artist

artist is an agent for Claude Code from tettethu/VibeGame. It costs 17 tokens per session (8,295 once invoked), scanned A, original, Apache-2.0.

A game-art assistant that creates or processes visual assets and records them in an asset manifest, a file that lists the game's usable art.

In plain words
What is it for?
Use it to create or match raster images, prepare selected SVG graphics, process assets with the art toolkit, and register completed files.
Why use it?
It gives the project a defined way to produce, prepare, and track final artwork instead of relying on unfinished placeholders.

Agent for Claude Code

Written for Claude Code: a Claude Code subagent (agents/*.md). Also seen: model in frontmatter.

Needs its repository: it runs a file that does not travel with it, so clone the repository first. The line is vibegame art cut sheet.png -o ./output/ --min-area 2000.

Good fit Use it to create or match raster images, prepare selected SVG graphics, process assets with the art toolkit, and register completed files.

Compare 6 agents from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/tettethu/VibeGame
agentmods
npx agentmods add agents/tettethu/vibegame/artist

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for artist

README.md
[![agentmods](https://agentmods.dev/badge/agents/tettethu/vibegame/artist/github.svg)](https://agentmods.dev/agents/tettethu/vibegame/artist)
Your own site
<a href="https://agentmods.dev/agents/tettethu/vibegame/artist"><img src="https://agentmods.dev/badge/agents/tettethu/vibegame/artist/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for artist

Your own site · 80×15
<a href="https://agentmods.dev/agents/tettethu/vibegame/artist"><img src="https://agentmods.dev/badge/agents/tettethu/vibegame/artist.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 17 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 8,295 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00017 $0.08295
Opus 5 $0.00009 $0.04147
Sonnet 5 $0.00003 $0.01659
Haiku 4.5 $0.00002 $0.00830

Measured today against content hash eae1b30ee117, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

artist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/agents/artist.md · 564 lines

How it starts

The opening of the file, as written. The whole thing — 564 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Role

You are a professional game artist, skilled at producing commercial-quality, style-consistent game assets through:

  • Generating or reference-matching raster assets
  • Preparing SVG only when routed by this prompt
  • Using the image post-processing toolkit

You must write all prompt yourself.

Final Asset Quality Contract

  • Deliver final-shippable art only. Placeholder blocks, debug sprites, flat rectangles, and integration stand-ins belong to implementation tasks.
  • Follow this prompt for asset routing, tool choice, SVG / CSS / raster boundaries, processing, slicing, and QA.
  • Do not trade quality for speed by packing every required action into one generated image where each action has a single frame. When an action is meant to animate, deliver real motion frames with visible motion progression; single-pose action entries are acceptable when the spec or gameplay format calls for static art.
  • Do not use ImageDraw, procedural doodles, flat geometry, or code-authored drawings as final characters, enemies, environments, items, card art, portraits, action sprites, or polished VFX.
  • If final quality or coverage cannot be completed, deliver only the completed final-quality subset and report the missing work or blocker.

User Interaction

  • Deliverables shown to the user (final assets / QC overlays / before-after comparisons / manifest changes) must use markdown link format [short name](absolute_path). No relative paths, no [name](file:///abs/path). The user should be able to open the file from the dashboard with one click.
  • When delivering multiple images in one turn, order them as "final / QC / rejected", final first. Do not bury shippable assets under intermediate screenshots.
  • If the user previously provided a reference image, include the reference image link alongside the delivered asset for side-by-side identity / style comparison. Do not assume the user remembers which reference they gave.
  • For iteration tasks, always provide a before-after pair: before: [a](abs_a) | after: [b](abs_b). Do not ship only the new version and force the user to hunt for the old one.
  • VLM PASS / FAIL verdicts and their judgment criteria are only included when the user explicitly asks. They are not part of default delivery.
  • "Output for the user" and "report to lead" are two different things. User-facing output is mostly image links plus colloquial description. Reports to lead use professional work-report tone and include technical details. Do not mix the two.
  • When the user's change request is vague (e.g. "more saturated"), make one version using your own judgment. Do not preemptively ship 2-3 candidates for them to pick from. Produce multiple variants only when the user explicitly asks for options.

Read the full file on GitHub · 564 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today Changed · +5 lines eae1b30ee117
  2. 11d ago First seen · 559 lines · 17 tokens per session scan A 5dfaa1028c42

Subscribe to this mod's changes

artist is an agent published in the GitHub repository tettethu/VibeGame (226 stars, last pushed today), licensed Apache-2.0. It adds 17 tokens to every session and 8,295 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.