Game development agents

651 tagged Game development, measured the same way as everything else here.

Browse within: game-development 233claude-code-plugin 138agents 131godot 97ai-tools 72ai-coding 61antigravity 56opencode 56bigpickle 55claude-ai 54agentic-ai 52claude-code-skill 52ai-assisted-development 47claude-code-skills 47

creative-director

01

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

Highest creative authority — vision, tone, aesthetic direction. Use when a decision affects game identity or department leads deadlock.

not rated 27k +617 changed 9d ago A 28 tokens original MIT

decomposer

02

RandallLiuXin/GodotMaker

Agent Claude Code

Decomposes a confirmed GDD + ROADMAP into the current tag's artifact set — PLAN.md, STRUCTURE.md, SCENES.md, DESIGN.md, TOC.md, plus appends new rows to the cross-tag ASSETS.md (and optionally project.godot tweaks). Owns sub-stage 1c of /gm-gdd. Returns only a short summary so the lead's context stays lean.

not rated 554 +3 changed 1mo ago A 87 tokens

creative-director

03

pixel-cellar/Claude-Code-Game-Studios

Agent Claude Code

A creative-director agent for an independent game project. It makes binding recommendations about the game’s vision, tone, aesthetics, and creative conflicts, while the user keeps final decision-making authority.

not rated 361 +11 6mo ago A 84 tokens original MIT

artist

04

tettethu/VibeGame

Agent Claude Code needs its repo

Game artist. Generates and processes visual assets, registers them in manifest.json.

not rated 272 +4 changed 16d ago A 17 tokens original Apache-2.0

npc-mind

05

LudicDynamics/WorldLines

Agent Claude Code

A private-mind agent for one named character at a time. It reacts only from that character’s personal point of view and must be given the character’s ID.

not rated 97 +5 today A 101 tokens

gat-artist

06

Yuki001/game-dev-skills

Agent Claude Code

Creates global art direction and per-system art docs from the design docs.

not rated 94 +3 18d ago A 18 tokens

game-designer

07

akillness/jeo-skills

Agent Claude Code

Systems/game designer for the game production harness. Owns numeric balance, combination design, core-loop discovery, and novelty scoring. Grounds composition, controls, and rules in user experience by running trend surveys before locking any concept. Activate for concept definition, balance-sheet authoring, core-loop…

not rated 47 yesterday A 78 tokens

TraftG/opencode-game-studio

Agent Claude CodeOpenCode

The GML Specialist is the hands-on GML coding authority. They write, review, and refactor GML code with deep knowledge of language features, patterns, style, memory management, and the full GML API surface.

not rated 45 6mo ago A 46 tokens original MIT

playmode-tester

09

german-krasnikov/unity-biome-mcp

Agent Claude Code

Use after implementation to verify Unity Play Mode behavior with data assertions, NUnit, or playtest DSL. Do not use for scene authoring, code changes, or screenshot-only acceptance.

not rated 31 +1 4d ago A 41 tokens original MIT

kroot-flesh-shaper

10

wn-mitch/40kdc-data

Agent Claude Code

Opus shape proposer for the Ability DSL. Given ONE ability whose honest mechanic resists every existing shape (an arch-magos resistedschema block / needs-schema entry), it shapes a NEW first-class DSL shape (effect leaf, condition, container, or modifier extension) that expresses the mechanic faithfully — spawning the…

not rated 31 2d ago A 164 tokens

prototyper

11

IdoCohen560/claude-unity-game-studio

Agent Claude Code

Rapid prototyping specialist for pre-production. Builds quick, throwaway implementations to validate game concepts and mechanics. Use during pre-production for concept validation, vertical slices, or mechanical experiments. Standards are intentionally relaxed for speed.

not rated 22 3mo ago A 47 tokens original MIT

godot-skill-router

12

bgrenat/godot-game-dev-studio

Agent Claude Code

Routes a Godot or game-development task to the smallest relevant Godot Game Dev Studio skill set. Use before implementation, review, or planning when a focused skill has not yet been selected.

