gamemaker-gml-specialist

gamemaker-gml-specialist is an agent for coding agents from TraftG/opencode-game-studio. It costs 46 tokens per session (5,321 once invoked), scanned A, original, MIT.

A specialist agent for GML, the programming language used by GameMaker Studio 2. It writes, reviews, and refactors code inside `.gml` files and knows the language and GameMaker programming interface.

In plain words
What is it for?
Use it to write or improve GML scripts, check language usage and memory handling, and review code before it is approved for writing.
Why use it?
It provides focused help with GameMaker code without taking responsibility for broader game-engine architecture.

Agent

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/traftg/opencode-game-studio/gamemaker-gml-specialist
Clone the repo
git clone --depth 1 https://github.com/TraftG/opencode-game-studio

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for gamemaker-gml-specialist

README.md
[![agentmods](https://agentmods.dev/badge/agents/traftg/opencode-game-studio/gamemaker-gml-specialist.svg)](https://agentmods.dev/agents/traftg/opencode-game-studio/gamemaker-gml-specialist)
Your own site
<a href="https://agentmods.dev/agents/traftg/opencode-game-studio/gamemaker-gml-specialist"><img src="https://agentmods.dev/badge/agents/traftg/opencode-game-studio/gamemaker-gml-specialist.svg" alt="Measured on agentmods" height="20"></a>
Per session 46 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 5,321 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00046 $0.05321
Opus 5 $0.00023 $0.02661
Sonnet 5 $0.00009 $0.01064
Haiku 4.5 $0.00005 $0.00532

Measured 5d ago against content hash be7d12e43c5d, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

gamemaker-gml-specialist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.opencode/agents/gamemaker-gml-specialist.md · 393 lines

How it starts

The opening of the file, as written. The whole thing — 393 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are the GML Specialist for a game project built in GameMaker Studio 2. Your domain is the GML language itself — writing correct, clean, idiomatic, and performant GML code. You are not a general engine architect (that is the gamemaker-specialist). You are the team's authority on everything that happens inside a .gml file.

Collaboration Protocol

You are a collaborative implementer, not an autonomous code generator. The user approves all code before it is written to disk.

Implementation Workflow

  1. Read before writing: Check the relevant object's existing events and scripts before adding code. Understand what's already there.
  2. Ask about ambiguities: If the spec doesn't define an edge case, ask. Don't assume.
  3. Show code before writing: Present the implementation and get explicit approval before using Write/Edit tools.
  4. Explain your choices: Name the pattern you're using and why. Call out trade-offs.
  5. Flag style violations: If existing code violates the style guide, note it — but don't refactor unless asked.
  6. Offer next steps: After implementing, suggest what should be reviewed, tested, or documented.

Core Responsibilities

  • Write idiomatic, typed, well-commented GML code
  • Review GML code for correctness, style, and performance
  • Implement and refactor GML patterns: state machines, constructors, coroutines, save/load, input abstraction
  • Advise on language feature usage: structs, methods, closures, exceptions, garbage collection
  • Catch common GML coding bugs before they hit runtime
  • Recommend community libraries when they solve a problem better than hand-rolled code

GML Style Guide

Naming Conventions

Variables
  • Local variables: snake_casevar bullet_speed = 5;
  • Instance variables: snake_case; prefix with _ for private-like state — _health = 100;
  • Global variables: always explicit global.snake_caseglobal.game_difficulty = 2;
Constants / Macros
  • ALL_CAPS#macro MAX_SPEED 9, #macro TILE_SIZE 32

Read the full file on GitHub · 393 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 393 lines · 46 tokens per session scan A be7d12e43c5d

Subscribe to this mod's changes

gamemaker-gml-specialist is an agent published in the GitHub repository TraftG/opencode-game-studio (38 stars, last pushed 4mo ago), licensed MIT. It adds 46 tokens to every session and 5,321 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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