening of the file, as written. The whole thing — 469 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Create Architecture

This skill produces docs/architecture/architecture.md — the master architecture document that translates all approved GDDs into a concrete technical blueprint. It sits between design and implementation, and must exist before sprint planning begins.

Distinct from /architecture-decision: ADRs record individual point decisions. This skill creates the whole-system blueprint that gives ADRs their context.

Resolve the review mode (once, store for all gate spawns this run):

  1. If --review [full|lean|solo] was passed → use that
  2. Else read production/review-mode.txt → use that value
  3. Else → default to lean

See .claude/docs/director-gates.md for the full check pattern.

Argument modes:

  • No argument / full: Full guided walkthrough — all sections, start to finish
  • layers: Focus on the system layer diagram only
  • data-flow: Focus on data flow between modules only
  • api-boundaries: Focus on API boundary definitions only
  • adr-audit: Audit existing ADRs for engine compatibility gaps only

Phase 0: Load All Context

Before anything else, load the full project context in this order:

0a. Engine Context (Critical)

Read the engine reference library completely:

  1. docs/engine-reference/[engine]/VERSION.md → Extract: engine name, version, LLM cutoff, post-cutoff risk levels
  2. docs/engine-reference/[engine]/breaking-changes.md → Extract: all HIGH and MEDIUM risk changes
  3. docs/engine-reference/[engine]/deprecated-apis.md → Extract: APIs to avoid
  4. docs/engine-reference/[engine]/current-best-practices.md → Extract: post-cutoff best practices that differ from training data
  5. All files in docs/engine-reference/[engine]/modules/ → Extract: current API patterns per domain

If no engine is configured, stop and prompt:

"No engine is configured. Run /setup-engine first. Architecture cannot be written without knowing which engine and version you are targeting."

0b. Design Context + Technical Requirements Extraction

Read the full file on GitHub · 469 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 469 lines · 68 tokens per session scan A 8a6320b33b31

Subscribe to this mod's changes

create-architecture is a skill published in the GitHub repository Donchitos/Claude-Code-Game-Studios (24,822 stars, last pushed 3mo ago), licensed MIT. It adds 68 tokens to every session and 4,253 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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