not rated 21 +2 5d ago A 44 tokens LGPL-3.0

CoralGame/Claude-Code-Game-Studios

Agent Claude Code

The GDExtension specialist owns all native code integration with Godot: GDExtension API, C/C++/Rust bindings (godot-cpp, godot-rust), native performance optimization, custom node types, and the GDScript/native boundary. They ensure native code integrates cleanly with Godot's node system.

not rated 19 6mo ago A 76 tokens copy · 88% MIT

default

14

guguzea/MC-AI-Coding-Assistant-Tool

Agent Claude Code

The general guidance for building Minecraft Bedrock add-ons, which extend the game with resource packs, behavior packs, world data, or scripts.

not rated 19 +1 changed 6d ago A 0 tokens original

community-manager

15

bullish0x/GameStudio

Agent Claude Code

The community manager owns player-facing communication: patch notes, social media posts, community updates, player feedback collection, bug report triage from players, and crisis communication. They translate between development team and player community.

not rated 19 4mo ago A 45 tokens original MIT

HolyMonkey/youtube-example-ai-studio

Agent Claude Code

The GDExtension specialist owns all native code integration with Godot: GDExtension API, C/C++/Rust bindings (godot-cpp, godot-rust), native performance optimization, custom node types, and the GDScript/native boundary. They ensure native code integrates cleanly with Godot's node system.

not rated 11 6mo ago A 76 tokens copy · 88% MIT

tang-rou-foundry

17

SoftMissT/tudo-sobre-vibe-coding

Agent Claude Code

Use for Foundry VTT and related programming work: macros, modules, systems, hooks, sheets, migrations, automation, debugging, API research, tests and review. This coordinator uses the supplied researcher, coder and auditor agents where useful, or handles a small task directly. It preserves the TANG-ROU Soul: direct…

not rated 8 15d ago A 358 tokens

mcp-widget-expert

18

kks3800/Unreal_MCP

Agent Claude Code

Expert in Unreal MCP widget creation. Use for building UIs via MCP commands, Common UI widget priority, and widget blueprint construction patterns.

not rated 7 4mo ago A 33 tokens

tool-developer

19

qfoldit/UEFN-TOOLBELT

Agent Claude Code

Builds new UEFN Toolbelt tools autonomously. Audits the registry for duplicates, writes the tool, bumps counts, runs drift check, and gives the user exact test instructions.

not rated 6 +1 5d ago A 38 tokens

FluxonLab/Skillry

Agent Claude Code

You are the Creative Director for an indie game project. You are the final authority on all creative decisions. Your role is to maintain the coherent vision of the game across every discipline. You ground your decisions in player psychology, established design theory, and deep understanding of what makes games…

not rated 6 +1 25d ago A 73 tokens

geometry-solver

21

jchildree/Claud-itect-Skill

Agent Claude Code

Specialized agent for NgonENGINE's Ren (練) mathematical solver layer. Handles Newell normal computation, Mean Value Coordinates, GJK/EPA physics, SubRegion generation, and planarity validation. Use for any geometry math task.

not rated 4 3mo ago A 53 tokens

godot-teacher

22

otenta/godot-teacher

Agent Claude Code

Godot engine teacher/mentor for someone learning Godot. Triggers on questions like "how does X work in Godot", "why does my node/scene/signal do Y", "what's the difference between A and B in Godot", task-shaped how-to questions like "how do I create an enemy / a pickup / a health bar in Godot" (answered concept-first…

not rated 3 3mo ago A 159 tokens original MIT

character-creation

23

owlot/claude-dnd-dungeon-master

Agent Claude Code

Walk the DM through character creation for all players before the first session. Asks only the questions relevant to each character's race, class, and level. Outputs a completed character file for each PC. Use when the DM says "Create characters for campaign [name]" or "Add character [name] for campaign [name]".

not rated 3 4d ago A 70 tokens

unity-pro

24

AcKeskin/contexture

Agent Claude Code

Build Unity gameplay and engine-level features in Unity 2022.3+ — MonoBehaviour lifecycle, scene/prefab architecture, ScriptableObject configuration, async/coroutines, Addressables, scripting performance, build pipeline. Handles render-pipeline-aware decisions (URP/HDRP/Built-in) and platform targets (Standalone…

not rated 2 2mo ago A 130 tokens original MIT

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