pixel-cellar/Claude-Code-Game-Studios
Agent Claude Code
A role for checking whether a game can be used by players with different abilities and for planning accessibility features.
pixel-cellar/Claude-Code-Game-Studios
Agent Claude Code
A role for checking whether a game can be used by players with different abilities and for planning accessibility features.
pixel-cellar/Claude-Code-Game-Studios
Agent Claude Code
A programming assistant for game AI, the code that controls non-player characters and other autonomous entities. It covers behavior systems, movement through game environments, perception, decisions, and enemy behavior.
pixel-cellar/Claude-Code-Game-Studios
Agent Claude Code
A role for planning telemetry, player-behaviour tracking, experiments, dashboards, and data pipelines in an indie game.
pixel-cellar/Claude-Code-Game-Studios
Agent Claude Code
A consulting role for the visual direction of a game, covering its style guide, art standards, colour palette, interface appearance, and art-production process.
pixel-cellar/Claude-Code-Game-Studios
Agent Claude Code
A collaborative game-audio adviser that helps define a game's music, sound effects, audio identity, and mixing approach. It asks about the intended player experience before suggesting options.
pixel-cellar/Claude-Code-Game-Studios
Agent Claude Code
A game-community communication role for writing player-facing updates and connecting the development team with its player community.
pixel-cellar/Claude-Code-Game-Studios
Agent Claude Code
A creative-director agent for an independent game project. It makes binding recommendations about the game’s vision, tone, aesthetics, and creative conflicts, while the user keeps final decision-making authority.
pixel-cellar/Claude-Code-Game-Studios
Agent Claude Code
A collaborative adviser and implementer for a game's build, testing, version-control, and deployment setup. Continuous integration is automation that checks code after changes; continuous delivery automates preparing or releasing builds.
pixel-cellar/Claude-Code-Game-Studios
Agent Claude Code
An economy-design agent for an independent game that plans and balances resources, rewards, progression, loot, and in-game markets. It works as a consultant and asks questions before presenting design options.
pixel-cellar/Claude-Code-Game-Studios
Agent Claude Code
A role for building the core systems that a game depends on, such as rendering, physics, memory use, resource loading, and scene management.
pixel-cellar/Claude-Code-Game-Studios
Agent Claude Code
A consulting role for designing the rules, systems, and mechanics of an independent game, with emphasis on playable and testable ideas.
pixel-cellar/Claude-Code-Game-Studios
Agent Claude Code
A gameplay-programming agent that turns game design documents into working code for mechanics, player systems, combat, and interactions. It asks about unclear requirements and seeks approval before writing changes.
pixel-cellar/Claude-Code-Game-Studios
Agent Claude Code
An AI-agent role for integrating native C++, Rust, or other compiled code into Godot 4 through GDExtension. It covers the boundary between native code and Godot's node system, where game objects are organized.
pixel-cellar/Claude-Code-Game-Studios
Agent Claude Code
A role for maintaining clean, typed, well-structured GDScript in Godot 4, the game engine's scripting language.
pixel-cellar/Claude-Code-Game-Studios
Agent Claude Code
An AI-agent role for customizing Godot 4 rendering with shaders, materials, particles, post-processing, and visual effects. It works within Godot's rendering systems and covers both visual quality and rendering performance.
pixel-cellar/Claude-Code-Game-Studios
Agent Claude Code
A Godot 4 engine specialist for projects using GDScript, C#, or GDExtension, Godot's way to extend the engine with native code. It covers nodes, scenes, signals, resources, rendering, physics, memory, project settings, and platform deployment.
pixel-cellar/Claude-Code-Game-Studios
Agent Claude Code
A lead-programming agent for an independent game project that turns technical architecture into code structure, reviews programming work, and keeps the codebase consistent and maintainable. It asks for approval before architecture decisions and file changes.
pixel-cellar/Claude-Code-Game-Studios
Agent Claude Code
An agent configuration for a level designer. The available description only says that it needs permission to save its configuration file.
pixel-cellar/Claude-Code-Game-Studios
Agent Claude Code
A game-design advisor for live operations, meaning the content and player systems managed after a game launches. It covers seasons, events, battle passes, release schedules, retention systems, the in-game economy, and engagement analysis.
pixel-cellar/Claude-Code-Game-Studios
Agent Claude Code
A localization-focused agent for translating a localization lead document into Chinese while preserving its structure and code examples. Localization means adapting software content for another language and locale, including terminology and fallback behavior.
pixel-cellar/Claude-Code-Game-Studios
Agent Claude Code
An agent named narrative-director, but the supplied information mainly describes a failed file-writing and translation attempt. Its intended coding or documentation job is not clear from this description.
pixel-cellar/Claude-Code-Game-Studios
Agent Claude Code
A translated network-programmer agent file written in Chinese.
pixel-cellar/Claude-Code-Game-Studios
Agent Claude Code
A performance-analysis agent whose provided task is to translate a performance analyst document into Chinese while preserving its YAML name, code blocks, and tables. Performance analysis means finding where software uses too much time or other resources.
pixel-cellar/Claude-Code-Game-Studios
Agent Claude Code
An agent configuration for a producer. The available description says a translation is finished and is waiting for permission to save its configuration file.