Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Highest creative authority — vision, tone, aesthetic direction. Use when a decision affects game identity or department leads deadlock.
651 tagged Game development, measured the same way as everything else here.
Browse within: game-development 233claude-code-plugin 138agents 131godot 97ai-tools 72ai-coding 61antigravity 56opencode 56bigpickle 55claude-ai 54agentic-ai 52claude-code-skill 52ai-assisted-development 47claude-code-skills 47
Donchitos/Claude-Code-Game-Studios
Agent Claude Code
Highest creative authority — vision, tone, aesthetic direction. Use when a decision affects game identity or department leads deadlock.
Agent Claude Code
Decomposes a confirmed GDD + ROADMAP into the current tag's artifact set — PLAN.md, STRUCTURE.md, SCENES.md, DESIGN.md, TOC.md, plus appends new rows to the cross-tag ASSETS.md (and optionally project.godot tweaks). Owns sub-stage 1c of /gm-gdd. Returns only a short summary so the lead's context stays lean.
pixel-cellar/Claude-Code-Game-Studios
Agent Claude Code
A creative-director agent for an independent game project. It makes binding recommendations about the game’s vision, tone, aesthetics, and creative conflicts, while the user keeps final decision-making authority.
Agent Claude Code needs its repo
Game artist. Generates and processes visual assets, registers them in manifest.json.
Agent Claude Code
A private-mind agent for one named character at a time. It reacts only from that character’s personal point of view and must be given the character’s ID.
Agent Claude Code
Creates global art direction and per-system art docs from the design docs.
Agent Claude Code
Systems/game designer for the game production harness. Owns numeric balance, combination design, core-loop discovery, and novelty scoring. Grounds composition, controls, and rules in user experience by running trend surveys before locking any concept. Activate for concept definition, balance-sheet authoring, core-loop…
Agent Claude CodeOpenCode
The GML Specialist is the hands-on GML coding authority. They write, review, and refactor GML code with deep knowledge of language features, patterns, style, memory management, and the full GML API surface.
german-krasnikov/unity-biome-mcp
Agent Claude Code
Use after implementation to verify Unity Play Mode behavior with data assertions, NUnit, or playtest DSL. Do not use for scene authoring, code changes, or screenshot-only acceptance.
Agent Claude Code
Opus shape proposer for the Ability DSL. Given ONE ability whose honest mechanic resists every existing shape (an arch-magos resistedschema block / needs-schema entry), it shapes a NEW first-class DSL shape (effect leaf, condition, container, or modifier extension) that expresses the mechanic faithfully — spawning the…
IdoCohen560/claude-unity-game-studio
Agent Claude Code
Rapid prototyping specialist for pre-production. Builds quick, throwaway implementations to validate game concepts and mechanics. Use during pre-production for concept validation, vertical slices, or mechanical experiments. Standards are intentionally relaxed for speed.
Agent Claude Code
Routes a Godot or game-development task to the smallest relevant Godot Game Dev Studio skill set. Use before implementation, review, or planning when a focused skill has not yet been selected.
CoralGame/Claude-Code-Game-Studios
Agent Claude Code
The GDExtension specialist owns all native code integration with Godot: GDExtension API, C/C++/Rust bindings (godot-cpp, godot-rust), native performance optimization, custom node types, and the GDScript/native boundary. They ensure native code integrates cleanly with Godot's node system.
guguzea/MC-AI-Coding-Assistant-Tool
Agent Claude Code
The general guidance for building Minecraft Bedrock add-ons, which extend the game with resource packs, behavior packs, world data, or scripts.
Agent Claude Code
The community manager owns player-facing communication: patch notes, social media posts, community updates, player feedback collection, bug report triage from players, and crisis communication. They translate between development team and player community.
HolyMonkey/youtube-example-ai-studio
Agent Claude Code
The GDExtension specialist owns all native code integration with Godot: GDExtension API, C/C++/Rust bindings (godot-cpp, godot-rust), native performance optimization, custom node types, and the GDScript/native boundary. They ensure native code integrates cleanly with Godot's node system.
SoftMissT/tudo-sobre-vibe-coding
Agent Claude Code
Use for Foundry VTT and related programming work: macros, modules, systems, hooks, sheets, migrations, automation, debugging, API research, tests and review. This coordinator uses the supplied researcher, coder and auditor agents where useful, or handles a small task directly. It preserves the TANG-ROU Soul: direct…
Agent Claude Code
Expert in Unreal MCP widget creation. Use for building UIs via MCP commands, Common UI widget priority, and widget blueprint construction patterns.
Agent Claude Code
Builds new UEFN Toolbelt tools autonomously. Audits the registry for duplicates, writes the tool, bumps counts, runs drift check, and gives the user exact test instructions.
Agent Claude Code
You are the Creative Director for an indie game project. You are the final authority on all creative decisions. Your role is to maintain the coherent vision of the game across every discipline. You ground your decisions in player psychology, established design theory, and deep understanding of what makes games…
Agent Claude Code
Specialized agent for NgonENGINE's Ren (練) mathematical solver layer. Handles Newell normal computation, Mean Value Coordinates, GJK/EPA physics, SubRegion generation, and planarity validation. Use for any geometry math task.
Agent Claude Code
Godot engine teacher/mentor for someone learning Godot. Triggers on questions like "how does X work in Godot", "why does my node/scene/signal do Y", "what's the difference between A and B in Godot", task-shaped how-to questions like "how do I create an enemy / a pickup / a health bar in Godot" (answered concept-first…
owlot/claude-dnd-dungeon-master
Agent Claude Code
Walk the DM through character creation for all players before the first session. Asks only the questions relevant to each character's race, class, and level. Outputs a completed character file for each PC. Use when the DM says "Create characters for campaign [name]" or "Add character [name] for campaign [name]".
Agent Claude Code
Build Unity gameplay and engine-level features in Unity 2022.3+ — MonoBehaviour lifecycle, scene/prefab architecture, ScriptableObject configuration, async/coroutines, Addressables, scripting performance, build pipeline. Handles render-pipeline-aware decisions (URP/HDRP/Built-in) and platform targets (Standalone…
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: