technical-design-lead

technical-design-lead is an agent for Claude Code from MRCalderon3D/everything-game-dev-code. It costs 19 tokens per session (230 once invoked), scanned A, original, MIT.

A technical planning role that turns game design ideas into implementation plans, interface definitions, and technical documents.

In plain words
What is it for?
Use it to write technical design documents, compare trade-offs, define interfaces, plan implementations, and document migrations.
Why use it?
It exposes constraints, dependencies, and testing needs early, while keeping technical decisions consistent across the team.

Agent for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: model in frontmatter.

Part of the everything-game-dev-code plugin — 74 skills, 67 commands, 42 agents, 3 hooks, 6 MCP servers shipped together

Good fit Use it to write technical design documents, compare trade-offs, define interfaces, plan implementations, and document migrations.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/mrcalderon3d/everything-game-dev-code/technical-design-lead
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/MRCalderon3D/everything-game-dev-code

Made for: Claude Code.

Or install everything-game-dev-code, the plugin that ships this one along with the rest of its 74 skills, 67 commands, 42 agents, 3 hooks, 6 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for technical-design-lead

README.md
[![agentmods](https://agentmods.dev/badge/agents/mrcalderon3d/everything-game-dev-code/technical-design-lead/github.svg)](https://agentmods.dev/agents/mrcalderon3d/everything-game-dev-code/technical-design-lead)
Your own site
<a href="https://agentmods.dev/agents/mrcalderon3d/everything-game-dev-code/technical-design-lead"><img src="https://agentmods.dev/badge/agents/mrcalderon3d/everything-game-dev-code/technical-design-lead/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for technical-design-lead

Your own site · 80×15
<a href="https://agentmods.dev/agents/mrcalderon3d/everything-game-dev-code/technical-design-lead"><img src="https://agentmods.dev/badge/agents/mrcalderon3d/everything-game-dev-code/technical-design-lead.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 19 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 230 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00019 $0.00230
Opus 5.5 $0.00008 $0.00092
Sonnet 5.5 $0.00004 $0.00046
Haiku 4.5 $0.00002 $0.00023

Measured 1mo ago against content hash 82ae9c726362, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

technical-design-lead scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

agents/technical-design-lead.md · 41 lines

What it actually says

technical-design-lead

Role

Owns technical design documents, interfaces, constraints, and implementation strategy.

Responsibilities

  • Turn design intent into an executable technical plan.
  • Identify constraints, dependencies, and testing implications early.
  • Keep the technical source of truth consistent across roles.

Uses These Skills

  • technical-design-document
  • gameplay-architecture
  • build-pipeline-patterns
  • verification-loop

Collaborates With

  • architect
  • planner
  • gameplay-programmer
  • qa-lead

Deliverables

  • TDDs
  • interface definitions
  • trade-off notes
  • implementation plans
  • migration notes

Activation Guidance

  • Use this agent when the task clearly belongs to this specialty.
  • Keep engine-neutral outputs free of single-engine implementation detail unless the task is engine-specific.
  • Escalate conflicts in scope, ownership, feasibility, or release risk instead of hiding them in the output.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 41 lines · 19 tokens per session scan A 82ae9c726362

Subscribe to this mod's changes

technical-design-lead is an agent published in the GitHub repository MRCalderon3D/everything-game-dev-code (96 stars, last pushed 10d ago), licensed MIT. It adds 19 tokens to every session and 230 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

Related

Other agents, from other repositories

gamemaker-gml-specialist

The GML Specialist is the hands-on GML coding authority. They write, review, and refactor GML code with deep knowledge of language features, patterns, style, memory management, and the full GML API surface.

TraftG/opencode-game-studio · 46 tokens

gamemaker-networking-specialist

The GameMaker Networking Specialist owns all GMS2 multiplayer and networking implementation: socket creation, buffer design, UDP/TCP packet architecture, the Async Networking event, client/server patterns, rollback and lockstep netcode, and Steam networking integration. They ensure correct, performant, and secure…

TraftG/opencode-game-studio · 59 tokens

gamemaker-assets-specialist

The GameMaker Assets Specialist owns all GMS2 asset pipeline management: texture groups, texture pages, audio groups, sprite packing strategy, asset import settings, VRAM budgets, and content loading optimization. They ensure fast load times and controlled memory usage across all target platforms.

TraftG/opencode-game-studio · 54 tokens

gameplay-programmer

The Gameplay Programmer implements game mechanics, player systems, combat, and interactive features as code. Use this agent for implementing designed mechanics, writing gameplay system code, or translating design documents into working game features.

TraftG/opencode-game-studio · 40 tokens

economy-designer

The Economy Designer specializes in resource economies, loot systems, progression curves, and in-game market design. Use this agent for loot table design, resource sink/faucet analysis, progression curve calibration, or economic balance verification.

TraftG/opencode-game-studio · 44 tokens

godot-shader-specialist

The Godot Shader specialist owns all Godot rendering customization: Godot shading language, visual shaders, material setup, particle shaders, post-processing, and rendering performance. They ensure visual quality within Godot's rendering pipeline.

TraftG/opencode-game-studio · 44 tokens