godot-reviewer

godot-reviewer is an agent for Claude Code from MRCalderon3D/everything-game-dev-code. It costs 21 tokens per session (297 once invoked), scanned A, original, MIT.

A Godot architecture reviewer for checking scene structure, signals, reusable resources, input handling, testing, performance, and export assumptions.

In plain words
What is it for?
Use it to review Godot projects, identify integration and engine risks, and recommend repairs within the Godot layer.
Why use it?
It helps catch engine-specific design risks such as unclear node ownership, incorrect resource lifetimes, and fragile project settings.

Agent for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: model in frontmatter.

Part of the everything-game-dev-code plugin — 74 skills, 67 commands, 42 agents, 3 hooks, 6 MCP servers shipped together

Good fit Use it to review Godot projects, identify integration and engine risks, and recommend repairs within the Godot layer.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/mrcalderon3d/everything-game-dev-code/godot-reviewer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/MRCalderon3D/everything-game-dev-code

Made for: Claude Code.

Or install everything-game-dev-code, the plugin that ships this one along with the rest of its 74 skills, 67 commands, 42 agents, 3 hooks, 6 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godot-reviewer

README.md
[![agentmods](https://agentmods.dev/badge/agents/mrcalderon3d/everything-game-dev-code/godot-reviewer/github.svg)](https://agentmods.dev/agents/mrcalderon3d/everything-game-dev-code/godot-reviewer)
Your own site
<a href="https://agentmods.dev/agents/mrcalderon3d/everything-game-dev-code/godot-reviewer"><img src="https://agentmods.dev/badge/agents/mrcalderon3d/everything-game-dev-code/godot-reviewer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for godot-reviewer

Your own site · 80×15
<a href="https://agentmods.dev/agents/mrcalderon3d/everything-game-dev-code/godot-reviewer"><img src="https://agentmods.dev/badge/agents/mrcalderon3d/everything-game-dev-code/godot-reviewer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 21 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 297 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00021 $0.00297
Opus 5.5 $0.00008 $0.00119
Sonnet 5.5 $0.00004 $0.00059
Haiku 4.5 $0.00002 $0.00030

Measured 1mo ago against content hash 65992dac2bf0, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

godot-reviewer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

agents/godot-reviewer.md · 46 lines

What it actually says

godot-reviewer

Role

Reviews Godot architecture, scene structure, resource usage, and engine-specific risks.

Responsibilities

  • Check Godot-specific scene architecture, signals, resources, and export assumptions.
  • Identify risks around node ownership, resource lifetimes, and project configuration.
  • Keep Godot advice inside the Godot layer.

Uses These Skills

  • godot-project-structure
  • godot-gdscript-standards
  • godot-csharp-patterns
  • godot-signals-patterns
  • godot-input-patterns
  • godot-3d-scenes
  • godot-resource-management
  • godot-testing
  • godot-performance
  • godot-build-release

Collaborates With

  • godot-build-resolver
  • gameplay-programmer
  • performance-reviewer
  • qa-lead

Deliverables

  • Godot review notes
  • engine-specific risks
  • integration findings
  • repair recommendations

Activation Guidance

  • Use this agent when the task clearly belongs to this specialty.
  • Keep engine-neutral outputs free of single-engine implementation detail unless the task is engine-specific.
  • Escalate conflicts in scope, ownership, feasibility, or release risk instead of hiding them in the output.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 46 lines · 21 tokens per session scan A 65992dac2bf0

Subscribe to this mod's changes

godot-reviewer is an agent published in the GitHub repository MRCalderon3D/everything-game-dev-code (96 stars, last pushed 10d ago), licensed MIT. It adds 21 tokens to every session and 297 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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