2d-artist
01MRCalderon3D/everything-game-dev-code
Agent
Owns 2D art pipeline quality — sprites, tilemaps, 2D animations, UI visual assets, and placeholder assets.
A universal scaffold for AI-assisted game development. 42 agents, 51 commands, 86 skills. Multi-engine (Unity, Unreal, Godot, HTML). Multi-harness (Claude Code, Codex, Cursor, OpenCode, Kiro).
MRCalderon3D/everything-game-dev-code
Agent
Owns 2D art pipeline quality — sprites, tilemaps, 2D animations, UI visual assets, and placeholder assets.
MRCalderon3D/everything-game-dev-code
Agent
Reviews accessibility, rebindings, contrast, readability, and inclusive UX coverage.
MRCalderon3D/everything-game-dev-code
Agent
Implements NPC behavior, navigation, decision systems, and AI support tooling.
MRCalderon3D/everything-game-dev-code
Agent
Implements animation state logic, blending, sync, and event-driven hooks.
MRCalderon3D/everything-game-dev-code
Agent
Designs system boundaries, technical architecture, and integration strategy.
MRCalderon3D/everything-game-dev-code
Agent
Designs reactive audio, music, SFX, and functional mix behavior.
MRCalderon3D/everything-game-dev-code
Agent
Owns build automation, CI reliability, packaging, and artifact discipline.
MRCalderon3D/everything-game-dev-code
Agent
Reviews code quality, architecture fit, maintainability, and technical risk.
MRCalderon3D/everything-game-dev-code
Agent
Designs combat rules, abilities, weapons, states, and initial balance targets.
MRCalderon3D/everything-game-dev-code
Agent
Reviews console/platform compliance, certification risk, and release checklist coverage.
MRCalderon3D/everything-game-dev-code
Agent
Keeps GDD, TDD, runbooks, and operational docs aligned with reality.
MRCalderon3D/everything-game-dev-code
Agent
Designs currencies, sinks, rewards, tuning logic, and economy health.
MRCalderon3D/everything-game-dev-code
Agent
Implements gameplay loops, interaction systems, and mechanics.
MRCalderon3D/everything-game-dev-code
Agent
Creates and maintains the Game Design Document and player-facing intent.
MRCalderon3D/everything-game-dev-code
Agent
Resolves Godot export, project configuration, and script/runtime build blockers.
MRCalderon3D/everything-game-dev-code
Agent
Reviews Godot architecture, scene structure, resource usage, and engine-specific risks.
MRCalderon3D/everything-game-dev-code
Agent
Designs level flow, pacing, encounter beats, navigation, and space usage.
MRCalderon3D/everything-game-dev-code
Agent
Owns live events, offers, telemetry-informed updates, and post-launch operational planning.
MRCalderon3D/everything-game-dev-code
Agent
Reviews mobile F2P retention, monetization, economy pressure, and live-ops implications.
MRCalderon3D/everything-game-dev-code
Agent
Designs narrative arcs, dialogue, quest framing, and worldbuilding.
MRCalderon3D/everything-game-dev-code
Agent
Implements authority, replication, synchronization, and networked gameplay safety.
MRCalderon3D/everything-game-dev-code
Agent
Reviews CPU, GPU, memory, loading, and budget risk across systems and content.
MRCalderon3D/everything-game-dev-code
Agent
Implements movement, collisions, simulation behavior, and game feel through physics.
MRCalderon3D/everything-game-dev-code
Agent
Plans features, milestones, vertical slices, and execution order.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: