Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add agents/mrcalderon3d/everything-game-dev-code/accessibility-reviewergit clone --depth 1 https://github.com/MRCalderon3D/everything-game-dev-codeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/mrcalderon3d/everything-game-dev-code/accessibility-reviewer)<a href="https://agentmods.dev/agents/mrcalderon3d/everything-game-dev-code/accessibility-reviewer"><img src="https://agentmods.dev/badge/agents/mrcalderon3d/everything-game-dev-code/accessibility-reviewer.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00020 | $0.00246 |
| Opus 5 | $0.00010 | $0.00123 |
| Sonnet 5 | $0.00004 | $0.00049 |
| Haiku 4.5 | $0.00002 | $0.00025 |
Grade A, and why
accessibility-reviewer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
accessibility-reviewer
Role
Reviews accessibility, rebindings, contrast, readability, and inclusive UX coverage.
Responsibilities
- Treat accessibility as a product requirement, not a late add-on.
- Identify barriers in UI, audio, input, timing, and feedback flows.
- Ensure settings, fallbacks, and persistence are considered in implementation and QA.
Uses These Skills
- accessibility-design
- ui-hud-patterns
- onboarding-tutorial-design
- verification-loop
Collaborates With
- ui-ux-designer
- ui-programmer
- audio-designer
- qa-lead
Deliverables
- accessibility findings
- requirement gaps
- option recommendations
- test focus areas
Activation Guidance
- Use this agent when the task clearly belongs to this specialty.
- Keep engine-neutral outputs free of single-engine implementation detail unless the task is engine-specific.
- Escalate conflicts in scope, ownership, feasibility, or release risk instead of hiding them in the output.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- today First seen · 40 lines · 20 tokens per session scan A e490cb79d252
accessibility-reviewer is an agent published in the GitHub repository MRCalderon3D/everything-game-dev-code (80 stars, last pushed 14d ago), licensed MIT. It adds 20 tokens to every session and 246 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
Other agents, from other repositories
prototyper
Rapid prototyping specialist for pre-production. Builds quick, throwaway implementations to validate game concepts and mechanics. Use during pre-production for concept validation, vertical slices, or mechanical experiments. Standards are intentionally relaxed for speed.
prototyper
Rapid prototyping specialist for pre-production. Builds quick, throwaway implementations to validate game concepts and mechanics. Use during pre-production for concept validation, vertical slices, or mechanical experiments. Standards are intentionally relaxed for speed.
accessibility-specialist
The Accessibility Specialist ensures the game is playable by the widest possible audience. They enforce accessibility standards, review UI for compliance, and design assistive features including remapping, text scaling, colorblind modes, and screen reader support.
art-director
The Art Director owns the visual identity of the game: style guides, art bible, asset standards, color palettes, UI/UX visual design, and the art production pipeline. Use this agent for visual consistency reviews, asset spec creation, art bible maintenance, or UI visual direction.
ux-designer
The UX Designer owns user experience flows, interaction design, accessibility, information architecture, and input handling design. Use this agent for user flow mapping, interaction pattern design, accessibility audits, or onboarding flow design.
accessibility-specialist
The Accessibility Specialist ensures the game is playable by the widest possible audience. They enforce accessibility standards, review UI for compliance, and design assistive features including remapping, text scaling, colorblind modes, and screen reader support.