Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Accessibility standards and assistive features — remapping, text scaling, colorblind modes, screen reader support.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Accessibility standards and assistive features — remapping, text scaling, colorblind modes, screen reader support.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Implements game AI — behavior trees, state machines, pathfinding, perception, decision-making, NPC and enemy behavior, AI debugging.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Telemetry and analytics — event tracking, player behavior, A/B test frameworks, dashboard specification, data pipelines.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Owns visual identity — style guides, art bible, asset standards, color palettes, UI visual direction.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Owns sonic identity — music direction, sound palette, audio implementation strategy, mix balance.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Player-facing communication — patch notes, social posts, community updates, feedback collection, player bug triage, crisis communication.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Highest creative authority — vision, tone, aesthetic direction. Use when a decision affects game identity or department leads deadlock.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Build pipelines, CI/CD configuration, version control workflow, branching strategy, automated test pipelines, deployment infrastructure.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Resource economies — loot tables, sink/faucet analysis, progression curve calibration, economic balance.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Core engine systems — rendering pipeline, physics, memory, resource loading, scene management, performance-critical framework code.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Mechanical and systems design — core loops, progression, combat, economy, player-facing rules. Mechanics-level questions.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Implements designed mechanics as code — player systems, combat, interactive features, gameplay system code.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Godot 4 C# quality — .NET patterns, attribute-based exports, signal delegates, async patterns, type-safe node access.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Native code integration with Godot — GDExtension API, godot-cpp and godot-rust bindings, custom node types, the native boundary.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
GDScript code quality — static typing enforcement, signal architecture, coroutine patterns, GDScript idioms, typed and performant.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Godot rendering customization — shading language, visual shaders, material setup, particle shaders, post-processing.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Authority on Godot-specific patterns and APIs — node/scene architecture, signals, resources; guides GDScript vs C# vs GDExtension.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Lead programmer — code-level architecture, coding standards, code review, API design, refactoring strategy, assigning work to specialist programmers.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Spatial design for levels and areas — encounter layouts, pacing, difficulty, layout planning, environmental storytelling.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Post-launch content — seasonal events, battle passes, content cadence, retention, engagement analytics. Keeps the game fresh.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Internationalization architecture — i18n system design, string extraction workflows, locale testing, locale-specific issues, translation pipeline.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Story architecture, world-building, character design, dialogue strategy. Narrative structure and direction rather than writing individual lines.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Multiplayer networking — state replication, lag compensation, matchmaking, network protocol, netcode and bandwidth optimization.
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Performance analyst — profiling, bottlenecks, memory analysis, frame time investigation, recommends optimizations, tracks metrics over time.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: