LudicDynamics

25 mods across 1 repository, 94 stars between them.

LudicDynamics/WorldLines

Skill Claude CodeCodex

A workflow for creating or editing a SillyTavern-compatible character card inside a NeonRP project. It follows the V2/V3 format for shareable character data.

not rated 94 +3 10d ago A 100 tokens

entity-authoring

02

LudicDynamics/WorldLines

Skill Claude CodeCodex

Schema-aware workflow for creating or updating WorldLines game entities (JSON files under game/). Use when adding/editing NPCs, locations, items, quests, or fixing validation errors in entity files.

not rated 94 +3 10d ago A 44 tokens

soul-authoring

03

LudicDynamics/WorldLines

Skill Claude CodeCodex

A workflow for creating a self-contained character bundle, called a soul, for a WorldLines game world. The bundle can include personality, game rules, behaviour rules, memories, and an agent manifest.

not rated 94 +3 10d ago A 74 tokens

LudicDynamics/WorldLines

Skill Claude CodeCodex

A workflow for creating or editing a SillyTavern-compatible world card, also called a world book, inside a NeonRP project. It follows the V2/V3 format for lore and setting information.

not rated 94 +3 10d ago A 95 tokens

worldlines

05

LudicDynamics/WorldLines

MCP server Claude CodeCodexCursor +2

MCP server "worldlines", hosted remotely at 127.0.0.1, as configured in LudicDynamics/WorldLines.

not rated 94 +3 10d ago A tokens not measured

combat-agent

06

LudicDynamics/WorldLines

Agent Claude Code

A crisis and conflict adjudication agent for Kagurajima, covering situations outside dungeon combat. It decides outcomes for attacks, physical conflicts, danger, and the time pressure of treating Tsubasa’s blood loss.

not rated 94 +3 10d ago A 63 tokens

npc-builder

07

LudicDynamics/WorldLines

Agent Claude Code

A background-NPC generator for Kagurajima. It creates unnamed people such as fishermen, festival helpers, and children, without changing the named cast managed by character agents.

not rated 94 +3 10d ago A 63 tokens

rules-referee

08

LudicDynamics/WorldLines

Agent Claude Code

A rules-referee agent for non-combat decisions in a Call of Cthulhu-style system, a tabletop game that uses skill, sanity, and related checks. It also handles common-sense and taboo decisions, where breaking a taboo has lasting effects.

not rated 94 +3 10d ago A 65 tokens

story-narrative

09

LudicDynamics/WorldLines

Agent Claude Code

A fallback story-narrative agent for Kagurajima. When a player enters content that has not been written, it provides restrained second-person Japanese-style mystery description without changing established canon.

not rated 94 +3 10d ago A 61 tokens

town-agent

10

LudicDynamics/WorldLines

Agent Claude Code

A town and location agent for Kagurajima, including the 潮待ち茶屋 teahouse. It handles navigation, shops, information gathering, and short interactions, while named characters remain controlled by their own agents.

not rated 94 +3 10d ago A 64 tokens

world-agent

11

LudicDynamics/WorldLines

Agent Claude Code

A world-state and turn-management agent for the Kagurajima setting. It sends each turn to the active character agents, combines their results, and closes the turn with the final story.

not rated 94 +3 10d ago A 44 tokens

world-builder

12

LudicDynamics/WorldLines

Agent Claude Code

An island-map agent for Kagurajima. It tracks which of 15 locations have been discovered, their danger and other status, and the connections between them.

not rated 94 +3 10d ago A 50 tokens

npc-mind

13

LudicDynamics/WorldLines

Agent Claude Code

A private-mind agent for one named character at a time. It reacts only from that character’s personal point of view and must be given the character’s ID.

not rated 94 +3 10d ago A 101 tokens

npc-mind

14

LudicDynamics/WorldLines

Agent Claude Code

An independent mind for a single named non-player character, or NPC—a character controlled by the game rather than the player. It responds from that character's point of view when deeper dialogue or reactions are needed.

not rated 94 +3 10d ago A 46 tokens

clock-keeper

15

LudicDynamics/WorldLines

Agent Claude Code

A world-clock scheduler that advances time and triggers events set to happen at particular times. It returns only JSON.

not rated 94 +3 10d ago A 23 tokens

combat-referee

16

LudicDynamics/WorldLines

Agent Claude Code

A combat rules agent for turn-based fights using twenty-sided dice. It calculates whether attacks hit, how much damage they cause, and how status effects work.

not rated 94 +3 10d ago A 40 tokens

dungeon-agent

17

LudicDynamics/WorldLines

Agent Claude Code

A dungeon exploration agent for navigating rooms and handling encounters, traps, searches, and boss events. A world agent calls it when the game is in a dungeon area.

not rated 94 +3 10d ago A 40 tokens

notary-archivist

18

LudicDynamics/WorldLines

Agent Claude Code

An event record keeper that maintains the official story history, often called canon. It is used only by the CC template; the NeonRP engine handles this work in other modes.

not rated 94 +3 10d ago A 33 tokens

world-evolution

19

LudicDynamics/WorldLines

Agent Claude Code

A long-term world-change simulator for story chapters. It proposes changes in factions, the economy, population, and travel routes between chapters.

not rated 94 +3 10d ago A 33 tokens

referee

20

LudicDynamics/WorldLines

Agent Claude Code

D&D 5e dice arbiter. checktype dispatch: initiative / attack / damage. Returns one JSON, never writes prose, never writes files (world-agent persists HP/state).

not rated 94 +3 10d ago A 0 tokens

heart

21

LudicDynamics/WorldLines

Agent Claude Code

A relationship-judgment agent for a story about players forming bonds with princes. Given a player's words or actions, the current relationship value, and the prince's personality, it returns structured changes and internal reasoning as JSON.

not rated 94 +3 10d ago A 82 tokens

drift-agent

22

LudicDynamics/WorldLines

Agent Claude Code

A cause-and-effect calculator for alternate timelines. When a player changes a past event, it estimates how much the world diverges and whether events are likely to return to their previous path.

not rated 94 +3 10d ago A 61 tokens

worldline-agent

23

LudicDynamics/WorldLines

Agent Claude Code

A current-timeline calculator that reads the event timeline and measures how far the present world has split from its original path. It also identifies the affected alpha, beta, and gamma areas.

not rated 94 +3 10d ago A 48 tokens

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