Agent Claude Code
Code quality check expert. Reviews code changes against specs and self-fixes issues.
77 tagged game engine, measured the same way as everything else here.
Browse within: game-development 63ecs 56creative-coding 7card-game 5creator-tools 5electron 5interactive-fiction 5narrative-design 5
Agent Claude Code
Code quality check expert. Reviews code changes against specs and self-fixes issues.
Agent Claude Code
Code implementation expert. Understands specs and requirements, then implements features. No git commit allowed.
Agent Claude Code
Code and tech search expert. Finds files, patterns, and tech solutions, and PERSISTS every finding to the current task's research/ directory. No code modifications outside that directory.
Agent Claude Code
Execute an already-reviewed phase.rs implementation plan surgically. Receives the approved plan + scope, edits files, runs Tilt-first verification, and returns a diff summary with any judgement-call notes. Does NOT plan, does NOT review, does NOT commit. Spawned by the /engine-implementer skill.
Agent Claude Code
Audits MTG Comprehensive Rules coverage in engine code. Accepts targeted file lists or CR sections for lightweight runs, or does a full codebase sweep. Produces structured reports mapping game logic to CR rule numbers.
Agent Claude Code
Use proactively for comprehensive PR review comment resolution in phase.rs. Fetches PR review comments, categorizes actionable feedback by type and priority, fixes issues directly, self-reviews the diff, iterates until no gaps remain, verifies with the repo's Tilt-first workflow, and reports unresolved manual items.
Agent
Technical architect for one code task. Owns deep technical research, task-level implementation planning, and per-task context configuration.
Agent
Game artist. Generates and processes visual assets, registers them in manifest.json.
Agent
Runtime verification teammate for one code task. Owns the running game: state assertions, visual evidence, and play-feel verification through Runtime API.
Agent
The single source of truth for how work happens here. AGENTS.md (Codex/Kimi) and CLAUDE.md (Claude Code) are thin pointers to this file. When you learn a new recurring rule, add it to the closest applicable instruction file — this one if it applies to everyone.
Agent
The WorldOS AI companion as a standalone agent persona — a D&D party member with its own character sheet, voice, and agency. Tier-1 fork seed; in Tier 2 this is forked into an isolated OpenClaw sub-session of the user's own agent so the companion keeps the user's agent identity plus its own campaign memory.
Agent Codex
The community manager owns player-facing communication: patch notes, social media posts, community updates, player feedback collection, bug report triage from players, and crisis communication. They translate between development team and player community.
Agent Codex
Use for 2D browser GAMES built on Phaser 4: scene lifecycle and state management, GameConfig and renderer selection, tilemaps (Tiled import, TilemapGPULayer), physics (Arcade vs Matter), input (keyboard/pointer/touch/ gamepad), sprite animation and tweens, audio, cameras, the unified v4 Filter system…
Agent Codex
The UMG/CommonUI specialist owns all Unreal UI implementation: widget hierarchy, data binding, CommonUI input routing, widget styling, and UI optimization. They ensure UI follows Unreal best practices and performs well.
Agent Claude Code
Reviews an Open Northland diff for scope, package boundaries, ownership, readability, TypeScript rigor, and test quality.
Agent Claude Code
Reviews an Open Northland diff for simulation determinism, purity, and RTS-scale tick or frame cost.
Agent Claude Code
Reviews an Open Northland diff for source-backed mechanics and clear player feedback, controls, and economic information.
lordbasilaiassistant-sudo/llmgine
Agent Claude Code
Senior professional game developer (15+ yrs shipping action games — AAA gameplay/engine programmer). Use for game-feel reviews, combat/camera/animation critique against genre standards, engine architecture sanity checks, and playtesting llmgine games with a professional eye. Reports concrete, fixable findings with…