Skill Claude CodeCodex
A workflow for creating or editing a SillyTavern-compatible character card inside a NeonRP project. It follows the V2/V3 format for shareable character data.
Agents for Role Play. Agents for Game. Agents as a Game. An orchestrator-agents engine for living worlds — file-backed, event-sourced.
This repository also configures its own agents. See what WorldLines tells them →
Skill Claude CodeCodex
A workflow for creating or editing a SillyTavern-compatible character card inside a NeonRP project. It follows the V2/V3 format for shareable character data.
Skill Claude CodeCodex
Schema-aware workflow for creating or updating WorldLines game entities (JSON files under game/). Use when adding/editing NPCs, locations, items, quests, or fixing validation errors in entity files.
Skill Claude CodeCodex
A workflow for creating a self-contained character bundle, called a soul, for a WorldLines game world. The bundle can include personality, game rules, behaviour rules, memories, and an agent manifest.
Skill Claude CodeCodex
A workflow for creating or editing a SillyTavern-compatible world card, also called a world book, inside a NeonRP project. It follows the V2/V3 format for lore and setting information.
Skill Claude CodeCodex
Create or edit a WorldLines template ( .template/ with template.json) — bind a world + souls + a play pack (rpg, rpg+economy+factions, pct, werewolf, monopoly …), give it a card, mode, prompts, plots/endings and asset slots, then lint, build and play-test it with neonrp. Use when the user wants a complete playable /…
Skill Claude CodeCodex
Cast a reusable soul into a specific world — adapt it into a world-baked NPC (game/npc/ .json) with a coherent placement (role, reason, relationships, known lore).
Skill Claude CodeCodex
D20 combat flow, initiative, damage, and status effects.
Skill Claude CodeCodex
Deterministic BRP d100 skill checks. Call instead of inventing roll numbers.
Skill Claude CodeCodex
Guide the user through connecting a NeonRP project to Discord — bot token setup, channel binding, and verifying the bridge works. Phase 0: scaffold only (no active bridge code yet). The detailed integration plan is tracked against ../buddy-bot.
Skill Claude CodeCodex
Scene framing, dialogue cadence, and atmospheric writing patterns.
Skill Claude CodeCodex
Build or update the NeonRP game/player/ folder — the protagonist entity, stats, inventory, equipment, wallet, and flags — using the neonrp agent toolchain. Use when the user asks the agent to create a player character for this campaign, onboard a new player role, or reset the player state. Distinct from…
Skill Claude CodeCodex
A workflow for turning a SillyTavern character card into a complete NeonRP character bundle. SillyTavern is a chat interface that stores character descriptions and conversation settings.
Skill Claude CodeCodex
Build-mode workflow for creating and delegating to sub-agents.
Skill Claude CodeCodex
Convert a SillyTavern/酒馆 character card, world card, lorebook-heavy PNG/JSON, or imported raw card payload into a playable NeonRP project slice. Use when the user wants more than a single character import: full setting conversion, starter game scaffolding, entity decomposition, quest/location/NPC extraction, or…
Skill Claude CodeCodex
World entity structure, map coherence, and NPC design guidance.
Skill Claude CodeCodex
Build or extend a playable NeonRP game/ world folder using the neonrp agent toolchain — towns, locations, NPCs, items, quests, factions, lore prose, and meta entities. Use when the user asks the agent to create a new world, expand an existing setting, or flesh out a region directly inside the project (NOT when…
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: