Donchitos

134 mods across 1 repository, 27k stars between them.

ai-programmer

02

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Implements game AI — behavior trees, state machines, pathfinding, perception, decision-making, NPC and enemy behavior, AI debugging.

not rated 27k +651 changed 17d ago A 31 tokens original MIT

analytics-engineer

03

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Telemetry and analytics — event tracking, player behavior, A/B test frameworks, dashboard specification, data pipelines.

not rated 27k +651 changed 17d ago A 25 tokens original MIT

art-director

04

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Owns visual identity — style guides, art bible, asset standards, color palettes, UI visual direction.

not rated 27k +651 changed 8d ago A 25 tokens original MIT

audio-director

05

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Owns sonic identity — music direction, sound palette, audio implementation strategy, mix balance.

not rated 27k +651 changed 8d ago A 22 tokens original MIT

community-manager

06

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Player-facing communication — patch notes, social posts, community updates, feedback collection, player bug triage, crisis communication.

not rated 27k +651 changed 17d ago A 27 tokens original MIT

creative-director

07

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Highest creative authority — vision, tone, aesthetic direction. Use when a decision affects game identity or department leads deadlock.

not rated 27k +651 changed 8d ago A 28 tokens original MIT

devops-engineer

08

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Build pipelines, CI/CD configuration, version control workflow, branching strategy, automated test pipelines, deployment infrastructure.

not rated 27k +651 changed 17d ago A 26 tokens original MIT

economy-designer

09

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Resource economies — loot tables, sink/faucet analysis, progression curve calibration, economic balance.

not rated 27k +651 changed 8d ago A 24 tokens original MIT

engine-programmer

10

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Core engine systems — rendering pipeline, physics, memory, resource loading, scene management, performance-critical framework code.

not rated 27k +651 changed 17d ago A 26 tokens original MIT

game-designer

11

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Mechanical and systems design — core loops, progression, combat, economy, player-facing rules. Mechanics-level questions.

not rated 27k +651 changed 8d ago A 26 tokens original MIT

gameplay-programmer

12

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Implements designed mechanics as code — player systems, combat, interactive features, gameplay system code.

not rated 27k +651 changed 8d ago A 24 tokens original MIT

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

GDScript code quality — static typing enforcement, signal architecture, coroutine patterns, GDScript idioms, typed and performant.

not rated 27k +651 changed 17d ago A 34 tokens original MIT

godot-specialist

17

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Authority on Godot-specific patterns and APIs — node/scene architecture, signals, resources; guides GDScript vs C# vs GDExtension.

not rated 27k +651 changed 17d ago A 36 tokens original MIT

lead-programmer

18

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Lead programmer — code-level architecture, coding standards, code review, API design, refactoring strategy, assigning work to specialist programmers.

not rated 27k +651 changed 17d ago A 30 tokens original MIT

level-designer

19

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Spatial design for levels and areas — encounter layouts, pacing, difficulty, layout planning, environmental storytelling.

not rated 27k +651 changed 8d ago A 24 tokens original MIT

live-ops-designer

20

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Post-launch content — seasonal events, battle passes, content cadence, retention, engagement analytics. Keeps the game fresh.

not rated 27k +651 changed 8d ago A 29 tokens original MIT

localization-lead

21

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Internationalization architecture — i18n system design, string extraction workflows, locale testing, locale-specific issues, translation pipeline.

not rated 27k +651 changed 17d ago A 29 tokens original MIT

narrative-director

22

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Story architecture, world-building, character design, dialogue strategy. Narrative structure and direction rather than writing individual lines.

not rated 27k +651 changed 8d ago A 28 tokens original MIT

network-programmer

23

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Multiplayer networking — state replication, lag compensation, matchmaking, network protocol, netcode and bandwidth optimization.

not rated 27k +651 changed 17d ago A 25 tokens original MIT

performance-analyst

24

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Performance analyst — profiling, bottlenecks, memory analysis, frame time investigation, recommends optimizations, tracks metrics over time.

not rated 27k +651 changed 17d ago A 30 tokens original MIT

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