Skill Claude CodeCodex
A workflow for creating or editing a SillyTavern-compatible character card inside a NeonRP project. It follows the V2/V3 format for shareable character data.
Skill Claude CodeCodex
A workflow for creating or editing a SillyTavern-compatible character card inside a NeonRP project. It follows the V2/V3 format for shareable character data.
Skill Claude CodeCodex
Schema-aware workflow for creating or updating WorldLines game entities (JSON files under game/). Use when adding/editing NPCs, locations, items, quests, or fixing validation errors in entity files.
Skill Claude CodeCodex
A workflow for creating a self-contained character bundle, called a soul, for a WorldLines game world. The bundle can include personality, game rules, behaviour rules, memories, and an agent manifest.
Skill Claude CodeCodex
A workflow for creating or editing a SillyTavern-compatible world card, also called a world book, inside a NeonRP project. It follows the V2/V3 format for lore and setting information.
MCP server Claude CodeCodexCursor +2
MCP server "worldlines", hosted remotely at 127.0.0.1, as configured in LudicDynamics/WorldLines.
Agent Claude Code
A crisis and conflict adjudication agent for Kagurajima, covering situations outside dungeon combat. It decides outcomes for attacks, physical conflicts, danger, and the time pressure of treating Tsubasa’s blood loss.
Agent Claude Code
A background-NPC generator for Kagurajima. It creates unnamed people such as fishermen, festival helpers, and children, without changing the named cast managed by character agents.
Agent Claude Code
A rules-referee agent for non-combat decisions in a Call of Cthulhu-style system, a tabletop game that uses skill, sanity, and related checks. It also handles common-sense and taboo decisions, where breaking a taboo has lasting effects.
Agent Claude Code
A fallback story-narrative agent for Kagurajima. When a player enters content that has not been written, it provides restrained second-person Japanese-style mystery description without changing established canon.
Agent Claude Code
A town and location agent for Kagurajima, including the 潮待ち茶屋 teahouse. It handles navigation, shops, information gathering, and short interactions, while named characters remain controlled by their own agents.
Agent Claude Code
A world-state and turn-management agent for the Kagurajima setting. It sends each turn to the active character agents, combines their results, and closes the turn with the final story.
Agent Claude Code
An island-map agent for Kagurajima. It tracks which of 15 locations have been discovered, their danger and other status, and the connections between them.
Agent Claude Code
A private-mind agent for one named character at a time. It reacts only from that character’s personal point of view and must be given the character’s ID.
Agent Claude Code
An independent mind for a single named non-player character, or NPC—a character controlled by the game rather than the player. It responds from that character's point of view when deeper dialogue or reactions are needed.
Agent Claude Code
A world-clock scheduler that advances time and triggers events set to happen at particular times. It returns only JSON.
Agent Claude Code
A combat rules agent for turn-based fights using twenty-sided dice. It calculates whether attacks hit, how much damage they cause, and how status effects work.
Agent Claude Code
A dungeon exploration agent for navigating rooms and handling encounters, traps, searches, and boss events. A world agent calls it when the game is in a dungeon area.
Agent Claude Code
An event record keeper that maintains the official story history, often called canon. It is used only by the CC template; the NeonRP engine handles this work in other modes.
Agent Claude Code
A long-term world-change simulator for story chapters. It proposes changes in factions, the economy, population, and travel routes between chapters.
Agent Claude Code
D&D 5e dice arbiter. checktype dispatch: initiative / attack / damage. Returns one JSON, never writes prose, never writes files (world-agent persists HP/state).
Agent Claude Code
A relationship-judgment agent for a story about players forming bonds with princes. Given a player's words or actions, the current relationship value, and the prince's personality, it returns structured changes and internal reasoning as JSON.
Agent Claude Code
A cause-and-effect calculator for alternate timelines. When a player changes a past event, it estimates how much the world diverges and whether events are likely to return to their previous path.
Agent Claude Code
A current-timeline calculator that reads the event timeline and measures how far the present world has split from its original path. It also identifies the affected alpha, beta, and gamma areas.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: