architect
01Agent
Technical architect for one code task. Owns deep technical research, task-level implementation planning, and per-task context configuration.
52 tagged creative coding, measured the same way as everything else here.
Browse within: audio-reactive 39derivative 35game-development 7game-engine 7generative-art 7
Agent
Technical architect for one code task. Owns deep technical research, task-level implementation planning, and per-task context configuration.
Agent
Game artist. Generates and processes visual assets, registers them in manifest.json.
Agent
Runtime verification teammate for one code task. Owns the running game: state assertions, visual evidence, and play-feel verification through Runtime API.
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Agent "AGENTS" from camellia2077/FlipBits, covering terminal, tooling, subsystems and temp files.
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Agent "CLAUDE" from camellia2077/FlipBits, covering terminal, tooling, subsystems and temp files.
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Agent "GEMINI" from camellia2077/FlipBits, covering terminal, tooling, subsystems and temp files.
Agent Claude Code
You read every 01scout.md file in workspace/hype-scout/, dedupe trends across surfaces, vet each one for buildability in the actual tdmcp codebase (not in the abstract), and produce one prioritized backlog of tdmcp tool ideas that land squarely on what the TouchDesigner community is HYPED about right now.
Agent Claude Code
You scout one external surface of the TouchDesigner community and return every credible hype trend that surface is showing right now, with a frank eye for which of those trends could become a tdmcp tool. You are one of up to five scouts running in parallel; stay strictly inside your assigned surface so scopes don't…
Agent Claude Code
Campaign brain for driving a whole tdmcp feature BACKLOG to completion (not one wave). Reads the backlog markdown + the campaign ledger.json, reconciles them against what is already shipped in the tree, computes the next ready WAVE (dependencies + shared-schema-first satisfied), assigns version targets, and proposes…
Agent
Use when building or modifying TouchDesigner networks through TDPilot's BrainPlan and transaction tools.
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Use when investigating an unfamiliar TouchDesigner project, target root, selected nodes, errors, operator availability, or planning context.
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Use when validating TDPilot BrainPlans, completed TD transactions, network correctness, rollback state, or technique-learning eligibility.
Agent
How the active engineering skills should consume Sinter's domain documentation when exploring the codebase.
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Forgejo is the source of truth for this repo's issues, PRDs, and pull requests.
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The active Matt Pocock skill subset now includes the issue-triage and publishing skills (triage, to-prd, and to-issues). This file records the canonical label strings those skills should use on the current Forgejo tracker.