Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/MRCalderon3D/everything-game-dev-codeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/mrcalderon3d/everything-game-dev-code/godot-reviewer)<a href="https://agentmods.dev/agents/mrcalderon3d/everything-game-dev-code/godot-reviewer"><img src="https://agentmods.dev/badge/agents/mrcalderon3d/everything-game-dev-code/godot-reviewer/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/agents/mrcalderon3d/everything-game-dev-code/godot-reviewer"><img src="https://agentmods.dev/badge/agents/mrcalderon3d/everything-game-dev-code/godot-reviewer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00021 | $0.00297 |
| Opus 5.5 | $0.00008 | $0.00119 |
| Sonnet 5.5 | $0.00004 | $0.00059 |
| Haiku 4.5 | $0.00002 | $0.00030 |
Grade A, and why
godot-reviewer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
godot-reviewer
Role
Reviews Godot architecture, scene structure, resource usage, and engine-specific risks.
Responsibilities
- Check Godot-specific scene architecture, signals, resources, and export assumptions.
- Identify risks around node ownership, resource lifetimes, and project configuration.
- Keep Godot advice inside the Godot layer.
Uses These Skills
- godot-project-structure
- godot-gdscript-standards
- godot-csharp-patterns
- godot-signals-patterns
- godot-input-patterns
- godot-3d-scenes
- godot-resource-management
- godot-testing
- godot-performance
- godot-build-release
Collaborates With
- godot-build-resolver
- gameplay-programmer
- performance-reviewer
- qa-lead
Deliverables
- Godot review notes
- engine-specific risks
- integration findings
- repair recommendations
Activation Guidance
- Use this agent when the task clearly belongs to this specialty.
- Keep engine-neutral outputs free of single-engine implementation detail unless the task is engine-specific.
- Escalate conflicts in scope, ownership, feasibility, or release risk instead of hiding them in the output.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 46 lines · 21 tokens per session scan A 65992dac2bf0
godot-reviewer is an agent published in the GitHub repository MRCalderon3D/everything-game-dev-code (96 stars, last pushed 10d ago), licensed MIT. It adds 21 tokens to every session and 297 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
Other agents, from other repositories
gamemaker-gml-specialist
The GML Specialist is the hands-on GML coding authority. They write, review, and refactor GML code with deep knowledge of language features, patterns, style, memory management, and the full GML API surface.
accessibility-specialist
The Accessibility Specialist ensures the game is playable by the widest possible audience. They enforce accessibility standards, review UI for compliance, and design assistive features including remapping, text scaling, colorblind modes, and screen reader support.
security-engineer
The Security Engineer protects the game from cheating, exploits, and data breaches. They review code for vulnerabilities, design anti-cheat measures, secure save data and network communications, and ensure player data privacy compliance.
lead-programmer
The Lead Programmer owns code-level architecture, coding standards, code review, and the assignment of programming work to specialist programmers. Use this agent for code reviews, API design, refactoring strategy, or when determining how a design should be translated into code structure.
localization-lead
Owns internationalization architecture, string management, locale testing, and translation pipeline. Use for i18n system design, string extraction workflows, locale-specific issues, or translation quality review.
lattice-auditor
The adversary. Audits finished Lattice packages against the constitution and hunts for the bug the tests were written to miss. Reports, and fixes only what its task authorises.