LudicDynamics/WorldLines

Agents for Role Play. Agents for Game. Agents as a Game. An orchestrator-agents engine for living worlds — file-backed, event-sourced.

72Stars on the repository
26Mods indexed here, across every type
5d agoLast push, which is what freshness is scored on
noneNo LICENSE: all rights reserved, so bodies are not copied

combat-agent

01

LudicDynamics/WorldLines

Agent Claude Code

A crisis and conflict adjudication agent for Kagurajima, covering situations outside dungeon combat. It decides outcomes for attacks, physical conflicts, danger, and the time pressure of treating Tsubasa’s blood loss.

72 5d ago A 63 tokens

npc-builder

02

LudicDynamics/WorldLines

Agent Claude Code

A background-NPC generator for Kagurajima. It creates unnamed people such as fishermen, festival helpers, and children, without changing the named cast managed by character agents.

72 5d ago A 63 tokens

rules-referee

03

LudicDynamics/WorldLines

Agent Claude Code

A rules-referee agent for non-combat decisions in a Call of Cthulhu-style system, a tabletop game that uses skill, sanity, and related checks. It also handles common-sense and taboo decisions, where breaking a taboo has lasting effects.

72 5d ago A 65 tokens

story-narrative

04

LudicDynamics/WorldLines

Agent Claude Code

A fallback story-narrative agent for Kagurajima. When a player enters content that has not been written, it provides restrained second-person Japanese-style mystery description without changing established canon.

72 5d ago A 61 tokens

town-agent

05

LudicDynamics/WorldLines

Agent Claude Code

A town and location agent for Kagurajima, including the 潮待ち茶屋 teahouse. It handles navigation, shops, information gathering, and short interactions, while named characters remain controlled by their own agents.

72 5d ago A 64 tokens

world-agent

06

LudicDynamics/WorldLines

Agent Claude Code

A world-state and turn-management agent for the Kagurajima setting. It sends each turn to the active character agents, combines their results, and closes the turn with the final story.

72 5d ago A 44 tokens

world-builder

07

LudicDynamics/WorldLines

Agent Claude Code

An island-map agent for Kagurajima. It tracks which of 15 locations have been discovered, their danger and other status, and the connections between them.

72 5d ago A 50 tokens

contracts

08

LudicDynamics/WorldLines

Agent

A set of rules for agents that represent individual characters, called souls. Each soul can change only its own memory, mood, and state; the world agent records changes to the shared world, and a soul can report important events to it.

72 5d ago A 0 tokens

npc-mind

09

LudicDynamics/WorldLines

Agent Claude Code

A private-mind agent for one named character at a time. It reacts only from that character’s personal point of view and must be given the character’s ID.

72 5d ago A 101 tokens

npc-mind

10

LudicDynamics/WorldLines

Agent Claude Code

An independent mind for a single named non-player character, or NPC—a character controlled by the game rather than the player. It responds from that character's point of view when deeper dialogue or reactions are needed.

72 5d ago A 46 tokens

clock-keeper

11

LudicDynamics/WorldLines

Agent Claude Code

A world-clock scheduler that advances time and triggers events set to happen at particular times. It returns only JSON.

72 5d ago A 23 tokens

combat-referee

12

LudicDynamics/WorldLines

Agent Claude Code

A combat rules agent for turn-based fights using twenty-sided dice. It calculates whether attacks hit, how much damage they cause, and how status effects work.

72 5d ago A 40 tokens

dungeon-agent

13

LudicDynamics/WorldLines

Agent Claude Code

A dungeon exploration agent for navigating rooms and handling encounters, traps, searches, and boss events. A world agent calls it when the game is in a dungeon area.

72 5d ago A 40 tokens

notary-archivist

14

LudicDynamics/WorldLines

Agent Claude Code

An event record keeper that maintains the official story history, often called canon. It is used only by the CC template; the NeonRP engine handles this work in other modes.

72 5d ago A 33 tokens

world-evolution

15

LudicDynamics/WorldLines

Agent Claude Code

A long-term world-change simulator for story chapters. It proposes changes in factions, the economy, population, and travel routes between chapters.

72 5d ago A 33 tokens

referee

16

LudicDynamics/WorldLines

Agent Claude Code

D&D 5e dice arbiter. checktype dispatch: initiative / attack / damage. Returns one JSON, never writes prose, never writes files (world-agent persists HP/state).

72 5d ago A 0 tokens

heart

17

LudicDynamics/WorldLines

Agent Claude Code

A relationship-judgment agent for a story about players forming bonds with princes. Given a player's words or actions, the current relationship value, and the prince's personality, it returns structured changes and internal reasoning as JSON.

72 5d ago A 82 tokens

drift-agent

18

LudicDynamics/WorldLines

Agent Claude Code

A cause-and-effect calculator for alternate timelines. When a player changes a past event, it estimates how much the world diverges and whether events are likely to return to their previous path.

72 5d ago A 61 tokens

worldline-agent

19

LudicDynamics/WorldLines

Agent Claude Code

A current-timeline calculator that reads the event timeline and measures how far the present world has split from its original path. It also identifies the affected alpha, beta, and gamma areas.

72 5d ago A 48 tokens