LudicDynamics/WorldLines
Agent Claude Code
A crisis and conflict adjudication agent for Kagurajima, covering situations outside dungeon combat. It decides outcomes for attacks, physical conflicts, danger, and the time pressure of treating Tsubasa’s blood loss.
LudicDynamics/WorldLines
Agent Claude Code
A background-NPC generator for Kagurajima. It creates unnamed people such as fishermen, festival helpers, and children, without changing the named cast managed by character agents.
LudicDynamics/WorldLines
Agent Claude Code
A rules-referee agent for non-combat decisions in a Call of Cthulhu-style system, a tabletop game that uses skill, sanity, and related checks. It also handles common-sense and taboo decisions, where breaking a taboo has lasting effects.
LudicDynamics/WorldLines
Agent Claude Code
A fallback story-narrative agent for Kagurajima. When a player enters content that has not been written, it provides restrained second-person Japanese-style mystery description without changing established canon.
LudicDynamics/WorldLines
Agent Claude Code
A town and location agent for Kagurajima, including the 潮待ち茶屋 teahouse. It handles navigation, shops, information gathering, and short interactions, while named characters remain controlled by their own agents.
LudicDynamics/WorldLines
Agent Claude Code
A world-state and turn-management agent for the Kagurajima setting. It sends each turn to the active character agents, combines their results, and closes the turn with the final story.
LudicDynamics/WorldLines
Agent Claude Code
An island-map agent for Kagurajima. It tracks which of 15 locations have been discovered, their danger and other status, and the connections between them.
LudicDynamics/WorldLines
Agent
A set of rules for agents that represent individual characters, called souls. Each soul can change only its own memory, mood, and state; the world agent records changes to the shared world, and a soul can report important events to it.
LudicDynamics/WorldLines
Agent Claude Code
A private-mind agent for one named character at a time. It reacts only from that character’s personal point of view and must be given the character’s ID.
LudicDynamics/WorldLines
Agent Claude Code
An independent mind for a single named non-player character, or NPC—a character controlled by the game rather than the player. It responds from that character's point of view when deeper dialogue or reactions are needed.
LudicDynamics/WorldLines
Agent Claude Code
A world-clock scheduler that advances time and triggers events set to happen at particular times. It returns only JSON.
LudicDynamics/WorldLines
Agent Claude Code
A combat rules agent for turn-based fights using twenty-sided dice. It calculates whether attacks hit, how much damage they cause, and how status effects work.
LudicDynamics/WorldLines
Agent Claude Code
A dungeon exploration agent for navigating rooms and handling encounters, traps, searches, and boss events. A world agent calls it when the game is in a dungeon area.
LudicDynamics/WorldLines
Agent Claude Code
An event record keeper that maintains the official story history, often called canon. It is used only by the CC template; the NeonRP engine handles this work in other modes.
LudicDynamics/WorldLines
Agent Claude Code
A long-term world-change simulator for story chapters. It proposes changes in factions, the economy, population, and travel routes between chapters.
LudicDynamics/WorldLines
Agent Claude Code
D&D 5e dice arbiter. checktype dispatch: initiative / attack / damage. Returns one JSON, never writes prose, never writes files (world-agent persists HP/state).
LudicDynamics/WorldLines
Agent Claude Code
A relationship-judgment agent for a story about players forming bonds with princes. Given a player's words or actions, the current relationship value, and the prince's personality, it returns structured changes and internal reasoning as JSON.
LudicDynamics/WorldLines
Agent Claude Code
A cause-and-effect calculator for alternate timelines. When a player changes a past event, it estimates how much the world diverges and whether events are likely to return to their previous path.
LudicDynamics/WorldLines
Agent Claude Code
A current-timeline calculator that reads the event timeline and measures how far the present world has split from its original path. It also identifies the affected alpha, beta, and gamma areas.