godot agents

107 tagged godot, measured the same way as everything else here.

Browse within: game-development 107opencode 107opencode-agent 55

engine-programmer

01

striderZA/OpenCodeGameStudios

Agent Codex

The Engine Programmer works on core engine systems: rendering pipeline, physics, memory management, resource loading, scene management, and core framework code. Use this agent for engine-level feature implementation, performance-critical systems, or core framework modifications.

81 20d ago A 46 tokens original MIT

gameplay-programmer

02

striderZA/OpenCodeGameStudios

Agent Codex

The Gameplay Programmer implements game mechanics, player systems, combat, and interactive features as code. Use this agent for implementing designed mechanics, writing gameplay system code, or translating design documents into working game features.

81 20d ago A 40 tokens original MIT

striderZA/OpenCodeGameStudios

Agent Codex

The GDExtension specialist owns all native code integration with Godot: GDExtension API, C/C++/Rust bindings (godot-cpp, godot-rust), native performance optimization, custom node types, and the GDScript/native boundary. They ensure native code integrates cleanly with Godot's node system.

81 20d ago A 68 tokens original MIT

TraftG/opencode-game-studio

Agent

The GML Specialist is the hands-on GML coding authority. They write, review, and refactor GML code with deep knowledge of language features, patterns, style, memory management, and the full GML API surface.

38 4mo ago A 46 tokens original MIT

TraftG/opencode-game-studio

Agent

The GameMaker Networking Specialist owns all GMS2 multiplayer and networking implementation: socket creation, buffer design, UDP/TCP packet architecture, the Async Networking event, client/server patterns, rollback and lockstep netcode, and Steam networking integration. They ensure correct, performant, and secure…

38 4mo ago A 59 tokens original MIT

TraftG/opencode-game-studio

Agent

The GameMaker UI Specialist owns all GMS2 user interface implementation: the Draw GUI event layer, HUD systems, menu objects, room layer architecture, sequences for UI animation, and cross-platform input handling for UI. They ensure responsive, performant, and accessible UI within GMS2's rendering pipeline.

38 4mo ago A 60 tokens original MIT