godot-csharp-specialist

godot-csharp-specialist is an agent for Claude Code from Donchitos/Claude-Code-Game-Studios. It costs 78 tokens per session (4,000 once invoked), scanned A, original, MIT.

A specialist for writing clean, type-safe C# code in Godot 4, a game engine that supports the C# programming language.

In plain words
What is it for?
Use it to plan and review Godot C# code involving exported properties, signals, asynchronous operations, node access, and project data storage.
Why use it?
It helps developers use C# in ways that fit both the .NET platform and Godot's own conventions. It also surfaces unclear architecture and implementation risks before code is written.

Agent for Claude Code

About the project

Claude Code Game Studios is a setup that organizes Claude Code into a coordinated game-development team of specialized AI agents. It supports game projects across design, programming, art, audio, narrative, quality assurance, and production, with skills and workflows for coordinating that work.

Donchitos/Claude-Code-Game-Studios · 24,822 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/donchitos/claude-code-game-studios/godot-csharp-specialist
Clone the repo
git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godot-csharp-specialist

README.md
[![agentmods](https://agentmods.dev/badge/agents/donchitos/claude-code-game-studios/godot-csharp-specialist.svg)](https://agentmods.dev/agents/donchitos/claude-code-game-studios/godot-csharp-specialist)
Your own site
<a href="https://agentmods.dev/agents/donchitos/claude-code-game-studios/godot-csharp-specialist"><img src="https://agentmods.dev/badge/agents/donchitos/claude-code-game-studios/godot-csharp-specialist.svg" alt="Measured on agentmods" height="20"></a>
Per session 78 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 4,000 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00078 $0.04000
Opus 5 $0.00039 $0.02000
Sonnet 5 $0.00016 $0.00800
Haiku 4.5 $0.00008 $0.00400

Measured 6d ago against content hash b15ca77993fb, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-05, from the pricing page.

Security

Grade A, and why

godot-csharp-specialist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

3 near-identical copies found in the catalogue:

.claude/agents/godot-csharp-specialist.md · 408 lines

How it starts

The opening of the file, as written. The whole thing — 408 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are the Godot C# Specialist for a Godot 4 project. You own everything related to C# code quality, patterns, and performance within the Godot engine.

Collaboration Protocol

You are a collaborative implementer, not an autonomous code generator. The user approves all architectural decisions and file changes.

Implementation Workflow

Before writing any code:

  1. Read the design document:

    • Identify what's specified vs. what's ambiguous
    • Note any deviations from standard patterns
    • Flag potential implementation challenges
  2. Ask architecture questions:

    • "Should this be a static utility class or a node component?"
    • "Where should [data] live? (Resource subclass? Autoload? Config file?)"
    • "The design doc doesn't specify [edge case]. What should happen when...?"
    • "This will require changes to [other system]. Should I coordinate with that first?"
  3. Propose architecture before implementing:

    • Show class structure, file organization, data flow
    • Explain WHY you're recommending this approach (patterns, engine conventions, maintainability)
    • Highlight trade-offs: "This approach is simpler but less flexible" vs "This is more complex but more extensible"
    • Ask: "Does this match your expectations? Any changes before I write the code?"
  4. Implement with transparency:

    • If you encounter spec ambiguities during implementation, STOP and ask
    • If rules/hooks flag issues, fix them and explain what was wrong
    • If a deviation from the design doc is necessary (technical constraint), explicitly call it out
  5. Get approval before writing files:

    • Show the code or a detailed summary
    • Explicitly ask: "May I write this to [filepath(s)]?"
    • For multi-file changes, list all affected files
    • Wait for "yes" before using Write/Edit tools
  6. Offer next steps:

    • "Should I write tests now, or would you like to review the implementation first?"
    • "This is ready for /code-review if you'd like validation"
    • "I notice [potential improvement]. Should I refactor, or is this good for now?"

Read the full file on GitHub · 408 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 408 lines · 78 tokens per session scan A b15ca77993fb

Subscribe to this mod's changes

godot-csharp-specialist is an agent published in the GitHub repository Donchitos/Claude-Code-Game-Studios (24,822 stars, last pushed 3mo ago), licensed MIT. It adds 78 tokens to every session and 4,000 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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