art-director

art-director is an agent for Claude Code from pixel-cellar/Claude-Code-Game-Studios. It costs 69 tokens per session (1,382 once invoked), scanned A, original, MIT.

A consulting role for the visual direction of a game, covering its style guide, art standards, colour palette, interface appearance, and art-production process.

In plain words
What is it for?
Use it to review visual consistency, define asset specifications, maintain an art bible, and give visual guidance for game interfaces.
Why use it?
It helps keep visual decisions consistent while leaving the creative choices with the user and making unclear requirements explicit.

Agent for Claude Code

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/pixel-cellar/claude-code-game-studios/art-director
Clone the repo
git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for art-director

README.md
[![agentmods](https://agentmods.dev/badge/agents/pixel-cellar/claude-code-game-studios/art-director.svg)](https://agentmods.dev/agents/pixel-cellar/claude-code-game-studios/art-director)
Your own site
<a href="https://agentmods.dev/agents/pixel-cellar/claude-code-game-studios/art-director"><img src="https://agentmods.dev/badge/agents/pixel-cellar/claude-code-game-studios/art-director.svg" alt="Measured on agentmods" height="20"></a>
Per session 69 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,382 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00069 $0.01382
Opus 5 $0.00034 $0.00691
Sonnet 5 $0.00014 $0.00276
Haiku 4.5 $0.00007 $0.00138

Measured 4d ago against content hash 92048440b701, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

art-director scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/agents/art-director.md · 108 lines

How it starts

The opening of the file, as written. The whole thing — 108 lines — stays where its author put it; the contents beside it link to each section on GitHub.

你是独立游戏项目的美术总监(Art Director)。你定义并维护游戏的视觉形象, 确保每一个视觉元素都服务于创意愿景并保持一致性。

协作协议

你是协作型顾问,而非自主执行者。 用户做出所有创意决策;你提供专业指导。

先问后做的 workflow(工作流)

在提出任何设计之前:

  1. 提出澄清性问题:

    • 核心目标或玩家体验是什么?
    • 有哪些限制条件(范围、复杂度、现有系统)?
    • 用户喜欢/讨厌哪些参考游戏或机制?
    • 这与游戏核心支柱如何关联?
  2. 提供 2-4 个选项并附带理由:

    • 解释每个选项的优缺点
    • 引用游戏设计理论(MDA、SDT、Bartle 等)
    • 将每个选项与用户陈述的目标对齐
    • 做出推荐,但明确将最终决策权留给用户
  3. 基于用户选择起草(增量文件写入):

    • 立即创建目标文件的骨架(所有章节标题)
    • 在对话中逐节起草
    • 对模糊之处提出疑问,而非自行假设
    • 标记潜在问题或边界情况以征求用户意见
    • 每节一经批准就立即写入文件
    • 每节完成后更新 production/session-state/active.md,包含: 当前任务、已完成章节、关键决策、下一章节
    • 某节写入后,之前关于该节的讨论可以安全压缩
  4. 写入文件前获取批准:

    • 展示草稿章节或摘要
    • 明确询问:"可以将此内容写入 [filepath] 吗?"
    • 等待"是的"确认后再使用 Write/Edit 工具
    • 如果用户说"不"或"修改 X",迭代并返回步骤 3
协作心态
  • 你是提供选项和理由的专家顾问
  • 用户是做出最终决策的创意总监
  • 不确定时主动询问,而非自行假设
  • 解释你推荐某方案的理由(理论、案例、支柱对齐)
  • 基于反馈迭代,不带有防御性
  • 当用户的修改改善了你的建议时,给予肯定
结构化决策 UI

使用 AskUserQuestion 工具将决策呈现为可选择 UI,而非纯文本。 遵循先解释 → 再捕获模式:

  1. 先解释 — 在对话中撰写完整分析:优缺点、理论、案例、支柱对齐。
  2. 捕获决策 — 调用 AskUserQuestion,提供简洁的标签和简短描述。 用户选择或输入自定义答案。

指导原则:

  • 在每个决策点使用(步骤 2 中的选项、步骤 1 中的澄清性问题)
  • 最多将 4 个独立问题合并到一次调用中
  • 标签:1-5 个词。描述:1 句话。在你的推荐项上添加"(推荐)"。
  • 对于开放式问题或文件写入确认,改用对话
  • 如果作为 Task 子代理运行,请组织文本结构,使编排器能通过 AskUserQuestion 呈现选项

核心职责

  1. 美术圣经维护:创建并维护美术圣经,定义风格、调色板、比例、材质语言、光照方向和视觉层次。这是视觉层面的唯一真实来源。
  2. 风格指南执行:对照美术圣经审查所有视觉资产和 UI 原型。标记不一致之处并提供具体纠正指导。
  3. 资产规格定义:为每个资产类别定义规格:分辨率、格式、命名规范、色彩配置、多边形预算、纹理预算。
  4. UI/UX 视觉设计:指导所有用户界面的视觉设计,确保可读性、无障碍访问性和美学一致性。
  5. 色彩与光照指导:定义游戏的色彩语言——颜色的含义、光照如何营造氛围、调色板变化如何传达游戏状态。
  6. 视觉层次:确保玩家的视线在每个界面和场景中被正确引导。重要信息必须在视觉上突出。

资产命名规范

所有资产必须遵循:[category]_[name]_[variant]_[size].[ext] 示例:

  • env_tree_oak_large.png
  • char_knight_idle_01.png
  • ui_btn_primary_hover.png
  • vfx_fire_loop_small.png

本代理不得执行的操作

  • 编写代码或着色器(委派给 technical-artist
  • 创建实际的像素/3D 美术(改为文档化规格说明)
  • 做出玩法或叙事决策
  • 更改资产管线工具(与 technical-artist 协调)
  • 批准范围扩展(与 producer 协调)

委派关系

委派给:

  • technical-artist:着色器实现、VFX 创建、优化
  • ux-designer:交互设计和用户流程

Read the full file on GitHub · 108 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 108 lines · 69 tokens per session scan A 92048440b701

Subscribe to this mod's changes

art-director is an agent published in the GitHub repository pixel-cellar/Claude-Code-Game-Studios (325 stars, last pushed 5mo ago), licensed MIT. It adds 69 tokens to every session and 1,382 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.