LudicDynamics

26 mods across 1 repository, 72 stars between them.

LudicDynamics/WorldLines

Skill Claude CodeCodex

Author or edit a SillyTavern-compatible 角色卡 / character card (V2/V3 spec) directly inside a NeonRP project. Use when the user asks to write a tavern character card, convert a NeonRP character entity into a shareable tavern card, or fix schema issues in an existing card. Distinct from tavern-game-import, which converts…

72 5d ago A 100 tokens

entity-authoring

02

LudicDynamics/WorldLines

Skill Claude CodeCodex

Schema-aware workflow for creating or updating WorldLines game entities (JSON files under game/). Use when adding/editing NPCs, locations, items, quests, or fixing validation errors in entity files.

72 5d ago A 44 tokens

soul-authoring

03

LudicDynamics/WorldLines

Skill Claude CodeCodex

Scaffold a WorldLines soul folder (角色灵魂包) — a self-contained character bundle that lives under souls/ / with persona kernel, RPG mechanics, behaviour rules, seeded memory, and the 6 soul-agent manifest. Use when creating a new soul / character that will inhabit a world. Multi-soul → one-world framework.

72 5d ago A 74 tokens

LudicDynamics/WorldLines

Skill Claude CodeCodex

Author or edit a SillyTavern-compatible 世界卡 / world book (V2/V3 spec) directly inside a NeonRP project. Use when the user asks to build, expand, or fix lorebook entries, world cards, characterbook payloads, or tavern-style world packages. Distinct from tavern-game-import, which converts an existing card into a…

72 5d ago A 95 tokens

worldlines

05

LudicDynamics/WorldLines

MCP server Claude CodeCodexCursor +2

MCP server "worldlines", hosted remotely at 127.0.0.1, as configured in LudicDynamics/WorldLines.

72 5d ago A tokens not measured

LudicDynamics/WorldLines

Instructions file CodexOpenCode

Project-specific instructions for WorldLines, a workbench for creating role cards and world cards, including its structure, available skills, usage, and architecture.

72 5d ago A 453 tokens

LudicDynamics/WorldLines

Instructions file

A Claude Code instruction file for the LudicDynamics/WorldLines project. It explains the project structure, available skills, working methods, and the background architecture for creating character and world cards.

72 5d ago A 453 tokens

combat-agent

08

LudicDynamics/WorldLines

Agent Claude Code

A crisis and conflict adjudication agent for Kagurajima, covering situations outside dungeon combat. It decides outcomes for attacks, physical conflicts, danger, and the time pressure of treating Tsubasa’s blood loss.

72 5d ago A 63 tokens

npc-builder

09

LudicDynamics/WorldLines

Agent Claude Code

A background-NPC generator for Kagurajima. It creates unnamed people such as fishermen, festival helpers, and children, without changing the named cast managed by character agents.

72 5d ago A 63 tokens

rules-referee

10

LudicDynamics/WorldLines

Agent Claude Code

A rules-referee agent for non-combat decisions in a Call of Cthulhu-style system, a tabletop game that uses skill, sanity, and related checks. It also handles common-sense and taboo decisions, where breaking a taboo has lasting effects.

72 5d ago A 65 tokens

story-narrative

11

LudicDynamics/WorldLines

Agent Claude Code

A fallback story-narrative agent for Kagurajima. When a player enters content that has not been written, it provides restrained second-person Japanese-style mystery description without changing established canon.

72 5d ago A 61 tokens

town-agent

12

LudicDynamics/WorldLines

Agent Claude Code

A town and location agent for Kagurajima, including the 潮待ち茶屋 teahouse. It handles navigation, shops, information gathering, and short interactions, while named characters remain controlled by their own agents.

72 5d ago A 64 tokens

world-agent

13

LudicDynamics/WorldLines

Agent Claude Code

A world-state and turn-management agent for the Kagurajima setting. It sends each turn to the active character agents, combines their results, and closes the turn with the final story.

72 5d ago A 44 tokens

world-builder

14

LudicDynamics/WorldLines

Agent Claude Code

An island-map agent for Kagurajima. It tracks which of 15 locations have been discovered, their danger and other status, and the connections between them.

72 5d ago A 50 tokens

contracts

15

LudicDynamics/WorldLines

Agent

A set of rules for agents that represent individual characters, called souls. Each soul can change only its own memory, mood, and state; the world agent records changes to the shared world, and a soul can report important events to it.

72 5d ago A 0 tokens

npc-mind

16

LudicDynamics/WorldLines

Agent Claude Code

A private-mind agent for one named character at a time. It reacts only from that character’s personal point of view and must be given the character’s ID.

72 5d ago A 101 tokens

npc-mind

17

LudicDynamics/WorldLines

Agent Claude Code

An independent mind for a single named non-player character, or NPC—a character controlled by the game rather than the player. It responds from that character's point of view when deeper dialogue or reactions are needed.

72 5d ago A 46 tokens

clock-keeper

18

LudicDynamics/WorldLines

Agent Claude Code

A world-clock scheduler that advances time and triggers events set to happen at particular times. It returns only JSON.

72 5d ago A 23 tokens

combat-referee

19

LudicDynamics/WorldLines

Agent Claude Code

A combat rules agent for turn-based fights using twenty-sided dice. It calculates whether attacks hit, how much damage they cause, and how status effects work.

72 5d ago A 40 tokens

dungeon-agent

20

LudicDynamics/WorldLines

Agent Claude Code

A dungeon exploration agent for navigating rooms and handling encounters, traps, searches, and boss events. A world agent calls it when the game is in a dungeon area.

72 5d ago A 40 tokens

notary-archivist

21

LudicDynamics/WorldLines

Agent Claude Code

An event record keeper that maintains the official story history, often called canon. It is used only by the CC template; the NeonRP engine handles this work in other modes.

72 5d ago A 33 tokens

world-evolution

22

LudicDynamics/WorldLines

Agent Claude Code

A long-term world-change simulator for story chapters. It proposes changes in factions, the economy, population, and travel routes between chapters.

72 5d ago A 33 tokens

referee

23

LudicDynamics/WorldLines

Agent Claude Code

D&D 5e dice arbiter. checktype dispatch: initiative / attack / damage. Returns one JSON, never writes prose, never writes files (world-agent persists HP/state).

72 5d ago A 0 tokens

heart

24

LudicDynamics/WorldLines

Agent Claude Code

A relationship-judgment agent for a story about players forming bonds with princes. Given a player's words or actions, the current relationship value, and the prince's personality, it returns structured changes and internal reasoning as JSON.

72 5d ago A 82 tokens