Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/onlygian/G-ForgeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/onlygian/g-forge/godot-csharp-architect)<a href="https://agentmods.dev/agents/onlygian/g-forge/godot-csharp-architect"><img src="https://agentmods.dev/badge/agents/onlygian/g-forge/godot-csharp-architect/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/agents/onlygian/g-forge/godot-csharp-architect"><img src="https://agentmods.dev/badge/agents/onlygian/g-forge/godot-csharp-architect.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00052 | $0.01296 |
| Opus 5.5 | $0.00021 | $0.00518 |
| Sonnet 5.5 | $0.00010 | $0.00259 |
| Haiku 4.5 | $0.00005 | $0.00130 |
Grade A, and why
godot-csharp-architect scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
The source is not reproduced here
Licensed GPL-3.0
The repository is licensed GPL-3.0, which this catalogue does not treat as permission to reproduce the file. Read it at the source.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago Changed · -18 lines b8df6d0387c7
- 1mo ago First seen · 162 lines · 52 tokens per session scan A 74b536f1e187
godot-csharp-architect is an agent published in the GitHub repository onlygian/G-Forge (4 stars, last pushed 9d ago), licensed GPL-3.0. It adds 52 tokens to every session and 1,296 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other agents, from other repositories
unity-simplifier
Simplifies Unity C# code for clarity and maintainability while preserving functionality. Focuses on Unity-specific patterns and conventions.
unity-coder-lite
Lightweight feature implementation — for simple additions like new fields, methods, or straightforward components. Uses sonnet for faster, cheaper execution.
godot-csharp-specialist
Godot 4 C# quality — .NET patterns, attribute-based exports, signal delegates, async patterns, type-safe node access.
unity-developer
Build Unity games with optimized C# scripts, efficient rendering, and proper asset management. Masters Unity 6 LTS, URP/HDRP pipelines, and cross-platform deployment. Handles gameplay systems, UI implementation, and platform optimization. Use PROACTIVELY for Unity performance issues, game mechanics, or cross-platform…
port
SDK design — multi-language SDK architecture, idiomatic patterns, and cross-language consistency.
csharp-reviewer
Read-only C#/.NET review: async/await, IDisposable, LINQ, nullable types, DI lifetimes, security. Use when a diff touches .cs or .csproj files.