game engine agents

77 tagged game engine, measured the same way as everything else here.

Browse within: game-development 63ecs 56creative-coding 7card-game 5creator-tools 5electron 5interactive-fiction 5narrative-design 5

trellis-check

01

Sisyphe42/ReignsAgent

Agent Claude Code

Code quality check expert. Reviews code changes against specs and self-fixes issues.

291 16d ago A 20 tokens copy · 97% MIT

trellis-implement

02

Sisyphe42/ReignsAgent

Agent Claude Code

Code implementation expert. Understands specs and requirements, then implements features. No git commit allowed.

291 16d ago A 24 tokens copy · 94% MIT

trellis-research

03

Sisyphe42/ReignsAgent

Agent Claude Code

Code and tech search expert. Finds files, patterns, and tech solutions, and PERSISTS every finding to the current task's research/ directory. No code modifications outside that directory.

291 16d ago A 42 tokens copy · 95% MIT

phase-rs/phase

Agent Claude Code

Execute an already-reviewed phase.rs implementation plan surgically. Receives the approved plan + scope, edits files, runs Tilt-first verification, and returns a diff summary with any judgement-call notes. Does NOT plan, does NOT review, does NOT commit. Spawned by the /engine-implementer skill.

259 yesterday A 68 tokens original Apache-2.0

mtg-rules-auditor

05

phase-rs/phase

Agent Claude Code

Audits MTG Comprehensive Rules coverage in engine code. Accepts targeted file lists or CR sections for lightweight runs, or does a full codebase sweep. Produces structured reports mapping game logic to CR rule numbers.

259 yesterday A 51 tokens original Apache-2.0

phase-rs/phase

Agent Claude Code

Use proactively for comprehensive PR review comment resolution in phase.rs. Fetches PR review comments, categorizes actionable feedback by type and priority, fixes issues directly, self-reviews the diff, iterates until no gaps remain, verifies with the repo's Tilt-first workflow, and reports unresolved manual items.

259 yesterday A 65 tokens original Apache-2.0

architect

07

tettethu/VibeGame

Agent

Technical architect for one code task. Owns deep technical research, task-level implementation planning, and per-task context configuration.

126 2d ago A 26 tokens original Apache-2.0

artist

08

tettethu/VibeGame

Agent

Game artist. Generates and processes visual assets, registers them in manifest.json.

126 2d ago A 17 tokens original Apache-2.0

player

09

tettethu/VibeGame

Agent

Runtime verification teammate for one code task. Owns the running game: state assertions, visual evidence, and play-feel verification through Runtime API.

126 2d ago A 31 tokens original Apache-2.0

WORKING_AGREEMENTS

10

lxsolutions/studio-foundation

Agent

The single source of truth for how work happens here. AGENTS.md (Codex/Kimi) and CLAUDE.md (Claude Code) are thin pointers to this file. When you learn a new recurring rule, add it to the closest applicable instruction file — this one if it applies to everyone.

24 14d ago A 0 tokens

companion-agent

11

electricsheephq/WorldOS

Agent

The WorldOS AI companion as a standalone agent persona — a D&D party member with its own character sheet, voice, and agency. Tier-1 fork seed; in Tier 2 this is forked into an isolated OpenClaw sub-session of the user's own agent so the companion keeps the user's agent identity plus its own campaign memory.

23 18d ago A 72 tokens

community-manager

12

bullish0x/GameStudio

Agent Codex

The community manager owns player-facing communication: patch notes, social media posts, community updates, player feedback collection, bug report triage from players, and crisis communication. They translate between development team and player community.

10 2mo ago A 45 tokens original MIT

phaser-specialist

13

bullish0x/GameStudio

Agent Codex

Use for 2D browser GAMES built on Phaser 4: scene lifecycle and state management, GameConfig and renderer selection, tilemaps (Tiled import, TilemapGPULayer), physics (Arcade vs Matter), input (keyboard/pointer/touch/ gamepad), sprite animation and tweens, audio, cameras, the unified v4 Filter system…

10 2mo ago A 145 tokens original MIT

ue-umg-specialist

14

bullish0x/GameStudio

Agent Codex

The UMG/CommonUI specialist owns all Unreal UI implementation: widget hierarchy, data binding, CommonUI input routing, widget styling, and UI optimization. They ensure UI follows Unreal best practices and performs well.

10 2mo ago A 48 tokens original MIT

code-reviewer

15

s-nems/open-northland

Agent Claude Code

Reviews an Open Northland diff for scope, package boundaries, ownership, readability, TypeScript rigor, and test quality.

5 21d ago A 28 tokens GPL-3.0

engine-reviewer

16

s-nems/open-northland

Agent Claude Code

Reviews an Open Northland diff for simulation determinism, purity, and RTS-scale tick or frame cost.

5 21d ago A 25 tokens GPL-3.0

gameplay-reviewer

17

s-nems/open-northland

Agent Claude Code

Reviews an Open Northland diff for source-backed mechanics and clear player feedback, controls, and economic information.

5 21d ago A 26 tokens GPL-3.0

game-dev-expert

18

lordbasilaiassistant-sudo/llmgine

Agent Claude Code

Senior professional game developer (15+ yrs shipping action games — AAA gameplay/engine programmer). Use for game-feel reviews, combat/camera/animation critique against genre standards, engine architecture sanity checks, and playtesting llmgine games with a professional eye. Reports concrete, fixable findings with…

1 4d ago B 70 tokens original MIT